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The thing is, the character and other vikings go to Valheim to fight Odins enemies and earn their place in valhalla, so a bunch of npcs just walking around would not make sense, even more so for the immersion. That being said, i do agree with you. I would also like to have npcs roaming around and being another tool for base defense, you could even gear them up.
There you also have this setting and literally explore an undead world but there are other survivors (tarnished) just like you who have decided to give up on their goals and settle down somewhere instead.
I think it would be doable and could give the game a nice spin like you find this one survivor in his cave and invite him to live with you in your base. You could assign him to a certain bed and he would stay in that vicinity.
I mean, that DOES fit in the Lore, it pretty much stats that you don't go to valhalla until you finish the mission, the others have left Rune stones behind to log their journey, whose to say a few of them didn't say "forget it" i am going to just, live a simple life.
For me, it would destroy the feel of the game.
Being the "only" or “last” in the game and having this feeling of “loneliness” in combination with survival/danger/adventure is why I keep coming back since over 2.000 hours.
That's my motivation to do things that don't get me closer to an end goal, but make it nice for me “alone” and bring some civilization into this dangerous world full of "strangeness" and "loneliness".
NPCs would ruin the feeling of being "stranded alone in a strange world" for me.
I don't think I would continue playing if there were npcs added in.
Personally, I actually think the merchants are too much. The game would have been fine without them and without “gold”, if you ask me.
But, as it is now, it is fine, since these are part of the "strange world" somehow.
I really hope they don't change anything in that regard.
Not really answering what you're asking but connected:
In the Meadows you can often come on empty abandoned hamlets with multiple dwellings with empty signposts pointing in various cardinal directions.
As you progress you run into drauger villages, larger settlements with defensive structures.
In the game lore the fulings and the dverger, the only 2 groups of sentient npcs that appear to have some form of societal structure, which is simply down to not yet knowing they're dead, and as a result they're going through the motions of maintaining the norms they had before death.
Is this really a thing?
Fulings are also former "dead"?
So every "thing" that lives in the 10th world happens after its life, so to speak?
Do you happen to have a source?
This may be what you are looking for
Some of the Runestones are concerned with what the realm of Valheim is:
IMHO it should totally be possible to find villages of them, that are still occupied. Not that many, but at least one or two. It would completely fit the lore.
To be fair the writing is such that it is open to interpretation, which means it can be what you make of it. With a caveat - the only inhabited villages you run into belong to 2 groups that have intensely upset Odin and their existence now is a punishment for their crimes.
**edit this post got really long and I found myself wanting to add more. so I'll move the bulk to a new thread.
Armour stands with 0 tier rag armour also.
But the approach kind of reminds me of the Borderlands 2 npc Shade who set up mannequins with cobbled together voice recordings so he could bear living in a deserted town (The Oasis)