Valheim

Valheim

Is there any way to NOT PUSHBACK?
Most annoying thing for me is when you parry enemies and they're pushed away from you like half a meter and you miss the hit with smaller weapons, is there any way to remove this pushback effect/mechanic? Any mod that could do that?
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Showing 1-15 of 17 comments
Suzaku Jan 11 @ 12:34am 
I don't think there's a way to remove it (though I've not looked into mods for this particular issue). After a quick look through the wiki, I've noticed that weapons have much lower block force than shields, so if you decide to go shieldless, you would knock opponents away a much shorter distance when blocking/parrying their attacks.

Otherwise, you'll just need to learn and adapt. You know the target will be pushed back by your block, so take a step forward before attacking.
Originally posted by Jesus Christ:
Most annoying thing for me is when you parry enemies and they're pushed away from you like half a meter and you miss the hit with smaller weapons, is there any way to remove this pushback effect/mechanic? Any mod that could do that?

I think it is more of a you are knocking them off balance, then you are pushing them back, but, i know what you mean. As for a mod that changing the way combat works altogether, i have no idea.
Tuxedo Jan 11 @ 2:18am 
Instead of using a Mod for it, i would go with the suggestion from
Suzaku and try to get into Atgeirs and later in Magic.

And yes Atgeirs can parry.

If you want to get an idea about it, Henrik made a series with
a no Shields restriction, and the main Focus on the Atgeir.

Here is the Link to the Playlist and of course you don't have to use the
hardest difficulty.

https://www.youtube.com/playlist?list=PL_oXbrTBg33mYhVz1rQrf9GKUfPG83MYL

It is just to give you another idea, and that Mods are not always needed.
I just keep pushing forward as they stagger back. By the time the next swing occurs I'm in melee range again.
Landorf Jan 11 @ 2:43am 
Very annoying mechanic, yes... untill you switch to knife, hehe. Ideal for dagger's special...
Originally posted by Jesus Christ:
Most annoying thing for me is when you parry enemies and they're pushed away from you like half a meter and you miss the hit with smaller weapons, is there any way to remove this pushback effect/mechanic? Any mod that could do that?

dodge roll into them instead of parrying
ikr, downhill terrain and parrying don't work in most cases. makes you say, jesus christ, all the time. deathsquitos knock you back when you block them, making it a low chance to get them with a sword each time you block. this mechanic could use some tweaking too.
Originally posted by Booneblaster:
ikr, downhill terrain and parrying don't work in most cases. makes you say, jesus christ, all the time. deathsquitos knock you back when you block them, making it a low chance to get them with a sword each time you block. this mechanic could use some tweaking too.

You're talking about getting staggered - during combat you'll notice an orange bar appear as you block hits. Any incoming damage remaining after the block is added to the orange bar, once the bar reaches 40% of your max health you will be staggered.

In the case of deathsquitos they deal 90 damage per hit, so whatever you blocked the remainder was more than 40% of your max health.
Last edited by Calico-Jack; Jan 11 @ 4:53am
Originally posted by Booneblaster:
ikr, downhill terrain and parrying don't work in most cases. makes you say, jesus christ, all the time. deathsquitos knock you back when you block them, making it a low chance to get them with a sword each time you block. this mechanic could use some tweaking too.

Try to get on the same horizontal plane as your target - if you are on a slope back away so they pursue and kite them to where you have a better chance of landing hits.
Originally posted by Calico-Jack:
Originally posted by Jesus Christ:
Most annoying thing for me is when you parry enemies and they're pushed away from you like half a meter and you miss the hit with smaller weapons, is there any way to remove this pushback effect/mechanic? Any mod that could do that?

dodge roll into them instead of parrying
That doesn´t give you a damage boost and also doesn´t staggger the enemy
Originally posted by Nerd:
Originally posted by Calico-Jack:

dodge roll into them instead of parrying
That doesn´t give you a damage boost and also doesn´t staggger the enemy
Indeed, but the OP is complaining about the knock back.
Originally posted by Calico-Jack:
Originally posted by Nerd:
That doesn´t give you a damage boost and also doesn´t staggger the enemy
Indeed, but the OP is complaining about the knock back.
Read the op again.
Originally posted by Jesus Christ:
Most annoying thing for me is when you parry enemies and they're pushed away from you like half a meter and you miss the hit with smaller weapons, is there any way to remove this pushback effect/mechanic? Any mod that could do that?
He says that the most annoying thing for him is the knockback from parrying. Rolling doesn´t remove the knockback from parries and thus doesn´t fix the problem for the op since he wants to parry just with less knockback.
Last edited by Humpenstilzchen; Jan 11 @ 6:08am
Sometimes you can strafe for a parry that will knock them into a wall or something, sometimes it helps to parry mobs away from you, like off a cliff or into a pit as well, you can walk into them while they're staggered to help push them somewhere as well

Pretty sure you can party gjall / bonemaw projectiles, but I've never done it my aelf
Originally posted by Suzaku:
I don't think there's a way to remove it (though I've not looked into mods for this particular issue). After a quick look through the wiki, I've noticed that weapons have much lower block force than shields, so if you decide to go shieldless, you would knock opponents away a much shorter distance when blocking/parrying their attacks.

Otherwise, you'll just need to learn and adapt. You know the target will be pushed back by your block, so take a step forward before attacking.

I usually run round shields/bucklers, and this is the approach I take - a little step forward after a parry to strike back.
Gal Kraft Jan 11 @ 10:10am 
Smaller weapons benefit less from parry and more from dodging. That said, smaller weapons take less stamina so a quick sprint forward after a parry is affordable. That's my take on the mechanic.

Obviously, being toe to toe in their face holding W before the parry helps as well.

As to a direct answer to the thread title, yes, pin them against a tree or something.
Last edited by Gal Kraft; Jan 11 @ 10:13am
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Date Posted: Jan 11 @ 12:25am
Posts: 17