Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is going to come as a surprise to you, I know, but Valheim isn't Minecraft.
You don't say.....
Then in later expansions they added inventory slots to your space suit, Made larger space ships that had extra inventory inventory space, added vehicles that allowed storing inventory, increased the number of ships you could have which increased storage, allowed miners that would hold 9,999 units of material, added capital ships that had even more storage and allowed you to store your surplus space ships, and then raised the amount of material each slot held from 100 to 9,999 and they never reverted the smelter change.
They went from having inventory management be important to hand waving it away.
I don't mind limited personal inventory. I can pull a cart or sail a ship. I like being able to use slots that would be dedicated to specific items be able to hold what ever I want. We are low tech Vikings. We can all ready carry ~70 Kg of stuff, while in heavy armor, with a shield and a personal arsenal of weapons and tools, at a jog without taking a break or using a bit of stamina.
Being able to carry an entire longboat's worth of cargo in my back pack is just to far afield and, quite frankly, ridiculous.
You've given such an extreme example. I'm not asking the devs to increase our weight capacity to 9,999 or something and completely ruin the survival aspect of this game. For goodness sake, stop thinking every little change to your precious hardcore survival base building game is going to ruin it. All the mod does is move armour and utility to their own dedicated slots and gives you 3 extra keybindable slots for potions. It's the best QOL change this game could possibly get right now. Try it out for yourself.
I can eat before I leave base, and carry 1 of each type food I'm using with me. When I eat them to refresh my health I open 3 more slots to carry materials.
If there is more stuff sparkling on the ground than I can pick up and carry after building my portal and refreshing my food, I can just step through the portal, dump what I'm carrying on the floor (or toss it down my laundry chute)
https://steamcommunity.com/sharedfiles/filedetails/?id=3276781437
and go right back out the portal, pick up the rest, pick up the portal and keep going until night time. It might cost me a minute out of the 21 minute day light.
The only mod I use is a small client side plug in that has 0 chance of causing a conflict. Mistbegone even if I wasn't visually impaired I'd still use it because Mistlands mist is computer resource intensive. My machine is good, so I don't get lag, but the temp spikes too far when I'm in Mistlands without mistbegone.
"You are what you eat."
Can I ask where you’re at with the game progression? As I’ve found access to corner-cutting broadens the further into game you go as the recipes don’t require 3 kinds of cultivated veg for stamina/health foods while the effects duration also lengthens.
But I feel you, bro, I hate grind. When the farming mechanic was introduced by Hugin in my first playthrough, I tried both livestock and veg, but I started to feel like I'd been locked into a mobile game engagement loop. But it wasn't the game, it was how I was going about things:
Continually trying to stockpile large amounts of everything, so I could put off doing grindy tasks for a long time. So I was basically ultra-grinding to avoid grinding.
Now I just keep a small plot for turnips, carrots, onions (max 30 or so places) and grow enough for a day or so.
Everything else I forage on the way to or from some other task, and look for creative ways to cut corners. Poke a troll - get free wood, stone, ore, food. Kite a Lox - get free stone, deforest biomes in minutes, food.
If I'm not heading to a new biome I'll also downscale foods I know I can get away with, the downside being each food type takes up 1 inv slot and raids can catch you - I keep an emergency locker with Boke Berries and 1 set of current top tier foods in my main base just in case.
Fish wraps and Lox pie kind of become pointless for food once you can get your hands on Mistlands ingredients, which make meals with better tick counts with longer lasting benefits. Fishing still sort of useful for getting ingredients to make deathsquito avoident though you lose out on cheap decent tier arrows by not killing them
If you don't like it then say "I don't like it" and move on.