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works with the karve and the longship aswell. has nothing to do with the drakkar.
welcome to "not actually new mechanics"
except i could actually navigate around the spikes with relative ease with the longship if it was allowed to be in the biome
Congratulations, you unlocked a new skill!
Agility comes at a price, and it's usually squishiness. Do you prefer backing dat ass up, or charging boldly into the breach? Can't have tankiness and moves!
well nothing prevents you actually sailing a longship in there. i tested this once on the ptb testworld i used since i dont care what happens on a testworld since i make a new one for each content ptb anyway.
you can sail in with a longship and actually reach the spires and jump on them and then continue to jumpe and glide/build your way towards the shoreline from there.
but doing that makes you lose the ship of course it will boil down shortly after reaching the spire field. reason is that while you can stop to repair it the boiling dot keeps stacking up till a point where itll break the ship within less than 10 seconds from fullhealth. it becomes eventually unsafeable.
but its possible to do this with a kamikaze run with a longship actually.
but it seems you still believe you HAVE to sail all the way to shoreline which is actually not the case. mistlands gave you the ability to glide for a reason you know.
and nothing stops you from putting up a bench on a spire and start building ♥♥♥♥ there with plattforms etc. thats why the shield is given to you right away after just killing the queen.
if it meant actual progress and navigating this horrible update than let the longboat survive the waters and i'd pick that thing over any other boat in the game right now. the idea of putting a literal maze of spikes and rocks ♥♥♥♥ around every square inch of the biome and the only boat that can go in the water is too slow to actually sail through it. so poorly thought out.
you can take your time sailing trough the spire field all you want and slow and steady wins as always in this game. just take the enemies out. bow with frost arrows is stupid effective vs anything in the spire field as everything there is weak to frost dmg. if the ship takes too much dmg put bench on nearby spire. repair ship. break bench and keep sailing. or make a portal on spire. portal back. get fresh rested. get new arrows. new supplys. whatever is needed. and then keep sailing.
bonemaws got 1100 health. voltures have 200 health. both take 150% frost dmg. they dont resist any phys dmg either.
you have a chonky boi with 3000 health.
a leech has 60 health.
an sea serpent has 400 health.
you only had a 500 hp karve the first time there. pretty much same deal just higher numbers.
a seeker has 200 health. but it resists all phys dmg unlike a volture. and it didnt have any weaknesses either. unlike a volture.
a gjall had 1500 health. was flying. and had ranged attacks.
you only had a 1000 hp longship.
this is not new. this is similar to other biomes seaside landings before. just higher numbers and of course a bit harder. but its not unfair nor unbalanced as these numbers show.
sure there is more enemies on average but YOU are alot better geared and have way more combat options aswell now to compensate unlike these 2 other examples. and that evens it more than out.
You've gaslit yourself into believing overcomplication is better.
i mean. it IS a simple experience if the player knows what he is doing. nothing about ashlands landing is overcomplicated. like all new biomes its all about beeing probaly prepared and setting up correctly. the rest is just the devs expecting the player to put some basic awareness and creativity while playing.
The spires are nice that you can mine them and plant mini-bases on them to repair and portal etc or farm them for new rock, but sailing through them was annoying. The new ship has nice features though ... the stairs let you get up above the rail to shoot which is sweet, and it can take a massive beating. Its just very, very slow to turn. It moves right along with a tailwind, so getting TO the spires is painless enough.
And the spires are a one time thing. I parked a portal on one near the shore to the actual zone and now if I have to emergency back even a karve can get me to the shore.
The one bigger complaint (beyond the incredibly slow turn) is that every bird I kill in the MIDDLE OF THE HUGE DECK drops its meat in the water anyway. Its deck is magically pass through for anything of value that should have landed on it.