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If I want to have more room in my inventory I leave the staffs and go 2 stamina and 1 health food. The lack of stamina is usually what gets you killed so I don't think going with 2 health foods is a good idea.
Also use the stamina regen potion, helps a lot.
Ditch the feather cape if you're still wearing it. Ashlands is made of fire and that cape hates fire. The bonuses are not worth the downside.
the part about feather cape is only said by people who dont know how resistences work. the feather cape is still the goat. even in ashlands. just drink barley wine. anyone who makes the claim that there is a downside is plain lazy simply. as there simply is no real downside.
also funny fact :
only enemies which actually do fire dmg are :
valk lavablob and warlock.
the middle one is easy to avoid as it explodes once and is done for and the valks fire attack is gjall level of easy to avoid. and warlocks only appear in fortresses to begin with. never outside. lava kills you either way if you stay for longer than 2 seconds no matter what you wear or use.
so that part is actually a terrible take. the 10% reduced stamina is not a good reason to use the other cape over feather fall and higher jumps. beeing able to leap on any ruin or rock is a lifesaver for anything. you never spam your stamina bar empty so these 10% are simply fully unneeded. if you want reduced attack costs use the asksvin set instead. the armor rating is the only real perk of the ashen cape. which is good but not even close to feather fall.
also faders power is garbage for combat. its not even close to bonemass.
as for tc : use best of both worlds if you cannot decide. beeing able to just hurl a bunch of fireballs or roots or pull up the shield when something powerful appears is just gold. been useing this since mistlands and it just slaps.
dont try to be a parry king in ashlands. there is too many enemies that hit way too hard to risk the parry.
bow is as goated as it always was. just bring frost arrows if you plan to use it. forget the regular arrows for this biome. aside 2 enemies everything resists pierce.
That 1.6 off my stam usage for NtT is stupid useful on a pool of 211 stam. That's an extra attack, more wiggle room for dodging and MUCH more for blocking. That's great for my preferred playstyle. I'm a tank. I get into the mix with multiple weapons, not just distance and not just agility tanking.
I DO bring the parry to Ashlands, because I know how to position my enemies and maneuver around them so as to get them to attack the same place as the same time. Stagger as many as you can, get in your free shot, block again to stagger what you missed (or keep going ham if you do your positioning properly, gotta LOVE when that happens!) and repeat until they're all dead.
Fader, of course, is a different story. This isn't a guide for handling him, though. XD
lots of solo melee-only on my channel (plug)
and i agree with steve above, but not because its "dangerous" to wear cape. feather cape and mistwalker are anti-play, equivalent of unplugging the enemy's controller. if you know how to fight, you dont need to hug metas like that.
https://www.youtube.com/watch?v=SUotcuGMrg8
When I switched to pure melee (+ bow) with maxed carapace gear and a Mistwalker it actually went a lot better. Don't get me wrong, it's still punishing and you can get overwhelmed easily but at least you can take some hits and have the stamina to deal with groups.
One of the big reasons I've heard for using magic is it's AOE ability but I came to the realisation that quantity of enemies isn't really the issue - you can drop into a fortress with hundreds of charred with only melee and tank/hack your way through them. The issue comes when you have multiple stronger enemies (e.g. combo of morgens, valkyries, asksvin) and in those cases higher single-target dps and the ability to tank some hits is way more useful than damaging them all at once.
To be fair to magic, the ice staff does trivialise 1v1 with most Ashland enemies, particularly the morgen and valkyrie which can be more of a pain with melee/ranged. I just don't think that's super valuable overall.
I'm still running the Mistwalker (the slow can be clutch at times) but with Flametal armour after maybe 20-30 hours and haven't felt any desire to go back to mage. Just uh, yea, make sure you take off that feather cape (although I keep mine in my inven incase I need it) and stay stocked up on potions.
So i think both melee and magic work fine?
If you decide to mostly use the bow you should know that you'll need an absurd amount of arrows (frost arrows are best, silver arrows are quite good aswell). The charred and some other mobs are resistant to pierce damage so your bow will do less damage than it usually does.
Being a 100% melee player also has some difficulties as you can quickly get overwhelmed by large hordes of mobs. You could overcome this by using aoe weapons (Himminafl, Demolisher) but still you'll be in some very dangerous situations if you don't have a good way to kill mobs from a distance. Bonemass skill is very useful to deal with some of the 2 star enemies.
Playing as mage is easy mode for the ashlands. I'd use 2 eitr and 1 stamina food. You don't need health foods if you use the staff of protection, just make sure to keep the bubble up at all times. For damage I'd recommend the frost staff and staff of embers (for aoe damage) which you can later exchange for the new staff of the wild which is just insanely good.
I'd recommend going either full mage or a mix of archer and melee.
This recommendation contains spoilers so read only if you don't mind spoilers:
Once you've conquered a fortress and got some of the new gems, upgrade the melee weapon of your choice and your bow with the iolite gems, the chain lightning these weapons can do is extremely good, much better than what you get from using the other gems.
-first and foremost, the shield staff is 100% necessary. it's how you overcome being so squishy. It's a big change going from being able to tank hits in heavy armor to being a midrange caster who can only get hit once before death.
-you have to level the magic skills. it's easy to get your skills up to 30 quickly and after that point, you really begin to see good magic really is. I don't plan on going into the ash until my elemental skill is 50+.
-food layout. I landed on 2 Etir and one health food. mages NEED magic, plain and simple. my run and jump skills are 100 and 90 respectfully, so stamina is a non issue for me most of the time as a mage. really, those skills may need to be trained just as much as the magic skill just so you can forego a stam food in favor of another Etir food.
-I thought the summoned skellies were gonna be lame, but that's because I didn't understand that their true purpose is not to kill, but to distract. this is SO much more effective a strategy than I had anticipated. couple this with the fact that you can put a shield bubble on them as well, and you don't have to worry quite so much about taking hits because the mobs just LOVE beating on those skellies. and you can name them!
like many, I felt that having to leave my original play style for a new and very different one was too much of an ask, but im having a blast with it. my big issue however is:
Etir food mats. I don't mind farming at all, but having to re-run mines for royal jelly is a pain, I won't lie. blood clots are more ubiquitous, but jelly can only be found in mines and the queen's citadel. bummer.
edit: i forgot to mention the importance of the dodge roll. learn it, and learn it well if you have not already
I used mistwalker and shield with the heaviest armor. Then switched to the new 1h sword and alternating between the new axes. Also made use of the bow. Bonemass if getting overwhelmed or dangerous enemies. I don't think that I've ever died with bonemass up. It was quite a struggle early, but I haven't died after killing the boss and getting all the new armor.
I use every tool, except melee. Way too many mobs to kite. But Demolisher is still badass
casuals get killed either way. feather cape is goated as ever now even more with 20% more jump height. ah i see. you still block and dodge in ashlands. so you havent mastered the combat system yet.
explains why you believe you need to dodge and block which is both wasted stamina. then you might indeed need that tiny stamina saved on attacks as you waste extra stamina on things you dont need to do like blocking.
the new jump boost is so silly OP you can charge up a sword special WHILE jumping over an enemy and hit them while thier attack misses^^
i stick with no gravity and glide over 1 more attack per stamina bar given most enemies dont even survive 2 sword specials.
plus i HATE how the new capes look. yikes. the ashen cape is so flat and i hate that neck thingy. the windrun one is not even worth mentioning since you cannot control that bonus at all given how random wind direction goes in this game.
you still sticking to your spear fetisch even in a biome where pierce is the worst its ever been as a dmg type is some serious stubborness^^