Valheim

Valheim

Onyx Jan 6 @ 12:22pm
Having to eat to get HP is terrible
Seriously is there a mod to remove this trash forced mechanic? Tired of spending 30+ mins to get food cook it eat it and wait for regen to do combat. Edit: the problem isn't getting the food, its the fact i have to spend majority of my time for my crops to make sure i can be above a Necks' HP as a viking that died in combat that fights literal gods. Just makes 0 sense should be a way to adjust it without mods. Terrible design IMO after 200+Hours in the game this is my main gripe
Last edited by Onyx; Jan 6 @ 1:31pm
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Showing 31-45 of 54 comments
Originally posted by Capybarasan:
Originally posted by knighttemplar1960:
Armor and food do have their own slots. You just have the ability to put other things there instead when you are in a place where its safe.

The devs aren't going to add slots and they've said as much. If they were to dedicate slots to specific items you would lose the ability to use those slots for other things at other times. They made inventory management as important as stamina and health management.

There's a mod that fixes this completely....... It provides you with dedicated extra slots for all armour, including utility. It also gives 3 extra slots for potions. It's such a natural upgrade to the game that it boggles my mind how it isn't baked into the base game yet. Now hearing how the devs apparently said they won't add these slots makes a lot of sense on so many other design decisions.

You need to realize that at this point, the game has added a ton of new features, a ton of items and a ton of materials. Wasting 5 slots of our inventory just for armour is ridiculous. Not even Minecraft does this. MINECRAFT........

This is going to come as a surprise to you, I know, but Valheim isn't Minecraft.
Originally posted by Exodite-Dragon:
Originally posted by Capybarasan:

There's a mod that fixes this completely....... It provides you with dedicated extra slots for all armour, including utility. It also gives 3 extra slots for potions. It's such a natural upgrade to the game that it boggles my mind how it isn't baked into the base game yet. Now hearing how the devs apparently said they won't add these slots makes a lot of sense on so many other design decisions.

You need to realize that at this point, the game has added a ton of new features, a ton of items and a ton of materials. Wasting 5 slots of our inventory just for armour is ridiculous. Not even Minecraft does this. MINECRAFT........

This is going to come as a surprise to you, I know, but Valheim isn't Minecraft.

You don't say.....
Originally posted by Capybarasan:
Originally posted by knighttemplar1960:
Armor and food do have their own slots. You just have the ability to put other things there instead when you are in a place where its safe.

The devs aren't going to add slots and they've said as much. If they were to dedicate slots to specific items you would lose the ability to use those slots for other things at other times. They made inventory management as important as stamina and health management.

There's a mod that fixes this completely....... It provides you with dedicated extra slots for all armour, including utility. It also gives 3 extra slots for potions. It's such a natural upgrade to the game that it boggles my mind how it isn't baked into the base game yet. Now hearing how the devs apparently said they won't add these slots makes a lot of sense on so many other design decisions.

You need to realize that at this point, the game has added a ton of new features, a ton of items and a ton of materials. Wasting 5 slots of our inventory just for armour is ridiculous. Not even Minecraft does this. MINECRAFT........
No Man's Sky went the other way (well actually they went full stupid). At one point people were using smelters as additional storage so they broke the smelters and made them not work while you were off line even though some of the smelting recipes took literal hours just to prevent people from using them for storage.

Then in later expansions they added inventory slots to your space suit, Made larger space ships that had extra inventory inventory space, added vehicles that allowed storing inventory, increased the number of ships you could have which increased storage, allowed miners that would hold 9,999 units of material, added capital ships that had even more storage and allowed you to store your surplus space ships, and then raised the amount of material each slot held from 100 to 9,999 and they never reverted the smelter change.

They went from having inventory management be important to hand waving it away.

I don't mind limited personal inventory. I can pull a cart or sail a ship. I like being able to use slots that would be dedicated to specific items be able to hold what ever I want. We are low tech Vikings. We can all ready carry ~70 Kg of stuff, while in heavy armor, with a shield and a personal arsenal of weapons and tools, at a jog without taking a break or using a bit of stamina.

Being able to carry an entire longboat's worth of cargo in my back pack is just to far afield and, quite frankly, ridiculous.
Originally posted by knighttemplar1960:
Originally posted by Capybarasan:

There's a mod that fixes this completely....... It provides you with dedicated extra slots for all armour, including utility. It also gives 3 extra slots for potions. It's such a natural upgrade to the game that it boggles my mind how it isn't baked into the base game yet. Now hearing how the devs apparently said they won't add these slots makes a lot of sense on so many other design decisions.

You need to realize that at this point, the game has added a ton of new features, a ton of items and a ton of materials. Wasting 5 slots of our inventory just for armour is ridiculous. Not even Minecraft does this. MINECRAFT........
No Man's Sky went the other way (well actually they went full stupid). At one point people were using smelters as additional storage so they broke the smelters and made them not work while you were off line even though some of the smelting recipes took literal hours just to prevent people from using them for storage.

Then in later expansions they added inventory slots to your space suit, Made larger space ships that had extra inventory inventory space, added vehicles that allowed storing inventory, increased the number of ships you could have which increased storage, allowed miners that would hold 9,999 units of material, added capital ships that had even more storage and allowed you to store your surplus space ships, and then raised the amount of material each slot held from 100 to 9,999 and they never reverted the smelter change.

They went from having inventory management be important to hand waving it away.

I don't mind limited personal inventory. I can pull a cart or sail a ship. I like being able to use slots that would be dedicated to specific items be able to hold what ever I want. We are low tech Vikings. We can all ready carry ~70 Kg of stuff, while in heavy armor, with a shield and a personal arsenal of weapons and tools, at a jog without taking a break or using a bit of stamina.

Being able to carry an entire longboat's worth of cargo in my back pack is just to far afield and, quite frankly, ridiculous.

You've given such an extreme example. I'm not asking the devs to increase our weight capacity to 9,999 or something and completely ruin the survival aspect of this game. For goodness sake, stop thinking every little change to your precious hardcore survival base building game is going to ruin it. All the mod does is move armour and utility to their own dedicated slots and gives you 3 extra keybindable slots for potions. It's the best QOL change this game could possibly get right now. Try it out for yourself.
Read: I need to be able to carry more stuff.
Originally posted by Capybarasan:
Originally posted by knighttemplar1960:
No Man's Sky went the other way (well actually they went full stupid). At one point people were using smelters as additional storage so they broke the smelters and made them not work while you were off line even though some of the smelting recipes took literal hours just to prevent people from using them for storage.

Then in later expansions they added inventory slots to your space suit, Made larger space ships that had extra inventory inventory space, added vehicles that allowed storing inventory, increased the number of ships you could have which increased storage, allowed miners that would hold 9,999 units of material, added capital ships that had even more storage and allowed you to store your surplus space ships, and then raised the amount of material each slot held from 100 to 9,999 and they never reverted the smelter change.

They went from having inventory management be important to hand waving it away.

I don't mind limited personal inventory. I can pull a cart or sail a ship. I like being able to use slots that would be dedicated to specific items be able to hold what ever I want. We are low tech Vikings. We can all ready carry ~70 Kg of stuff, while in heavy armor, with a shield and a personal arsenal of weapons and tools, at a jog without taking a break or using a bit of stamina.

Being able to carry an entire longboat's worth of cargo in my back pack is just to far afield and, quite frankly, ridiculous.

You've given such an extreme example. I'm not asking the devs to increase our weight capacity to 9,999 or something and completely ruin the survival aspect of this game. For goodness sake, stop thinking every little change to your precious hardcore survival base building game is going to ruin it. All the mod does is move armour and utility to their own dedicated slots and gives you 3 extra keybindable slots for potions. It's the best QOL change this game could possibly get right now. Try it out for yourself.
Why would I download a mod that can cause a conflict to do something I don't need to do? I can carry materials for a portal with me and I can transport anything but ore and ingots through it. This has the advantage of allowing me to refresh my rested buff when I go to base to unload.

I can eat before I leave base, and carry 1 of each type food I'm using with me. When I eat them to refresh my health I open 3 more slots to carry materials.

If there is more stuff sparkling on the ground than I can pick up and carry after building my portal and refreshing my food, I can just step through the portal, dump what I'm carrying on the floor (or toss it down my laundry chute)
https://steamcommunity.com/sharedfiles/filedetails/?id=3276781437
and go right back out the portal, pick up the rest, pick up the portal and keep going until night time. It might cost me a minute out of the 21 minute day light.

The only mod I use is a small client side plug in that has 0 chance of causing a conflict. Mistbegone even if I wasn't visually impaired I'd still use it because Mistlands mist is computer resource intensive. My machine is good, so I don't get lag, but the temp spikes too far when I'm in Mistlands without mistbegone.
eat to fight ok ... go work without eating 2 days in a row will see if u will starve or live freely :D sorry but food give health its just logic
There's literally a saying that goes like:
"You are what you eat."
Eheh, very good sense of sarcastic humor pal
Greta Jan 8 @ 1:32pm 
Don't cry, be happy. Valheim Pluse will fix moist things for you.
Originally posted by Onyx:
Seriously is there a mod to remove this trash forced mechanic? Tired of spending 30+ mins to get food cook it eat it and wait for regen to do combat.

Can I ask where you’re at with the game progression? As I’ve found access to corner-cutting broadens the further into game you go as the recipes don’t require 3 kinds of cultivated veg for stamina/health foods while the effects duration also lengthens.

But I feel you, bro, I hate grind. When the farming mechanic was introduced by Hugin in my first playthrough, I tried both livestock and veg, but I started to feel like I'd been locked into a mobile game engagement loop. But it wasn't the game, it was how I was going about things:

Continually trying to stockpile large amounts of everything, so I could put off doing grindy tasks for a long time. So I was basically ultra-grinding to avoid grinding.

Now I just keep a small plot for turnips, carrots, onions (max 30 or so places) and grow enough for a day or so.

Everything else I forage on the way to or from some other task, and look for creative ways to cut corners. Poke a troll - get free wood, stone, ore, food. Kite a Lox - get free stone, deforest biomes in minutes, food.

If I'm not heading to a new biome I'll also downscale foods I know I can get away with, the downside being each food type takes up 1 inv slot and raids can catch you - I keep an emergency locker with Boke Berries and 1 set of current top tier foods in my main base just in case.
Last edited by Calico-Jack; Jan 9 @ 12:27am
5 thousand hour and i didnt any have problam at all in game and game was not that super balance as it is today so i really wondering how can u play survival game and like it ? if u jsut dont like to ''survive'' at all eating give health stam or eitr its just the basic logic of valheim also basic suvival game mechanic eat and a survival game not supose to take a 30 seconde to have all your crops hour or even days relax take your time crazy cat ... u have a life to live and this game deserve to take our time to discover it sorry but even if its 2025 the new generation of quick and go learn by other video quick and finish quick go to something else quick go !!! o.o ......... breath take your time play with this world logic or leave it :D
Originally posted by Thornwood:
I World Modifier, increase the drop rate to up to 3x. This significantly reduces the grind. It also affects farming.

I have not found a solution for fishing if you are at the stage where you are making fish rolls.

Fish wraps and Lox pie kind of become pointless for food once you can get your hands on Mistlands ingredients, which make meals with better tick counts with longer lasting benefits. Fishing still sort of useful for getting ingredients to make deathsquito avoident though you lose out on cheap decent tier arrows by not killing them
Its not a terrible design. You just don't like it. This is going to be hard for you to accept but you might as well do it now.... a game or a mechanic is not bad because you don't like it. Its not, thats not how it works.

If you don't like it then say "I don't like it" and move on.
Can I drink your muckshake? Nevermind. I drink your muckshake.
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Date Posted: Jan 6 @ 12:22pm
Posts: 54