Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Oh, but there is a reason. The Ashlands update is the reason. This is why I just start a new seed when a new biome is added. They may change some world gen stuff and that can break your base.
I've built many bases across quite a few seeds. I loved them all but, in a developing game, you just can't get too attached.
Once the final biome is done, the odds of another update changing world gen is unlikely, so that would be the time to go nuts with a base.
Or, go nuts knowing that you may have to build in a new seed some day. Either way, you'll have fun.
First thing, remember the game is Early Access. Second, you can always do Newgame+ by transporting all your characters and gear to a new world. You can even use Devcommands to get back all the stockpile you lost. Don't fret too much. Each time I think I've made my new ultimate base I end up making a bigger better one.
I don't get your argument. You are saying that if you don't end up where expected then the effort is wasted. You are saying that the destination is more important than the journey. You've effectively turned play into work.
Look, things end or move on and so do we. In terms of gaming this game is both EA and digital. Neither of those has permanence. Yes, as I said in my post I get it - it's really sad to put a lot of effort and creativity into something and then it's gone (and it's happened to me too), but that doesn't make it wasted time. You don't 'undo' the hours of involvement and creativity and passion and problem solving because it's gone.
I've tried to validate Op's feelings, and commiserated, but it's a situation out of our control. There is a choice here - feel your feelings then either do something else in this game or move on, just as you would were it any other interest or almost any other part of life. I just think it's sad when someone thinks that time has been wasted because that's entirely a matter of perspective.
This is a sentiment I read surprisingly often, given how fundamentally flawed it is logically: It completely disregards the expectation aspect of enjoyment.
If you enjoy cooking, the process of cooking itself, would you enjoy it nearly as much if I come over and put your finished meal into the garbage can every time, before anyone can eat it?
If you enjoy putting together and painting plastic models, is it OK if I come and smash all the ones you spent hours on? I'll pay for the model kits, so I'm not destroying your property, and you still got just as much enjoyment out of putting them together, right?
If you enjoy painting, then surely you won't mind if I come spray graffiti on your finished paintings, right? Again, I'll pay for all your supplies.
If you enjoy hiking up mountains, then surely you won't mind turning around and hiking back down every time you are 20 meters from the top.
How about I regularly buy you video games but delete all your saved games once you are 80% into each game?
Or give you a movie pass that lets you go to the cinema for free, with the caveat that you have to leave 15 minutes before every movie ends, and can never watch that movie outside the cinema. That's not wasting your time if the movie is enjoyable up to that point, right?
For that matter, if the first 2/3 of a movie is good, but the last 1/3 sucks (this happens surprisingly often), then should I recommend that you watch the first 2/3 and then simply turn off the movie before it gets bad? Is that a good use of your time?
Etc. etc. etc. I mean, we could come up with hundreds of such examples, because the world consists of so many wholes that are more than the sum of their parts.
Creative endeavors are an especially obvious example, because they are a merging of process and product. You can't simply isolate one half of that and say "You enjoyed that half, but I am going to rob you of the other half" and expect the person's overall enjoyment of the half they did enjoy not to be affected retroactively.
Tbh i should check my other worlds and see if there are some areas not close to the edge that mess up, it didnt happen in my friends server or the one i was playing in
Firstly, you could have quoted the bit further down where I said You don't 'undo' the hours of involvement and creativity and passion and problem solving because it's gone. I think you are talking about regret and disappointment and grief - and that outlook is ok but it's not how I view things.. Even if I didn't finish the hike, or complete the artwork, or get to keep the models or any other of your examples, it doesn't mean I wasn't involved and creative and passionate during the part that I did. I think that you are letting the loss of a tangible asset overshadow the intangible but very real processes you go through whilst creating or enjoying things.
As a personal opinion, when I did artwork for a living, the end product wasn't always satisfying but the process was awesome and the time wasn't wasted. It's common to discard unfinished writing and art (and games and movies and books). It doesn't mean we don't start with expectations.
I'm not trying to change your mind but I am explaining mine. I know that I'd rather spend my time remembering the enjoyment than suffering the regret. Logic has its place but we are talking about feelings here. I do understand logical fallacies, but grief and regret are emotions - thinking time is wasted is the story we make up in our heads. Anyhow, this isn't a discussion for this forum but I did enjoy the free dopamine. Cheers!
I think we mostly agree (and express the same thing differently in different places), but I am definitely talking about more than just the emotion you feel afterward. You don't "undo" the hours of work upon losing a product, but losing a product sure as hell has an impact on how you feel about all the work that you did, because the expectation of a product was an integral part of that process.
As I said, you cannot isolate the process and the product, because enjoyment of, for example, a game (especially a game with a progression mechanic of any kind) is a combination of past and present. They are locked together.
Think about it: If they were not locked together, then we humans would not even be subject to the sunk-cost fallacy (for example, playing through the second half of a game that we no longer enjoy), because what we do moving forward would feel appropriately (objectively) detached from what we did in the past.
And this is also true for how one feels about countless things. Finding a roach in my last bite of hamburger impacts the entire meal, no matter how tasty the first 9/10 of that burger was.
yeah you built it right on the edge of ashlands or the far north - you should have built it in the center of the map - why would you build it on the edge of biomes that haven't been added to the game yet?
I use it to keep my precious deluxe base with me, so I can keep improving and polish the build on new(any) seeds.
Afterwords you can delete/uninstall and play without mods like nothing happened. If it is a big build you might need to divide it up, but that's possible too - just copy some part of your build, ctrl-click to place the copy, edit - and make a new blueprint of just the part you wanted.
Planbuild also has landscaping tools - which is awesome - that keeps after uninstalling the mod.
My base blueprint is 10k pieces.
* or a pre Ashlands .exe somehow..