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keep in mind that fire res potion doesnt really help you against lava in ashlands. so, cold res armor and potions might not help you in deep north against the hypothetical persistent environmental cold effect.
i am thinking that the overworld in the deep north might be fairly desolate and the focus will be on dungeon combat. devs said they have heard feedback that ashlands spawn rates are at harrasment level, and so i think we are unlikely to see the same in deep north.
the big question to me is whether we will run into other vikings. folks who read runestones are familiar with astrid, ulf, and other vikings who have gotten there ahead of the player and have left stones behind. who is worthy of odin's blessing? in addition to fighting the native mobs of the deep north, will we duel other vikings who are converging on the same mission? will we team up with them? will they be NPC quest-givers?
I didn't even think about that! If we will meet them... And what if this gal from the teaser will be our final boss? Maybe minibosses will be restless vikings who lost their minds and Deep North will feel like quasi-PvP, like in Dark Root Garden in DS 1 or random NPC red phantoms invading in DS 2.
Or we will help them and offer a hearth and home at our base... Trusty companions after all this struggle. Really neat thought of yours, thanks
You dream you are walking in a snowy wood when you come upon a naked child, sitting against a tree with his eyes closed but his chest moving to breathe. As you kneel beside him, you know he has been sleeping here for many centuries, waiting for you. When you touch his shoulder, you both awaken.
https://www.youtube.com/watch?v=RYEhz0tUPwQ
Now imagine that deep snow in Valheim is like wading in hip deep water, where it doesn't quite unequip your weapon but slows your movement drastically.
That is, until you gather necessary supplies to craft snowshoes...
Or a sled pulled by tamed wolves?!
Or perhaps a Kawasaki snow machine??
deep snow would be interesting, havent heard that before. there may be patches of it, akin to lava. teasers at this point dont reflect that but there is a lot of development left. we already have tar which inhibits movement, so, deep snow isnt that far off.
Enshrouded does deep snow and slippery ice pretty well. I'm sure it would work in Valheim too. And I think Vikings used skis.
kidding aside, dunno what to expect. I expected the DN to be blocked with icebergs, but they already did that for the ashland spikes and a repeat would be lame now. I expect enemies, but what, yeti? Frost giants? Skraelings? Even more reskinned skeletons? Some kind of instance and ruins, of course. Some sort of even more annoying than the mountains cold effect? I vote for slick black ice everywhere so we can skate and slide around. New foods! Maybe a new vendor/side quest stuff.
-> All I want is a durable small boat that can go anywhere in the ocean. Karve 2.0. Everything else, unless its even more mist and fog, I will just go with the flow and enjoy what the devs envisioned.
Ashlands gave us the ability to teleport everything.
Will Deep North give us the ability to fly by taming a large bird or similar?
Ashlands (and Mistlands) gave us a way to fly already using the Catapult and Feather Cape.
Catapult launch of a character has pretty limited range even when you launch yourself from a very high building standing on a very high mountain. Also this launch is a one way trip, you have to climb this mountain and building again to launch yourself in a different direction. Also you can't stop and explore during this launch. It's more of a fun park ride than reliable method of transportation
Skating would be so much fun!
Karve 2.0 sounds nice. Not at all times you want to bring a longship, and karve is not reliable at very long range
The teaser shows that the Deep North is a cold forest seemingly at the shore, it would be really cool to see that it has a variation in terrain, much like how meadows have forests and then clearings, and a similar case with the plains were that is flipped, large open areas with small portions of forest. Ashlands does also show this, where the trees are on the shore, and not further in, so it might possibly the same case with the Deep North.
That might be the case, it's not too unusual to see this theme in gaming and media, where the surface is barren, vast and open, and underground there are plenty of man-made tunnels or caves. Possibly the surface could feature large and highly dangerous enemies, but scarce in number. Whilst the underground tunnels/caves/dungeons would feature a larger variety and number of smaller enemies. Possibly Deep North draugrs who would wield more dangerous weapons and be far more dangerous and smart than regular ones.
The Deep North could also have mountains too, so potentially a 4 layered/section biome ? Underground would house frost draugrs with other types of smaller enemies, the surface would be controlled by larger apex predator beasts and the like, whilst the mountains could be home to larger drakes and such ? And finally the forests, where polar-like bears would dwell, hibernating and hunting alongside other critters. I'm not too knowledgeable on the types of inhabitants that would be in the Deep North according to lore or mythology, but you could fill it out with your imagination.
I think the sectioned design could allow early exploration of the biome, where naturally until you beat Ashlands, you would not be able to go beyond the forest or tundra. It would definitely add far more depth. Though all of that would be a lot for Iron Gate i imagine, considering the Ashlands fort concepts were reduced to the square walled fort and tower we have now, without any dungeons. Still, nothings stopping them from adding back to the older sections of the game, revisiting Ashlands and the other biomes. They already do really. And i imagine that's because they have other ideas and want to act out on them rather than focusing on one part which would result in burn out, which is not good for anyone.