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Some people swear on putting signs on top of their chest.
You can also set them up as some arbitrary number of chests in one corner with certain stuff (like food and its ingredients) and another number of chests over there with other certain stuff (like construction materiel). That's mostly how I do it, so I know somehow what is where.
Meat goes in the meat chest. Doesn't matter which biome it's from.
Hides have their own chest. Trophies. Etc. Sometimes I'll have subcategories to separate monsters from animals.
Things like rocks, coal, or wood that have a build item I use those instead of storing them. Takes up a lot of room but I like the aesthetics.
I also tend to decorate my abode. I usually have a table that has my current food or close to to it, spread out on it. Couple meads there as well.
This is my go to food in case I bite it and have do a corpse run.
Like the gents above I don't use signs though and just have a "group by type" system that works for me.
One thing I often do is around my crafting benches (WB/Forge etc) I have shelves with 2-3 chests that have the ingredients I use most often at the benches for quick access so I don't have to run around. So for example around my forge I will have box of metal and a box with metal. And arrow making mats near my workbench in a box etc...etc..
The rest of the stuff I build out an area, usually an offshoot wing, of my longhouse that is a storage area with racks that I organize everything else by type in a chests. I have also organized chests by biome for biome specific mats so I know where they are.
And of course you could just add signs to all the above situations if needed.
Lastly, and I don't Mod, but I am sure there is a mod where you can name chests. For some reason vanilla Valheim densest have that function.
Skol!
-woods and stones, stored outside somewhere
-food-related, stored inside with the fire and cooking area.
-potion-related, stored wherever your fermenters are
-gold and related saleables for the traders, store outside somewhere
-raw and smelted ores, stored above the smelting area
-materials which are high frequency use for crafting equipment, like a little finewood, boar hide, deer hide, chain, etc., stored at the workbenches.
-if playing with portals, a special box for portal mats (cores and eyes).
-for the remainder, biome-specific storage. one large block of chests for each biome, stored in rows outside.
bonus: mount old equipment on item stands and armor stands in a second floor above your main base, as a museum of sorts.
I have my main forge, workbench, and improvements on the first floor. My portal hub is on the second floor. I have duplicate forges and workbenches above to take advantage of the improvements from the first floor. I have chests with arrow making items on the 2nd floor by the work bench and also have arrows made and ready to go there. My cartography table is also there. Fine wood, grey dwarf eyes, and surtling cores are stored both in the portal hub and in the boat house so I can grab what I need to make portal pairs.
Unsmelted ore is stored by the smelter, smelted ore is stored by the forge. Unsmelted black metal is stored by the blast furnace. Charcoal is stored by the kiln which is between the smelter and the blast furnace. I keep a cart full of regular wood by the kiln but I can also move it to where I am constructing a building project or to my wood lot where I plant and grow trees. Surplus wood is made into stacks by type outside If it takes up too much room I build a chest and dismantle some of the stacks and store them. Surplus stone is stored in cairns near the gates in the exterior walls.
Raw food, ingredients, and mead bases are stored by the hearth and fermenters (which are adjacent). Cooked food and finished meads are stored in the bed room so that I can stock up before sleeping or grab and go if I get killed. Windmills are located just outside the door to the kitchen.
Everything else is stored in a central rack with chests 3 high with a sign over it. All the hides will be in one column, Swamp goods in one or 2 columns (ooze, entrails, guck, roots etc) other goods are stored in similar columns one item type per chest.
Seeds are kept in my seed shack which has its own forge and work bench I have the cultivator and the scythe there and that is located between the garden and the chicken coop, which are also near the wood lot, barn, and apiary.
The obliterator is out back near the door by the kiln. If I have more than one chest full of one type item the rest goes into the obliterator. When the obliterator is full I pull the lever. Trophies are displayed on stands with a chest for duplicates in front
Long story short: use your brain.
In a back corner put a vertical 1m beam all the way up (max 5 high), then 2m beams forwards from the snap points. Then fill out the front wall with a mesh of 1m x 1m horizontals and verticals and then place the ground row of chests down, then second. Note sometimes you may need put down some floor pieces (either front off the mesh or off the backwall from the 2m forward beams. If you have lots of wood then can also use 2m floors to make it easier to place the chests. You may need to make a temporary ladder to place the top couple of rows. This can go as long as you need, or want, or have space for.
Coal for signs as someeone else said, can be from burning food (neck tails, or boars if you have a farm) or else the kiln or obilitorator.
You can also colour the signs to help with some things, such as in my food area I have Yellow, Red and Blue signs labeled "FOOD" for finished food that's ready to eat, and filled according to fork on the item. It can also help with visibility if you base is dark if the sign is <colour=White>
https://steamcommunity.com/sharedfiles/filedetails/?id=3472020260
Common labels I use: "Fletching" (all things arrows. "Wood" "Fine" Core" "Bark" "Bronze" (tin/copper/bronze) "Iron" "silver" "Black" "Berries" (raspberries, blueberries, cloudberries) "Raw" "Cooked" "Portal mats" (Finewood/eyes/sertling cores). "HIDE" (scraps/deer/trollhide) "Wolf/lox hide" (wolf and lox hide). etc.
Sorting stuff by biome makes finding things intuitive imo and makes dumping inventory after a trip easier. The less chests you have overall the less time you spend sorting stuff into the right ones.
I do that with Mistlands and Ashlands stuff. I'm not the warehouse type.
I don't need a chest full of just one thing (except wood and stone). I try to integrate my chests into recesses in the walls of my home, so they fit in and leave me space in the middle. I also don't like to have too many of them. I try to get by with as few chests as possible, so I usually only have one or two stacks of every item I need.
Meat is an exception. I often have more stacks of it, especially stuff I don't use that often. I like to keep it, because you never know! :)
I use signs along with a hex colour picker. Format is #<hexcode>
Just paste that into the sign and type your text.
https://htmlcolorcodes.com/color-picker/
https://steamcommunity.com/sharedfiles/filedetails/?id=3472086630
I put stuff like pots, Health and stam meals into chests for ez access, then base resources into their own.
The rest is kept in my storage room. Got a wall of chests with columns simply marked "meadow", "forest", "swamp" etc.
Putting the signs behind the chests and using positioning code in the text to make it float forward?