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exact. I think it's impossible they don't find a lot more. they re not looking, xd
rng can make things possible one can not imagine.
I had something similar with swamps and crypts on a seed i played. I ended up looking up the map online after the third or fourth ironless swamp and found the closest crypts were that far out I just created a new map...
Imo it's not a good idea to leave critical progression elements solely to rng. Computed rng is in no way comparable with rolling a dice regarding the distribution of results. Maybe that is underetimated by more developers than we might suspect.
You can spot many crypts from the water on your ship, and you don't have to slog through a swamp to do it.
You can find fuling villages, towers, stonehenge, even Yagluth spawns from a ship without running around in the plains. You might even be able to see the totem in a village from the ship if the village is near the water.
You can even find mines in Mistlands just sailing around the shoreline. Just watch the slanted rock and look for lights or steps. If it's out of render range, you usually can tell if there's a mine there by the configuration of the ground under the rock.
So the solution is...........
Spend more time sailing around looking for buildings, making a bed, getting totem, sailing more and get back and hope you see a totem near the beach on an island?
You'll have to work out the logistics of how you get the totems, and most of the time you'll have to investigate a village to see if it has a totem, but you just have land the boat nearby and to get near it and look around. If you don't see one, get back in the boat and move on.
Like I said, one of the two towers always has a totem (the squatter one with more "stuff" on top), and you can easily see those from the water.
By the time when we get the first 100 black metal scraps we already have the 5 totems easily and usually just leaving the village/outpost/stonehenge with a lot more.
I am at 500 ore and 500 ingots of dark metal
With only 2 totems.
Also I found out totems can be destroyed by damage