Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
take out a bow. start shooting the spawners till they break. clear the remaining mobs up. you can hit them from so far away that they wont even spawn enemies in to begin with once the raid has ended. works for the ashlands spawners aswell.
and they spawn pretty much only twitchers and warriors on top.
like seriously. the raids are a NON issue. people who cannot handle these shouldnt be going into ashlands without lowering thier difficulty.
this isnt for the 1%. a friend of mine is a pretty casual player and she is currently soloing the biome. i just told her to go slow and overprepare for the worst. she did. she isnt struggleing that much. she died twice so far. she made the landing just fine the very first time. she has like 300 hours playtime total. i can see players with less than 100 hours struggleing in ashlands alot because by that point youre pretty much still a noob in regards to valheims average play hours of alot of players.
this has nothing to do with skill overall actually. its all about the valheim basics again. just harder than before of course because biome difficulty goes up and not down. if you play it safe you will win. thats just how valheim is. if you wanna take huge risks or dont prepare much you WILL fail and struggle. ashlands is no different form this core concept.
i havent died myself for over 1000 days in my gameworld. yesterday ashlands finally got me. my first death in over 1000 days. lost 5 points in 6 level 100 skills. and i DESERVED that death. in every way. why? it was HUBRIS. my very own hubris. i tought i was safe and nothing would happen while doing this. guess what got me? LAVA. i tought i was standing on solid ground clearing out some ruins near my central fortress outpost to make more room to hunt for 2 star asksvins and see them from farther away. i didnt pay attention for a moment and pickaxed the very grausten piece i was standing on together with the pillar i tryed to actually break. couldnt get out in time. died.
went. eat reserve food and wine and lingering mead from the boxes. portalled back in and ran to my grave. i was angry. very angry. but 10 minutes later i realized : this death could have been avoided if i would have been more careful. it was not a bug. it was not the game beeing bad. it was my very own mistake that killed me.
on the other hand it feels oddly satisfying to get run and jump exp again after such a long time. the loss in swords and elemental magic was pain tough. bow is gonna be back in no time either way cause its bow.
deaths are self caused. all of them that arent the result of BUGS or glitches are self caused. for one or multiple reasons. once you realize this you stop dying for the most part. and ashlands is no different.
too many players try to play this game way to carelessly and think too much in a straight line or dont use thier own creativity to overcome obstacles. yet valheim is a game that heavyly encourages this type of play and rewards it.
We reached a point in our relationship where I think we should take a break. I'm a little tired of you not willing to understand what I'm trying to communicate. Many tried to tell you as well, but you're too much self-absorbed to see: IT'S NOT THE DIFFICULTY, IT'S THE TEDIUM OF CURRENT GAMEPLAY.
We should really start play other game for now. Let's maybe try again in a few years.
here is a important lesson : ANYONE who claims to be "GOOD" at this games combat and then failing to land at ashlands is NOT actually "good" at this games combat. you just believe you are but the reality is that the actual good players do not die like that at all. and they dont struggle like that either. so that claim is probaly overconfidence. guess what gets you killed in valheim? overconfidence. happens to everyone.
I'm guessing that, in your opinion, there's too many spawning in. That's to simulate the chaos of combat on a map that's much smaller than your average contested area. What you're supposed to do is the WWI approach. You fight for every last inch of land you need there, and you secure TF out of it.
The biggest problem with the approach you're positing is clearing a LARGE area. That is what you do when you want to build a main base in a biome you intend to subjugate.
You are not in the Ashlands to subjugate it. You are there to get what you need, and GTFO. This is the part in your strategy that needs desperate adjustment. We are not there to conquer. We are there to loot and scoot.
That's why there's so many chonky build pieces in the grausten set. You cover your 16x16 area QUICKLY. You build FAST. You arrive PREPARED. You build it first with black marble, then gradually replace the pieces with grausten (and if you're feeling fancy, re-use the black marble as exterior casing for the grausten).
Attempting to impose one's personal will on a new area can often require a lot of skill to cover serious gaps in plans that may arise. That's why I didn't try to just bomb my ship at full sail through tall spires and rough seas. I backed in, and ran into just two birds on the way in. I had to actually sail around a bit after securing the toehold to find my first bonemaws. Everything I needed to start was in the hold. I dropped the stonecutter, quick-dropped the portalhaus, put down the little boy portal, and GOT THE HELL OUT.
I then reloaded, and went back at full power, and found first molten cores and grausten. Then GOT THE HELL OUT.
I would suggest these critical adjustments for your next attempt, should you make it. It's quite worth the preparation and effort.
I am playing solo on Normal. I sailed to the Ashlands with little issue. Yeah got attacked by bonemaws and vultures. Used the Drauger fang with wood arrows to take out the maws, and hammered the vultures.
Built a temp base just before land in the rocks to have my breach into the battle zone.
When actually going to land I found it also painfully annoying how many enemies there were and constantly were. Found out it was due to a monument close by. Destroyed it, zone was far more easy, enemies still coming but it felt very similar to the black forest, swamp, and plains. Only the Mistlands and the Mountains were quiet zones to first get into.
I built my beachhead base and built a stone wall around it taking up the space of the shield generator so that there is a nice buffer zone preventing enemies getting too close so I can build and move around in my new base in peace.
The moment I go out of the walls yes there are always enemies, every biome has that, I feel like the lower spawns in the Mistlands made this new biome feel even harder. But if you play a new character and go to the Black Forest, Swamp, or Plains, there are swarms of enemies constantly attacking.
You can extend your safety net by doing the fire or work bench placement to stop enemy spawns, making your direct surroundings safer.
Other things to know is that all mobs in the Ashlands have the furthest alert radius of any other creature. Meaning mining, building, and running/jumping, will alert them from further away than you are used to.
With getting many two stars, the Monuments tend to spawn a two star warrior that are ungodly to fight to start. But they can also spawn at night. Also enemies can spawn in Lave, so instead of what you'd be used to where water doesn't allow mobs to spawn, lava does.
Sorry for your luck, but playing solo I have not been having these kinds of issues. To me it feels very similar to how other biomes have been, just harder and more kinds of enemies.
My only complaint is mining heatmetal, because all of China knows where you are and comes for you while you are trying to focus on getting as much metal as possible.
One trick, is if you mine a bit to the point it gets to the stage it is going to sink, then quickly run out of the render range where you can no longer see it. Once you come back it will reset to no longer sinking, but what you mined will be the same, so you can finish mining the entire thing without rushing exactly.
Also remember to have a portal for long distance travel as your inventory will fill.
What I'm not going to do is follow any of your step by step nonsense because I'm already way past all of that. No one is attempting to build a huge base, but if I clear all of the spawners for a good distance. If I FIGHT AND SECURE that beach, I shouldn't have enemies spawning under my feet non-stop of 2 stars.
You can continue to act like everyone needs a guide to gain a foothold, and I assure you you're wrong. I'm sorry you've chosen to assume that no one knows how to play the game except you, but that doesn't change the spawn rate being nothing more than annoying at the moment.
Let me say this, in MISTLANDS, if I cleared out a Dvergr tower, the Dvergr didn't come back. If I cleaned an area of Seekers, I maybe had to worry about patrols on occasion but I didn't have to literally run the entire time I was in the area because they NEVER STOP.
If I go in the black forest, and I clear out the Grey Dwarves, I have a bit of time to do some work.
So no, the difficulty and gameplay mechanics aren't the issue. Spawns are.
and you arent forced to fight them all. only the flyers must be taken care off at all costs. the rest not so much.
do you also kill every single greydwarf and troll when you first go to the black forest? i doubt it.
If you'll excuse me -- or even if you won't -- Im'ma get back to my game. It's day 69, Fader is down, gonna get into the finer details of one of my favorite updates so far.
One idea that comes to mind if you wanted to try a maximum strugglebus is your friends could feather jump on pillars and build crafting tables ahead of your ship, if you really wanted to bring a normal ship through there,