Valheim
Snowbeast 24 MAY 2024 a las 8:55 p. m.
4
Update just broke my entire giant base
I haven't even gone to the Ashlands yet but I logged in and my extensive beautiful base (nowhere near the Ashlands) with extensive buildings, towers, and supplies, suddenly got swallowed up by the sea and the whole thing crumbled to nothing. Anyone else get this? I am done building anything in this game since it all will just break apart for no reason at some point. All my portals went there too. Pretty much wrecked my Valheim world. So many hours wasted. (cries)
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Mostrando 16-30 de 51 comentarios
DarkEternal 26 MAY 2024 a las 5:55 p. m. 
"I am done building anything in this game since it all will just break apart for no reason at some point."

Oh, but there is a reason. The Ashlands update is the reason. This is why I just start a new seed when a new biome is added. They may change some world gen stuff and that can break your base.
I've built many bases across quite a few seeds. I loved them all but, in a developing game, you just can't get too attached.
Once the final biome is done, the odds of another update changing world gen is unlikely, so that would be the time to go nuts with a base.
Or, go nuts knowing that you may have to build in a new seed some day. Either way, you'll have fun.
Steve 26 MAY 2024 a las 6:19 p. m. 
I like to use the same seed each time, but start a new playthrough on a fresh copy.
Salty 26 MAY 2024 a las 8:05 p. m. 
My world seed that I've been playing on is really special in that it has a giant central continent. I could walk into Ashlands from Southern Mistlands and Plains areas. So basically the same thing you describe happened to my base. Now in that world, I have floating mountains like Pandora. I'm not sure if that makes it really cool or worthless. I started a new game with the same seed so I'll see what is different.
First thing, remember the game is Early Access. Second, you can always do Newgame+ by transporting all your characters and gear to a new world. You can even use Devcommands to get back all the stockpile you lost. Don't fret too much. Each time I think I've made my new ultimate base I end up making a bigger better one.
Avetembi 26 MAY 2024 a las 8:54 p. m. 
Publicado originalmente por AnarchAL:
Publicado originalmente por Avetembi:
Firstly the hours weren't wasted - not if you enjoyed them, but I get it. It really sucks to lose part of a world you made and you have my commiserations.

If the enjoyment was based off the idea that he was building something cool that he would be allowed to keep, then the hours were WORSE than wasted because he was effectively wasting his time. The enjoyment he felt while building it is directly proportional to the disappointment and anger he feels when the rug gets pulled out from under him finding out he doesn't actually get to keep any of it.

I don't get your argument. You are saying that if you don't end up where expected then the effort is wasted. You are saying that the destination is more important than the journey. You've effectively turned play into work.

Look, things end or move on and so do we. In terms of gaming this game is both EA and digital. Neither of those has permanence. Yes, as I said in my post I get it - it's really sad to put a lot of effort and creativity into something and then it's gone (and it's happened to me too), but that doesn't make it wasted time. You don't 'undo' the hours of involvement and creativity and passion and problem solving because it's gone.

I've tried to validate Op's feelings, and commiserated, but it's a situation out of our control. There is a choice here - feel your feelings then either do something else in this game or move on, just as you would were it any other interest or almost any other part of life. I just think it's sad when someone thinks that time has been wasted because that's entirely a matter of perspective.
boydston01 27 MAY 2024 a las 3:18 p. m. 
Publicado originalmente por Steve the Player of Games:
I've just got used to starting over each biome release.
Very smart for an early access game!
boydston01 27 MAY 2024 a las 3:22 p. m. 
Publicado originalmente por Steve the Player of Games:
I like to use the same seed each time, but start a new playthrough on a fresh copy.
That's a really good idea!
gibbousmoon100 28 MAY 2024 a las 10:08 p. m. 
Publicado originalmente por Avetembi:
Firstly the hours weren't wasted - not if you enjoyed them, but I get it.

This is a sentiment I read surprisingly often, given how fundamentally flawed it is logically: It completely disregards the expectation aspect of enjoyment.

If you enjoy cooking, the process of cooking itself, would you enjoy it nearly as much if I come over and put your finished meal into the garbage can every time, before anyone can eat it?

If you enjoy putting together and painting plastic models, is it OK if I come and smash all the ones you spent hours on? I'll pay for the model kits, so I'm not destroying your property, and you still got just as much enjoyment out of putting them together, right?

If you enjoy painting, then surely you won't mind if I come spray graffiti on your finished paintings, right? Again, I'll pay for all your supplies.

If you enjoy hiking up mountains, then surely you won't mind turning around and hiking back down every time you are 20 meters from the top.

How about I regularly buy you video games but delete all your saved games once you are 80% into each game?

Or give you a movie pass that lets you go to the cinema for free, with the caveat that you have to leave 15 minutes before every movie ends, and can never watch that movie outside the cinema. That's not wasting your time if the movie is enjoyable up to that point, right?

For that matter, if the first 2/3 of a movie is good, but the last 1/3 sucks (this happens surprisingly often), then should I recommend that you watch the first 2/3 and then simply turn off the movie before it gets bad? Is that a good use of your time?

Etc. etc. etc. I mean, we could come up with hundreds of such examples, because the world consists of so many wholes that are more than the sum of their parts.

Creative endeavors are an especially obvious example, because they are a merging of process and product. You can't simply isolate one half of that and say "You enjoyed that half, but I am going to rob you of the other half" and expect the person's overall enjoyment of the half they did enjoy not to be affected retroactively.
Última edición por gibbousmoon100; 28 MAY 2024 a las 10:15 p. m.
Sono 28 MAY 2024 a las 10:27 p. m. 
when i first sailed to ashlands, there was a bit of forest that i did gen in before the update that happened to be on the boiling seas edge, so going by watching it sink into the sea was actually really terrifying, especially with a storm raging.

Tbh i should check my other worlds and see if there are some areas not close to the edge that mess up, it didnt happen in my friends server or the one i was playing in
Última edición por Sono; 28 MAY 2024 a las 10:28 p. m.
Avetembi 29 MAY 2024 a las 12:40 a. m. 
Publicado originalmente por gibbousmoon100:
Publicado originalmente por Avetembi:
Firstly the hours weren't wasted - not if you enjoyed them, but I get it.

This is a sentiment I read surprisingly often, given how fundamentally flawed it is logically: It completely disregards the expectation aspect of enjoyment.

...

Etc. etc. etc. I mean, we could come up with hundreds of such examples, because the world consists of so many wholes that are more than the sum of their parts.

Creative endeavors are an especially obvious example, because they are a merging of process and product. You can't simply isolate one half of that and say "You enjoyed that half, but I am going to rob you of the other half" and expect the person's overall enjoyment of the half they did enjoy not to be affected retroactively.

Firstly, you could have quoted the bit further down where I said You don't 'undo' the hours of involvement and creativity and passion and problem solving because it's gone. I think you are talking about regret and disappointment and grief - and that outlook is ok but it's not how I view things.. Even if I didn't finish the hike, or complete the artwork, or get to keep the models or any other of your examples, it doesn't mean I wasn't involved and creative and passionate during the part that I did. I think that you are letting the loss of a tangible asset overshadow the intangible but very real processes you go through whilst creating or enjoying things.

As a personal opinion, when I did artwork for a living, the end product wasn't always satisfying but the process was awesome and the time wasn't wasted. It's common to discard unfinished writing and art (and games and movies and books). It doesn't mean we don't start with expectations.

I'm not trying to change your mind but I am explaining mine. I know that I'd rather spend my time remembering the enjoyment than suffering the regret. Logic has its place but we are talking about feelings here. I do understand logical fallacies, but grief and regret are emotions - thinking time is wasted is the story we make up in our heads. Anyhow, this isn't a discussion for this forum but I did enjoy the free dopamine. Cheers!
Última edición por Avetembi; 29 MAY 2024 a las 12:43 a. m.
Mharr 29 MAY 2024 a las 2:44 a. m. 
If you have backups there are building mods that can export bases as blueprints to be recreated somewhere else. You might be able to do a copy-paste rescue.
gibbousmoon100 30 MAY 2024 a las 11:05 p. m. 
Publicado originalmente por Avetembi:
You don't 'undo' the hours of involvement and creativity and passion and problem solving because it's gone. I think you are talking about regret and disappointment and grief - and that outlook is ok but it's not how I view things..

I think we mostly agree (and express the same thing differently in different places), but I am definitely talking about more than just the emotion you feel afterward. You don't "undo" the hours of work upon losing a product, but losing a product sure as hell has an impact on how you feel about all the work that you did, because the expectation of a product was an integral part of that process.

As I said, you cannot isolate the process and the product, because enjoyment of, for example, a game (especially a game with a progression mechanic of any kind) is a combination of past and present. They are locked together.

Think about it: If they were not locked together, then we humans would not even be subject to the sunk-cost fallacy (for example, playing through the second half of a game that we no longer enjoy), because what we do moving forward would feel appropriately (objectively) detached from what we did in the past.

And this is also true for how one feels about countless things. Finding a roach in my last bite of hamburger impacts the entire meal, no matter how tasty the first 9/10 of that burger was.
Última edición por gibbousmoon100; 30 MAY 2024 a las 11:12 p. m.
Steve10393 31 MAY 2024 a las 9:06 a. m. 
Publicado originalmente por Snowbeast:
I haven't even gone to the Ashlands yet but I logged in and my extensive beautiful base (nowhere near the Ashlands) with extensive buildings, towers, and supplies, suddenly got swallowed up by the sea and the whole thing crumbled to nothing. Anyone else get this? I am done building anything in this game since it all will just break apart for no reason at some point. All my portals went there too. Pretty much wrecked my Valheim world. So many hours wasted. (cries)

yeah you built it right on the edge of ashlands or the far north - you should have built it in the center of the map - why would you build it on the edge of biomes that haven't been added to the game yet?
Subsonic 31 MAY 2024 a las 9:21 a. m. 
Early Access, changes happen. It's part of the process. Unfortunate for you but you must've built where the ocean had to change to support the Ashlands update. But hey, now you get the joy of doing it all again. Or if it's too painful, wait for 1.0 release, that's how early access works. If you can't handle losing all progress because of an update then don't play early access. There is no guarantee any world will be saved if an update requires a major change, such as the one with the Ashlands. Nothing to be upset about, it's part of early access. Some games are gentler with it and don't have big affects on your saved progress, while other games have required full world wipes. As a participant in early access you just need to be aware that nothing is permanent and it all could be lost due to an update. If that's too difficult to handle emotionally then don't do EA, wait for full release.
Haakon_K 31 MAY 2024 a las 9:46 a. m. 
It is possible to save your builds, to use across worlds/seeds. You must install a mod, but it's easy trough Thunderstore. It's called 'Planbuild' and makes blueprints of your builds, which you then can place a copy of anywhere with one click. Or you can even choose to place a ghost copy, which then has to be 'filled' with all the mats required for the build.
I use it to keep my precious deluxe base with me, so I can keep improving and polish the build on new(any) seeds.
Afterwords you can delete/uninstall and play without mods like nothing happened. If it is a big build you might need to divide it up, but that's possible too - just copy some part of your build, ctrl-click to place the copy, edit - and make a new blueprint of just the part you wanted.
Planbuild also has landscaping tools - which is awesome - that keeps after uninstalling the mod.
My base blueprint is 10k pieces.
Haakon_K 31 MAY 2024 a las 9:49 a. m. 
If OP has a backup worldfile somewhere, maybe he can load it, straight to devcommands and freeze time. Then fly to base and see what salvageable.
* or a pre Ashlands .exe somehow..
Última edición por Haakon_K; 31 MAY 2024 a las 9:52 a. m.
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Publicado el: 24 MAY 2024 a las 8:55 p. m.
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