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- Slash damage only has a few mobs vulnerable to it Wraith and Abominations. It probably excels killing those but only mediocre on everything else.
- Damage spread. Weapons have limit on how many mobs they can hit at one. Pretty sure the two hand battleaxe ignore that and can hit multiple mobs at once.
In other words to get the full use of it is pretty situational. Even then still probbaly aint the best weapon.
As for the iron, plenty of iron in the game, just need to find more crypts or armor and weapons in Mistlands.
After you kill the Swamp boss, you can use the item it drops to find buried muddy scrap piles in Swamp biomes outside the crypts, same as you'll use it to find ore veins in the next biome.
The battleaxe, although niche, is a cool weapon. Once you get the hang of its slow wind-up and the utility of the poke, it can prove effective against multiple types of foes.
If nothing else it will look neat hanging on your wall.
There's also no limit in enemies you can hit, but there's a heavy damage penalty. That means your potential damage is actually very high if you can hit multiple enemies. Unfortunately any kind of sword already has that property so that makes it somewhat worthless.
Two handed axes are also quite badly supported in availability so yeah just don't bother, unless you wanna look cool for like 2 biomes.
FACT!
Look at how this dude does it. This is the correct way to fight with this weapon.
https://www.youtube.com/watch?v=16jG5lCrw4M
I hope that at release every weapon type has one option available in the last biome + every other biome (generally). The no upgrade nonsense is frustrating, you feel compelled to use less than 5 types as your main focus.
Not quite. They are all axes but those are a dual wield instead of 2h and the behavior, attack speed, etc are different.
But some enemys it have no frost effect on. But all in all a great weapon that you can craft when you get iron from the swamp.
The secondary attack is your friend. Big knockback, good stagger. You have to be judicious of when you start swinging the standard 3-hits. Hit #3 is big damage, so if you can land it reliably it makes a big difference but don't be greedy with it.
Like Krom, it also has a subtle mechanic that can help. Again, maybe niche, but it saved my hide many times. You can delay the three hit combo strikes quite a bit. This allows you to account for mob repositioning, or for you to change your facing and you can also hold a direction to close the distance on mobs mid swings. But if you also hold the SPRINT key you increase the distance moved between swings. With a weapon that has large knockback, this can be the difference between landing your swings or not.
Enjoy!
This is like saying that krom is the same as mistwalker, though, in terms of how it feels and plays. If you like both, that works out, but its still a bit frustrating to invest in a weapon that feels right to your style and then never see another copy of it for endgame.