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Anyway, I personally like to snipe them with frost arrows. Seems to me the easiest way to deal with them because in most cases it will oneshot them. If some come over I kill them with melee though. As mentioned before Frostner works great for this due to its slowing effect but an iron or silver sword makes short work of them too.
Dealing with multiple Fulings is tough, and you should handle them unless you have good parry bonus and HP. The Frostner helps slow them down. Ooze bomb helps poison groups.
The huntsman's bow has a much smaller report radius on shots, so you'll be able to pick off targets without drawing aggro on several enemies at once - worst case scenario you might get 2-3 coming out of a village to investigate if they're too tightly packed, but I find using this bow in particular to be indispensable for taking out shamans at range without alerting everything around them.
You mostly want to just sneak in and grab wheat and flax. Stealing that first piece of flax (and turning it into usable material on the spinning wheel) opens up a large # of things to upgrade. warning: plains plants won't grow in other biomes. stealing and then losing the flax sucks and there is zero warning that this could even be a thng.
If you feel compelled to clear out the place, you shoot one and run, then terrain exploit them (eg, hide behind a large rock) until you can melee kill all the stuff you pulled one by one.
The very large ones in these camps are *dangerous* and best killed with archery.
The shaman is a wimp, but its a ranged wimp so like swamp or other archers etc you need to block LOS so it will get too close and you can hit it with a stick.
- First of all sneak, and attack from sneak when you can to get damage bonuses. Listen for fulling chatter as you move about, and make sure you locate where it comes from to avoid running into small groups of 2s and 3s that hang about the place.
- Take a huntsman bow, it has reduced noise meaning you can pull individual fulling from groups without alerting their friends. You can take out an entire village like this.
I tend to target in order of difficulty to 1 on 1 - 2 star any, 1 star any, berzerkers, torch holders, swords, javelins, then shamen.
- Take barley wine to deal with the torch bearers/shamen fireballs - remember you have to drink it before getting set on fire to get any reduction from fire DoT. Resistances don't stack if you are wearing a set of Fenris armour which has weaker fire resistance than barley wine, drinking barley wine overrides and replaces the amour’s buff (you can check currently active effects by pressing TAB and clicking on the raven icon) .
- You can instantly break shaman shields by throwing an ooze bomb at them, just remember their attack involves fire and they will use it at any range even point blank.
- close the distance between you and spear throwers to shut down their attack, they'll try to run past you to get back to range.
- take an atgeir to deal with getting mobbed
- Kite. Each biome is like a faction (with the exception of skeletons which are their own Undead faction), Plains tend to border with Black Forest or Swamps, kite npcs to or from these to take some heat off you if needs be.
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- Tar growths and Lox can be “convinced” attack fuling villages if you want to thin numbers
- Berserkers can be staggered with the secondary spin attack, then stabbed to death.
- Shamans first hit pops the shield, second hit kills the shaman.
- The rest can be knocked back with secondary attack if there is a bunch, if not a mass of them the atgeir can 1-2 shot them.
Kick is OP, sneak kick for gnarly openers
In open combat, you can kill them with a bronze sword by baiting the swing and slap once, repeat.
Seconding Huntsman how, the utility is great for Mistlands, and Ashlands too!
Kite creatures into the water and use frost arrows.
Ooze bomb for groups
But bile bomb is better
It's worthwhile to keep them in the effect
Don't chase them, let them come to you
Always take them seriously
Kill them all, but deathsquitos first
Spirit doesn't damage them at all
More physical damage means more chance to stagger them
Black metal weapons work great on them
Level sneak so they don't see you a mile away and Zerg you down
1) how about we use a sneak attack to one shot them instead of using a kick?
2) yes you can beat any enemy with just your fist if you time it right but this falls apart once your open combat involves more than one enemy and we're talking shamans in filing camps. Dancing around is a bad idea, rush to kill them.
3) while the bow is great, kiting them into the water requires a specific location unless you want to be followed by a horde of enemies to kite through the whole continent. Just walk backwards and shoot them or find yourself a nice boulder.
4) you don't even have access to bile bombs, he's struggling with shamans, you think he's going to hunt some gjalls blindly?
5) unless you wanna be circled by 20 injured filings you do actually chase and kill them when you have the opportunity. This is especially the case for shamans, don't wait for those to smell your feet, go in, kill them, get out.
6) shamans are a way higher priority than deathsquitos, if you're charging into an outpost youre probably using bonemass which doesn't affect shamans.
7) you don't have black metal weapons when you start the biome, what kind of tip is that. Maybe suggest to use krom next?
8) sneak is not gonna do anything here, they notice you due to fighting or sprinting around (imagine what you'll do a lot in plains). At most use it to inch closer to get a sneak bow shot off.
Sneak works just as well in the plains as it does anywhere else. In the plains its better because you've leveled it higher than in other biomes. Huntsman bow and poison or frost arrows while you are sneaking works quite well. I had no problem pulling individual fulings.
This is kinda like saying the best way to deal with swamp enemies is iron weapons. Yeah, who would have thought... This isn't gonna help someone who's already struggling.
At least say that you'd skip fighting shamans until you have black metal weapons because that's a reasonable approach to just farm the easy enemies and get the basic materials before you start dealing with shamans and berserkers.
This is actually the part that makes the biome unique, you don't have to engage with the tougher variants at all to get the biome materials.
Sneaking is only gonna help you while moving. If you're shooting your bow you don't need to sneak. The only thing that's gonna do is drain your stamina.
So yeah you can do the same thing you'd do while sneaking without sneaking, mostly because plains have practically no way to break line of sight so 99% of the time the reason your spotted is because you're in direct view of an enemy, you sprinted somewhere or you hit something with your weapon.
So unless you wanna do some mission impossible style heist where you somehow manage to find the one path to sneak in and out undetected, sneaking might as well just be a placebo...