Valheim

Valheim

Drakkar bugged?
We managed to sail into ashlands just fine. beached on our first shore just fine.

When we wanted to set sail once again, the boat instantly caught on fire.

We googled for a bit and found it odd that no other reports have been made on this.

The fire didn't stop and the boat broke.

We thought perhaps a volcanic rock landed on it.

We built a new one.

it instantly caught on fire.

https://imgur.com/UrgM3kn
< >
Showing 1-11 of 11 comments
Miqi Mar 14 @ 3:48pm 
Upon further inspection, I see a blunt dmg number on the screenshot.

We placed a 3rd boat to see.. and yep within 30 seconds another volcanic rock landed on the newly built boat.

We just called the run there.

That is not a fun gameplay mechanic and a dev has got to be mental to think that has any kind of fun vs reward factor to it.
Draconis Mar 14 @ 4:09pm 
If that volcanic rock came from nearby lava, a shield generator should be able to protect the boat until it is far away enough.
Exodite-Dragon (Banned) Mar 14 @ 11:31pm 
Next time you go to the Ashlands, bring shield generator materials with you. The biome is an analogue of Viking hell - it's not going to baby you.
Lorska Mar 15 @ 3:00am 
You're not expected to leave by boat anyway so just Portal back and forth. Putting a shield generator around your boat is just ridiculous, just keep the materials in your inventory instead.
Draconis Mar 15 @ 3:35am 
Originally posted by Lorska:
You're not expected to leave by boat anyway so just Portal back and forth. Putting a shield generator around your boat is just ridiculous, just keep the materials in your inventory instead.

You should take a loot at the screenshot. I don't think they'll want to stay where they are.
Lorska Mar 15 @ 5:01am 
Originally posted by Draconis:
You should take a loo[k] at the screenshot. I don't think they'll want to stay where they are.
Why on earth would they stay there?
Move inland, make a small base with a teleporter and never touch that accursed ship ever again...

Ashlands isn't the kind of location where you wanna take numerous trips on boat. Land, move, secure a mini-base with a teleporter and start working on the usual biome checklist.
Draconis Mar 15 @ 12:14pm 
Originally posted by Lorska:
Originally posted by Draconis:
You should take a loo[k] at the screenshot. I don't think they'll want to stay where they are.
Why on earth would they stay there?
Move inland, make a small base with a teleporter and never touch that accursed ship ever again...

Ashlands isn't the kind of location where you wanna take numerous trips on boat. Land, move, secure a mini-base with a teleporter and start working on the usual biome checklist.

Do yourself a favor and look at the screenshot before you keep discussing and embarass yourself.
There is no "inland" from their position, at least not much :D

So what would they have to do? Sail on to a bigger bit of land. With the boat.
Lorska Mar 15 @ 1:06pm 
Originally posted by Draconis:
Do yourself a favor and look at the screenshot before you keep discussing and embarass yourself.
There is no "inland" from their position, at least not much :D

So what would they have to do? Sail on to a bigger bit of land. With the boat.
Yeah I couldn't clearly see the minimap on my phone.
Though that means even less reason to stay.
just make a boat in another location and sail off. Or just teleport away and sail in again from another point, there's really no point in spending any time there...
either way it's not worth the headache
Draconis Mar 16 @ 6:41pm 
However I have to say that I NEVER saw a Drakkar just catching flames or glowing red like on this screenshot.

It usually just sits near the shore and waits for it's destruction. It does not even burn from the attacks of bonemaws, and not from cinder rain.

So this must be a really odd case of terrain generation.

From the texture it looks like the drakkar would somehow stand on a bit of lava, but I actually never saw lava being generated under water.
But it is possible to lower lava until it IS beneath the water.

So...
@OP: If you still read this, would you please tell us the world seed and the postion of that Island? I would really like to try to investigate this.

As for a solution: You could try to build the boat on the other side of the island, maybe the side that points towards the central ashlands, because that's where the bigger landmasses are, and those will be the ones worth a landing.
orionmnt Mar 17 @ 12:51am 
Had similar experience like 2-3 months ago, taking several points of damage every few seconds, but the damage wasn't that big so just kept sailing (and with the constant bonemaw encounters where you had to just stop and repair every few minutes, the ticking damage was also repaired)
Tried 1-2 more drakkars later on, same slow ticking damage happend to them.
Draconis Mar 17 @ 1:27am 
I tried something last evening.
In a testworld I placed a drakkar on a lava lake.

Like I expected the boat startet to take damage immediately and showed the same glowing texture as in the screenshot.
Even the amount of damage taken was the same (just more of the same numbers, because I placed it fully onto the lava).

So my guess is that a tiny bit of lava beneath the water is the culprit.

However, I could not find any examples of this while moving the camera around with freeflight.

Well, my assumption is right I would take the seed and the coordinates as an example and really file this as a bug report or at least question if that is intended. I'm pretty sure it is not.
< >
Showing 1-11 of 11 comments
Per page: 1530 50