Valheim

Valheim

Map Generation sizes options
The current full World Map size might be appropriate for larger parties or multiplayer servers, but offers a lot of repetitiveness (ex. lots of similar zones/areas and same bosses to kill) and require much time to explore and progress.

This can lead to boredom and lack of replay-ability.

For a player with less time available to explore/progress through the vastness of a full world map, it seems that Map size options (ex. full world, medium and small) would be a great addition in this this game.
This would allow for a full gaming experience while keeping exploration/progress time shorter, more focused and add to the game replay-ability.

What do you all think?!
< >
Showing 1-7 of 7 comments
X Mar 29 @ 7:29am 
I just look for a map that has 5 bosses on the same land mass that you can walk to.
5-6 different biomes.
Vendicar Mar 29 @ 7:34am 
Originally posted by X:
I just look for a map that has 5 bosses on the same land mass that you can walk to.
5-6 different biomes.

This type of random map is super rare (impossible?) to generate with the current algorithm and you would still need to traverse/navigate it to get to the extremities.
pipo.p Mar 29 @ 8:01am 
I don't see how smaller worlds would help replayabiity, given the goal of the game is surviving and exploring, not killing all bosses in the less possible in-game days.

Nonetheless, I agree that having the possibility of tailoring the worlds's size would be nice, just because of it, and why not.

But I'd rather had an overhaul about world's generation, given and within the possibilities of the Unity engine. For example, I don't know if it is possible to pre-design a library of (both official and custom) semi-random areas, to import them during world's generation, in order to force a little consistent diversity in landscapes : fjords ending in a medium vale, mountain plateaus, meadow + bf biomes encircled by mountains (already happens, I know; could be guaranteed and developed), inter-biome competition situations, when two hostile "villages" spawn close to each other (already happens, if you are lucky; could be guaranteed), one "perfect" location for each biome, some "bounty lands" (with bonuses to natural resources), etc.
I always spend more time gathering resources than exploring. If you want to speed the game use the resource slider to go to 2x or 3x and you can spend more time exploring.
gerzald Mar 30 @ 8:57pm 
Find a land mass with three different biomes. Make it your home.
There are tools available to choose the map you want to use. There is an interactive map for example that allows you to see the seed before you start the game. Can also be used to remove the Exploration needs. This does all the same things that spending time developing smaller maps would do.
Yes I could see where limited time could hurt your want to explore but at the same time that is a key part of the game. Without exploration and the need to sail island to island there is nearly no challenge on replay.
Not to mention that the use of portals makes things easier when you want to travel a 2nd time to a location. Set up 5 portals at your main base and just go out and about. You can then drop new ones easily and go back home at will. Set one to A or Temp as I have and carry mats for a 2nd one again can go home any time.
Bosses are too easy to beat after it is done once or twice. We are 700+ hrs into this game and until hitting mistland we have not been slowed down by the content. However we also use the before mentioned interactive map instead of exploring.
Originally posted by gerzald:
Find a land mass with three different biomes. Make it your home.
usually what I do, make a semi temp base and then try and find a forest, plains, mistland combo and build a massive farm if im super lucky there is a mountian for wolves, and meadow for boar near by.
< >
Showing 1-7 of 7 comments
Per page: 1530 50