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- uncover more of the map (small effect)
- edit terrain (large effect)
- build (large effect)
- clear instances (smallish effect)
and probably a few more things like placing map markers, harvesting renewable wild stuff (berries/shrooms/wood/rock/...)
however by default the game tells you it is saving and tells you how long that took too, so if it is related to the autosaves, it should be clear as the lag spikes will coincide with the save icon etc.
When in a heavily edited area, an area with a lot of lighting or particle effects, etc you can also get lag from that. But you said no... headscratching.
Otherwise, ... not sure, do you notice a pattern as to when it happens at all? Is there any chance some other program decided to do something in the background (linux is not quite as secretive about this stuff but it does a LOT of it just the same). Are you running this in a win emulator that could be doing something stupid because windows?
Unfortunately, it's none of that stuff :
- It's not a spike due to saving (or even the occasional FPS drop that lasts for a second or two) : it's more like... for 20-25 minutes the game runs great, and then all of a sudden, it drops to 10 FPS and stays that way, until I quit/restart it.
- It's pure native Linux, no emulation (no Proton). Valheim is one the few games that have been running great so far on Linux, IIRC it's because the devs are Linux fans and code directly on it ;)
- I hadn't considered the background program thing. I tend to close everything and deactivate all the fancy stuff modern OSes activate, but one can never be too sure ! I'm not sure it'll come up with anything though, since Valheim runs great as soon as I restart it.
Hey, thanks a ton, it worked ! I don't remember when I turned that setting off, but turning it back on resolved the issue, thanks :)