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So.. OK BOOMER.
And maybe green hell , yes you can build a "mud" house but its a "HELL" to finish because their building physics and requeriments are trash but their survival aspect its godlike hard
Valheim its a light survival , that focus in exploration and building
To underline my point I do not mind getting content on homebuilding. I can enjoy building from time to time. However. I was expecting Mistlands to be complete before getting more food and home building designs. Alas, this is the direction sandbox games are going.
They did ONE home patch... so what? the rest is going to be new biome(s) and the content to populate them...
The "survival" content in this game hinges directly on what foods are prepared and eaten, as well as creating tonics (mead) of various types for various effects. This home update dealt with adding various new foods as well as restructuring the eating system, and "home" part of it kinda fit within the same lane.
A player certainly isn't required to build a huge sprawling base, BUT at the same time there are a lot of crafting stations required to make your gear (all gear is crafted and upgraded by the player), and you need somewhere safe to set up those crafting stations.
I personally love building nice looking houses etc., but when it comes to being serious about playing the game, I simply dig out underneath a certain Boss altar, just to have a safe place to set up all my crafting needs and don't bother with fancy houses... I go strictly for function.
I wouldn't worry and I don't buy into the home making/reality show addiction theory for a second.
The game has a serious focus on base and home building to begin with seeing that vital crafting stations require components that can't be teleported and most recipes require agriculture. Foods, gear upgrades and the rested states are all crucial.
It makes contextual as well as gameplay sense and it's been that way since the EA dropped. Building is more than a supplement, it's an integral part of the game.
I know you know this, I'm just reminding you.
It's not an issue of zoomers wanting to nestle and IG feeling compelled to sell out, just view H&H as the bite-sized update it is.
If the next *real* update should lack solid gameplay elements that would be more concerning, but I'll gladly give them the benefit of the doubt till then.
For one thing, in the introduction before one is initially spawned into the Valheim world, one is not told that one's purpose is to survive in this new environment, but to conquer it for Odin. There is no indication he expects a viking to succeed in any given length of time.
For another, basic survival is not a problem by any stretch of the imagination. One does not have to eat, drink, or even rest to survive. The initial enemies a viking may actually have to fight, boar and greylings, are not exactly world beaters. The only pressure to face any real threat is self-imposed.
To put it another way, it is fairly easy for a viking to get into a situation where his or her posterior gets sliced, diced, fricasseed and handed back. It is also easy for a viking to avoid such situations. Trouble does not come looking for a viking; a viking must go looking for it.
The only way I would count Valheim as a survival game is if I joined a server with a pristine viking, no skills and just a rag tunic. A server on which earlier players had already stirred up raids and events and the spawning of non-native creatures in the Meadows biome.
AS FOR THIS GAME, why is a dead viking warrior concerned with this weird oikonomos of building up a homestead? Uhhh I dunno, it's just the genre I guess. It does make sense to me that it would be beyond Odin's power to just give you perfect equipment from the outset though.
oh wow
i never knew the entire minecraft playerbase was reality TV fans
this makes perfect sense
But seriously, how do you even get to that conclusion lmao? i don't think i've ever seen a single person in my life mix up the average boomer/soccer-mum and the average video-gamer/nerd into a single audience before (of course those who are both exists, but they are definitely not the majority)
if you want a game that's purely about fighting and Anything except building, then go play a fighting game or a story-focus game, or literally any game that isn't put in the 'survival' or 'sandbox' category because these ones are not for you my buddy (what did you think 'sandbox' means??)
may i recommend some other key words to focus on instead, such as: RPG, MMO, fighter, open-world.. etc?
survival/crafting games put focus into base-building because, when you are trying to survive multiple nights somewhere without civilisation, it is only logical that you craft a shelter for yourself. and because it's a video game, people want to have FUN with that.
and this isn't even including the reasons why people create things just in general, which man i really hope you already know and i'm just misreading the implications of the OP, Otherwise you are one of the reasons i grew up in a salty vat of spite and unreadable steam usernames. lol
sorry, that^ kind of rubbed me the wrong way, so apologies if i come off as super rude here.. well, i'm not really sorry, that's a lie, but still
Like it really matters that much. Even if they had dropped Mistlands instead of H&H, most would of been screaming for more content anyway two weeks later (or less) after they sped through that content.
There is no pleasing gamers these days.
and the homes made by people is something to show unless one wants to watch a viking collecting berries for 2 hours
so imho its a normal thing that people tend to show thir progress by showing the homes theyve made
tons of pics from homes may imply that people only build in valheim which is not the case
(excluding player who turn on the devmode for "creative mode")
in the current form of valheim the endgame is indeed more building than fighting but we are still in EA