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Otherwise, you'll just need to learn and adapt. You know the target will be pushed back by your block, so take a step forward before attacking.
I think it is more of a you are knocking them off balance, then you are pushing them back, but, i know what you mean. As for a mod that changing the way combat works altogether, i have no idea.
Suzaku and try to get into Atgeirs and later in Magic.
And yes Atgeirs can parry.
If you want to get an idea about it, Henrik made a series with
a no Shields restriction, and the main Focus on the Atgeir.
Here is the Link to the Playlist and of course you don't have to use the
hardest difficulty.
https://www.youtube.com/playlist?list=PL_oXbrTBg33mYhVz1rQrf9GKUfPG83MYL
It is just to give you another idea, and that Mods are not always needed.
dodge roll into them instead of parrying
You're talking about getting staggered - during combat you'll notice an orange bar appear as you block hits. Any incoming damage remaining after the block is added to the orange bar, once the bar reaches 40% of your max health you will be staggered.
In the case of deathsquitos they deal 90 damage per hit, so whatever you blocked the remainder was more than 40% of your max health.
Try to get on the same horizontal plane as your target - if you are on a slope back away so they pursue and kite them to where you have a better chance of landing hits.
He says that the most annoying thing for him is the knockback from parrying. Rolling doesn´t remove the knockback from parries and thus doesn´t fix the problem for the op since he wants to parry just with less knockback.
Pretty sure you can party gjall / bonemaw projectiles, but I've never done it my aelf
I usually run round shields/bucklers, and this is the approach I take - a little step forward after a parry to strike back.
Obviously, being toe to toe in their face holding W before the parry helps as well.
As to a direct answer to the thread title, yes, pin them against a tree or something.