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Don't step in lava!
Melee is totally fine.
workbench,
stone workbench (so bring iron),
shield gen (so bring iron and copper) and of course
portal.
bring bonemass because there's a high chance you'll have a massive fight. once all four things are down, chill in your other bases and bring normal stone through your portal. also, place down campfires right on the edge of your basic workbench like satellites. the reason is because charred ones will now spawn a bit further away. as you discover more of ashlands you'll get the new grausten stones. they unlock a blueprint for triangle shapes for 2 grausten which i used to replace stone ones. it doesn't stop projectiles but it'll stop them marching in and breaking stuff.
the wood you find here will mostly turn into bolts but i'd suggest at the start save them for spikes. i got them poking through my triangle walls. normal wood and stone should be reserved for just making campfires as you explore. however, in especially nasty areas where you notice respawning is stubbornly present, it's worth setting up a hidden workbench with grausten roof and walls. out of sight out of mind and fireproof.
i thought the automated arbelests would be good here but it's not. what is good is the upgraded portal. i don't think it's necessary to replace all portals with this new one, since you can pair the new one with the old classic one. it can be placed on marble.
-Workbench
-Portal
-50-100 stack of Black marble to make a basic foothold base/wall perimeter
-Enough iron/copper to make a fully upgraded black forge
-2 iron for a stonecutter to make your foothold base
-Mats for the new AL shield generator
I do think the advice of putting satellite campfires around your base, marking them and keeping them lit is good. This worked for me. Before I tried this I had waves of charred, askvins ( some 1-2 star) constantly flowing in.
I play mele and proceeded directly to upgrade my Blackforge to 4 and my mistwalker and armor to 4 and that took a little edge off the attacks and got me a little more damage ( but not much) and I made the Flametal shield and Ashen Cloak right off the bat. The cloak at level 2 ads 14 armor which is pretty nice for being so cheap.
As mele I found the Charred Twitchers and Archers no problem as long as I kept my shield up. One I learned the attack patterns of the Askvin, Charred Warrior and Morgan doing way better... but a starred charred warrior or Askvin will likely kill me if I cant parry so try to kite them and dodge roll.
All the best.
Scout the beach for a proper landing zone. (Loading your drakkar with materials for a portal FOB at this stage is risky, but go ahead and do it if you're confident in your skills.)
Time your landing to take maximum advantage of daylight.
Build QUICKLY. A portal FOB doesn't have the luxury of being big or pretty. Pillbox it.
Once you are established and the shield generator is fueled, GET OUT. Wait for the next sunrise. Maximize your daylight and respect the weather. If it gets bad, either get back or hunker down and don't move unless strictly necessary.
This really helped me at the start. Even when I had nothing else of use from the ashlands, the cooked bonemaw was the first upgrade. A bit heavy maybe, but I never brought along more than three. I ate at home before leaving.
Don't quite remember if it was on par with misthare supreme or slightly better.... but still bonemaws are easier to hunt than hares.
Edit: Looked it up now. It's slightly better than misthare (+5 points HP, +1 heal per tick), also means +2 points to your stagger limit (40% of max health). And each bonemaw is 7 hares' worth, which together with the quite quick respawn actually made me prefer a walk on the beack at ashlands over a rabbit hunt in the mistlands.
Used it as storage next to the portal.
aside the stonecutter and the shield the rest is completly unneeded to bring. portal home instead. faster. simpler. will also attract less enemies as you dont do pointless building early on.
i dont get why anyone who plays with portals on default would bring anything but a stonecutter and the shield materials with them. its a complete waste of time and materials. its a needless risk for no gain. the stone portal is silly easy to aquire. so you can just teleport everything right back to homebase.
A good bow, decent bow skill, and frost arrows are highly effective.
-Make sure to have at least two ideally three portals so if one gets destroyed you can still travel back.
-Fire works differently in the ashlands: fire may come from certain enemies or even fall randomly from the sky and it will spread around through grass and trees. If the portals catch fire you must quickly destroy them to save some pieces or the wood will burn and turn into coal. Therefore, try to place portals away from flammable stuff.
-The new stone portals have special qualities and CAN be used against regular normal portals. The special properties work on the source portal, you don't need the destination to also be stone portal. As far as I know, they will not burn.
-Contrary to popular belief, fire is not such a common danger in the ashlands. Not the way cold affects you in the mountain. You don't need to constantly be drinking Fire protection potions one after another.
-Fire comes from some specific attacks from certain enemies. It can also fall from the sky. In the Ashlands, fire spreads around.
-Most enemies are fire resistant in the ashlands.
-Lava can kill you in one second. Stay very far away from lava.
-The seas around the Ashlands have very hot. If you enter the water you will not suffer any damage at first, but after some seconds you will see smoke coming from you and will see the screen borders getting distorted. This means that unless you get out from the water in the next seconds, you will be cooked alive. It's not an insta-kill, you will start losing hitpoints but veery quickly. Just make sure you have a quick way to get outside of the water and you'll be fine.
-Fire potions are useless against lava and hot water. The ashlands heavy armor will double the time required to kill you in lava and hot water.
-Asksvins are immune to lava. You can tame them and ride them. You suffered lava damage before but it was fixed a month ago, now you'll be safe atop the lizard.
me. I got some flamemetal before the new portal item (Dverger outposts have small amount of flamemetal, and they usually die to the mobs). So I could use it to get the new foods/shield/cape without going back. made things easier.
Had a similar situation, but it was because I somehow was too blind to see the first putrid hole I came across (too focused on the enemies all around) und thus got my first flametal ore before I had the stone portal.
In the end I decided to sail back with my first load of flametal instead of looking for molten cores first. Was the drakkar's last journey so far.