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So yes any other weapon type that deals pierce damage is getting shafted because bows exist.
And then they introduced magic weapons and any kind of balance discouraging ranged was thrown out the window.
So at this point there is no rhyme or reason for it anymore but just accept it anyway. It's not gonna change...
if you refer to the web eg https://valheim.fandom.com/wiki/Damage you can see that almost all enemy resist all three physical damage types pretty well. With the shining example of blunt being strong in the swamp, everything else is pretty much resisted by pretty much everything. I am not sure if the page is 100% accurate, but it seems close to what I see in game.
pierce is notably strong vs trolls, which is how most are killed in the early game.
that's not exactly resistant to piercing is it?
Some things are weak to pierce, especially in their weak spots, notably trolls and Gjalls and they are the tougher enemies for those biomes.
Actual halberds did piercing damage. They had a spear point on the end, a spike on the side, and a blade on the other side. They weren't used in a martial arts spinning move the way they are in game. The point was to stop a horse charge, the spike was used to pull an armored foe off his horse, and the blade was used to chop the dismounted and vulnerable rider.
The IRL aetgir wasn't a weapon except in time of need. It was primarily used as a farming implement.
As far as the rest goes mostly the weapon resists and weaknesses make sense for the target. Arrows and blades will bounce off a golem while a pick or a mace might make dents. Squishy stuff and brittle bones take more damage from blunt objects than blades or arrows.
Graydwarves are tree spirits so they take extra damage from fire. Wet stuff like blobs and oozers extinguish fire so they take less damage from it.
For wolves a poison arrow fired from a Huntsman bow should kill the wolf in a single shot. You get the extra piercing damage from the surprise shot and the poison ticks will finish it off before it can reach you.
Only time you're realistically going to care about resistances is when fighting bosses, because you don't want to be doing half damage to something with 10000 health, but basic mobs with 50-150hp are hardly a concern.
Which makes bonemass a nice bow trainer. Ashlands skellies with pierce resist still become paper with high level bow skill with huntsman, except for 2*.
Edit: Note my Spear skill is around 50 right now. Maybe that has smth to do with it?
Personally I find it really easy not to die often.. In fact I think I only died once or twice this playthrough and that was pre-bronze stages by being overzealous. But my friend i'm playing with died much more than that so maybe it also has to do with play style?
Though to be fair, leveling fast is the biggest upside for spears and the reason the flint spear in particular is good is because it probably has the biggest power discrepancy within the same tier of any weapon in the game. It also helps that it kills the one dangerous thing in the black forest and is also extremely cheap to upgrade. Any other spear is balanced normally though.
Not sure why you're not using a bronze spear instead if you love it so much though...
Spears just get outclassed super hard by bows once you have some skill, and it also struggles hard with hit boxes compared to other weapons. It's kinda in the same camp as knives where there's just a lack of good applications once you have more options and once getting into smelling distance on the enemy butt becomes a little less desirable. Atgeirs get at least some interesting gimmick by stagger locking and being able to forego a shield. But generally all these pierce weapons need some actual reason to use them over a bow (considering the damage is nerfed around that weapon), and the clear outliers are the flint spear (which is clearly over statted) and the abyssal razor (which is an iron tier weapon that doesn't even require a forge or even setting foot in a black forest).