Valheim

Valheim

Grim May 10 @ 12:27pm
Whats one thing you wish you'd realized sooner in Valheim?
Something you'd warn new players about.

For me it was sleeping on the Huntsman bow. I knew it was quieter than the other bows but I badly underestimated how ridiculous it was and ended up not making one my first few play throughs and I skipped it and went right to the drauger fang each time.

So yeah...if you use bows, and you should, don't skip the huntsman bow. Its a freaking silencer equipped sniper rifle in disguise.
Last edited by Grim; May 10 @ 12:29pm
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BlueGhost May 10 @ 12:36pm 
Building proper storage. I see new players just put 1 box or so on a foundation. You can fit 4 if you stack em. 4 is plenty of storage and doesn't look cluttered.
Also the obliterator or what ever its called is mandatory. So many trash trophies...
Suzaku May 10 @ 12:48pm 
You can get a rested buff anywhere by pressing X to sit down next to a campfire. As long as no enemies are nearby, you'll get the rested buff after about 10 seconds.

Most weapons and shields have a speed penalty when drawn. Press R to put them on your back, and not be penalized.
-Mastering Dodge Roll.

The benefits:
-Immunity Frames
-Enables a troll to farm for you.
-can run lighter armors ( less farming and mining)
-saves your ass in late game
-Makes Bosses much easier

Cheers.
I didn't realize you could repair things for free at a workbench. I'd like to think I'm an attentive person who notices things and not bad at videogames in general, but that's a thing I did for a while. Mining out a copper node? Lemme go slaughter Eikthyr 10 times in a row so I have enough antler pickaxes. I ended up making 8 fully upgraded flint spears and like 15 fully upgraded stone and flint axes. The very start of the copper age was when I caught on.

I didn't start messing with the bows until I had mostly conquered the Mountain biome. Do not do what I did. Same deal with not touching Atgeirs until I'd already mostly conquered the Plains. Do not do what I did. As soon as the Finewood Bow is available you should be shooting wooden arrows at anything and everything at all times even if you just leave the resources to rot. Skip the bronze atgeir, maybe, but grab the Iron Atgeir, maybe even grab it first out of all iron weapons.
Scouting areas before settling on a build site. The number of times I've said to myself, "good enough," only to be met with a more ideal location just a bit further on, has led me to spend a few days in-game on any given new map before judging where to build. Aesthetics notwithstanding, I've also committed time and enormous resources to large-scale constructions near a coast I that seemed to lead to open ocean, only to discover, with considerable regret, that it's merely an inland sea or lake with few, if any, navigable outlets.

Another thing I wish I'd realized much sooner was not panicking in a fight. In a great many cases you can quite literally just stand where you are and let enemies approach you, instead of exerting stamina chasing them down or fleeing, and take advantage of their predictable behavior to take apart large groups or imposing, singular foes in a melee.
Originally posted by Exodite-Dragon:
Another thing I wish I'd realized much sooner was not panicking in a fight. In a great many cases you can quite literally just stand where you are and let enemies approach you, instead of exerting stamina chasing them down or fleeing, and take advantage of their predictable behavior to take apart large groups or imposing, singular foes in a melee.

I've tried to get that point across to many, even very experienced players, and most just don't seem to get it. It even goes beyond that, in that you can maneuver all you want, since walking doesn't take any stamina. Combat, with the possible exclusion of dodge-roll, takes very little stamina if you let it come to you.

Another thing that one should learn early is that you can outrun almost everything, in almost ever condition, even in hard combat mode, where the mobs are faster, with no rested buff. I just accidentally stirred up an entire fuling village in hard mode, while I was scoping it out, completely unprepared, around 100 stamina, full heavy padded armor, and rested buff for only part of it.

Took about 10 minutes to reach a swamp biome, where I could shake them, but the key is stamina management, and it really doesn't matter much if you have 50 or 250 stamina in that situation. Obviously it's harder when your rested buff wears off, but that just means you have to be more controlled in when you put on the speed and when you rest (walk).
Cris May 17 @ 6:12am 
Mistlands would bring all enojyment to a full stop.
What I wish I knew is how important is to make a solid base with craft areas, warehouse and living quarters. My first base was a cluttered mess, my second is kinda pimped out, pleasing to the eye and sorted out. It elevates the gameplay insanely.
Originally posted by Cris:
Mistlands would bring all enojyment to a full stop.
Mistlands is truly a bane of this game, the ''terrain'' if i can even call it that just feels like map gen done wrong.
At least with feather fall it becomes somewhat bearable but still
Originally posted by Ivara Ara:
Originally posted by Cris:
Mistlands would bring all enojyment to a full stop.
Mistlands is truly a bane of this game, the ''terrain'' if i can even call it that just feels like map gen done wrong.
At least with feather fall it becomes somewhat bearable but still

Mistlands is a filter for the current end-game, much like how the swamp is a filter for the mid-game. Poor reception to it usually stems from a poor grasp of the gameplay and environmental mechanics leading up to it.
Originally posted by Exodite-Dragon:
Originally posted by Ivara Ara:
Mistlands is truly a bane of this game, the ''terrain'' if i can even call it that just feels like map gen done wrong.
At least with feather fall it becomes somewhat bearable but still

Mistlands is a filter for the current end-game, much like how the swamp is a filter for the mid-game. Poor reception to it usually stems from a poor grasp of the gameplay and environmental mechanics leading up to it.
Preach, brother! Tired of the Mistlands butthurt on these forums.
Originally posted by Exodite-Dragon:
Originally posted by Ivara Ara:
Mistlands is a filter for the current end-game, much like how the swamp is a filter for the mid-game. Poor reception to it usually stems from a poor grasp of the gameplay and environmental mechanics leading up to it.

100%
val_org May 17 @ 10:23am 
Pressing shift while using the hoe does a slope gradient.
1100011 May 17 @ 1:35pm 
Earth walls are indestructible and can be made quite neatly when aligned properly with the 'grain' of the world. (the same goes for trenches and holes, go with the grain for steep, smooth walls)

Use them to protect your base, your crop, and livestock. Raise earth to form defensible, indestructible areas.

A raised pillar will still count as 'ground' and is a great foundation to build stable structures.
Last edited by 1100011; May 17 @ 1:36pm
That a high comfort level and long rested buff make such a difference and that they aren't difficult to achieve. Now by mid-game I've usually got 17-20 minutes whenever I leave base.
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