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If you dont want to waste your iron on anything but crafting stations and most usefull things, skip iron armor (at all)
if you use shield, make it - it costs not too much. You should also skip bow since iron bow does almost same damage and costs a lot. I prefer to craft iron mace and that's it... or only a shield when i choose dagger-n-shield style for the run.
top priority is probably just a weapon upgrade (and bow if it uses any?) and home building / crafting stuff. Tools, like an iron pick and maybe an axe.
Just so you know... all the armor after the swamp needs iron in large amounts, and if you are into home building, you want a large amount for supports as well. Out of all the stuff in the game, if I had 20 chests that I could fill with anything as a gift from odin, I would fill them with iron.
You can build a harbor in the swamp, set up a smelter there and a forge.
You don't need the bronze-age forge extensions to upgrade your iron equipment.
So you can let the smelter smelt while you explore the next crypt.
*facepalm*
Having a shelter close by (in adjacent biome) and make short discovery runs into the swamp, bring the hoe to even the ground where you go (so you can avoid jumping around water all the time)
Aside those keep raiding the crypts, its the most effective way to get iron, will say though, your first crypt, with only 17 iron is really unlucky. The average amout of iron, i get from the crypts are around 50-70, just have to keep going.
Bring meads, they help, alot!!
As others already told you, find a different swamp where there's more crypts close by and hope for better RNG. Juiciest crypts can have over 150 iron, I think my personal record is 172 from one crypt.
If you can find Bonemass' altar there are usually several crypts around it. Doing all of those should net you 450ish iron.
If you haven't all ready done so look around the swamp for turnip seeds so you can upgrade your cooking station and your available foods. The easiest place to find turnip seeds is at biome borders.
As soon as I am done with the crypt, I deconstruct the portal and the workbench and move on to the next one. Until the cart weighs too much (it starts to become difficult to drag it up a slope as soon as it hits 2k weight). Then I bring the iron back to my harbor.
And as soon as you have the longship available you will be able to bring a cartload of iron home.
But as mentioned above, you actually don't have to bring it home. You can set up a forge in the swamp and a smelter, craft what you need and if you should have to sail to another swamp, you just have to bring the iron ingots for the forge upgrades (and maybe a few ingots that are left over) with you to the next swamp.
This again just underlines how the RNG in the game can sometimes just be completely broken. Sometimes there are like 5 or 6 or more of those iron dungeons practically within a visual line of sight of each other, and each of them yields plenty of iron. Sometimes you search for ONE for 2 hours and it's like some one-room nonsense with two mud piles giving you 17 iron scrap in total.
I also suggest, for copper mining, after you locate a node, bring surtling cores with you to set up a smelter and kiln on the spot. You can dismantle and get all of your resources back. Added bonus if you're searching a crypt near a firehole.
It´s really not that bad once you find a decent swamp with many crypts. Just build a longboat asap for the bigger storage, park it at the swamp shore and surround it with palisade walls so it won´t get attacked and then start mining and filling up the boats storage which is huge.
Set up a teleporter as well so you can skip the nights and refresh your rested bonus at your base and once done mining sail back and you´ll have enough iron for a while.
Repeat if you need even more. Compared to the time spend mining and clearing dungeons the sailing doesn´t factor in too much.