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You can see the same thing happen when you mine copper. After the node breaks there is a few mili-seconds delay while the stone and ore drop from the sky and bounce around.
Yes that is correct, it can be also recognized if you mine the Stones
(similar looking to the Copper Veins) in the Blackforest.
As soon as you hit a piece which is slightly underground, a whole bunch of
Stones is popping out of the ground a few seconds after you hit that certain
piece of Stone.
If you crank up the Resource modifier to 3x you will see this more clearly.
Chill. They're describing another situation where you can clearly and more obviously observe the item drop behavior in the open world to better understand how that behavior can cause iron scrap to wind up outside the dungeon geometry. It's not as obvious inside the cramped confines of sunken crypts.
Valheim is a proc gen game and like all other proc gen games clipping is an issue. You may have noticed tames with their heads protruding through structures or a skeleton archer or graydwarf rock thrower stuck inside a boulder that they can still shoot out of.
Ore, scrap, and stone that clips through the bottom of the dungeon layer or terrain modification floor pushes into the sky layer and drops through all the other elevation levels to the ground. Clipping is all most impossible to solve in a proc gen game. So always walk around the ground level layer after mining to find/pick up the ore/scrap/stone, that clipped through the bottom of the crypt layer/terrain modification floor.
What is likely happening, is that it now try to determine the "ground", but something in the crypt is blocking, so it get pushed upwards until it is outside.
The devs changed how it works when Ashlands came out but they never explained why they made that change.