Valheim

Valheim

NPC Mods
Are there mods where you can just make villagers or something walk around? I want to build houses and pretend that there's a village at my castle. I've always said if this game had NPC structures spawn like minecraft villages it would add immeasurably to the open world.
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Showing 1-15 of 16 comments
D# Jan 16 @ 9:22pm 
You can trap greylings and dwarfs with campfire and torches. They try to flee so wont attack you or your buildings. Using this you can make "merchant stalls" or whatever you want to imagine.
Originally posted by Konur:
Are there mods where you can just make villagers or something walk around? I want to build houses and pretend that there's a village at my castle. I've always said if this game had NPC structures spawn like minecraft villages it would add immeasurably to the open world.

The thing is, the character and other vikings go to Valheim to fight Odins enemies and earn their place in valhalla, so a bunch of npcs just walking around would not make sense, even more so for the immersion. That being said, i do agree with you. I would also like to have npcs roaming around and being another tool for base defense, you could even gear them up.
Last edited by brianloveslisa; Jan 16 @ 11:36pm
L♥DK Jan 17 @ 1:02am 
Originally posted by Konur:
Are there mods where you can just make villagers or something walk around?
Try KGMarketplace, its bit tricky to learn about it.
Originally posted by brianloveslisa:
Originally posted by Konur:
Are there mods where you can just make villagers or something walk around? I want to build houses and pretend that there's a village at my castle. I've always said if this game had NPC structures spawn like minecraft villages it would add immeasurably to the open world.

The thing is, the character and other vikings go to Valheim to fight Odins enemies and earn their place in valhalla, so a bunch of npcs just walking around would not make sense, even more so for the immersion. That being said, i do agree with you. I would also like to have npcs roaming around and being another tool for base defense, you could even gear them up.
You are right but just when I was reading your post I had an idea. What if they did it similar to Elden Ring.

There you also have this setting and literally explore an undead world but there are other survivors (tarnished) just like you who have decided to give up on their goals and settle down somewhere instead.

I think it would be doable and could give the game a nice spin like you find this one survivor in his cave and invite him to live with you in your base. You could assign him to a certain bed and he would stay in that vicinity.
Originally posted by Nerd:
Originally posted by brianloveslisa:

The thing is, the character and other vikings go to Valheim to fight Odins enemies and earn their place in valhalla, so a bunch of npcs just walking around would not make sense, even more so for the immersion. That being said, i do agree with you. I would also like to have npcs roaming around and being another tool for base defense, you could even gear them up.
You are right but just when I was reading your post I had an idea. What if they did it similar to Elden Ring.

There you also have this setting and literally explore an undead world but there are other survivors (tarnished) just like you who have decided to give up on their goals and settle down somewhere instead.

I think it would be doable and could give the game a nice spin like you find this one survivor in his cave and invite him to live with you in your base. You could assign him to a certain bed and he would stay in that vicinity.

I mean, that DOES fit in the Lore, it pretty much stats that you don't go to valhalla until you finish the mission, the others have left Rune stones behind to log their journey, whose to say a few of them didn't say "forget it" i am going to just, live a simple life.
Gisbert Jan 17 @ 5:03am 
I'm on the exact other side.

For me, it would destroy the feel of the game.
Being the "only" or “last” in the game and having this feeling of “loneliness” in combination with survival/danger/adventure is why I keep coming back since over 2.000 hours.

That's my motivation to do things that don't get me closer to an end goal, but make it nice for me “alone” and bring some civilization into this dangerous world full of "strangeness" and "loneliness".

NPCs would ruin the feeling of being "stranded alone in a strange world" for me.
I don't think I would continue playing if there were npcs added in.

Personally, I actually think the merchants are too much. The game would have been fine without them and without “gold”, if you ask me.

But, as it is now, it is fine, since these are part of the "strange world" somehow.
I really hope they don't change anything in that regard.
Originally posted by Konur:
Are there mods where you can just make villagers or something walk around? I want to build houses and pretend that there's a village at my castle. I've always said if this game had NPC structures spawn like minecraft villages it would add immeasurably to the open world.

Not really answering what you're asking but connected:

In the Meadows you can often come on empty abandoned hamlets with multiple dwellings with empty signposts pointing in various cardinal directions.

As you progress you run into drauger villages, larger settlements with defensive structures.

In the game lore the fulings and the dverger, the only 2 groups of sentient npcs that appear to have some form of societal structure, which is simply down to not yet knowing they're dead, and as a result they're going through the motions of maintaining the norms they had before death.
Last edited by Calico-Jack; Jan 17 @ 5:19am
Gisbert Jan 17 @ 5:24am 
Originally posted by Calico-Jack:
In the game lore the fulings and the dverger, the only 2 groups of sentient npcs that appear to have some form of societal structure, which is simply down to not yet knowing they're dead, and as a result they're going through the motions of maintaining the norms they had before death.
Interesting.
Is this really a thing?

Fulings are also former "dead"?
So every "thing" that lives in the 10th world happens after its life, so to speak?

Do you happen to have a source?
I forget which mod it is but there is a mod that adds wandering npcs that will sometimes be friendly and have cool stuff. But it also spawns aggressive npcs that run around in Iron armor and wield bronze Atgyrs... o.O It's pretty cool but can get a bit intense if a more beefy aggressive dude spawns in the Meadows at the start of the game.
Originally posted by Gisbert:
Originally posted by Calico-Jack:
In the game lore the fulings and the dverger, the only 2 groups of sentient npcs that appear to have some form of societal structure, which is simply down to not yet knowing they're dead, and as a result they're going through the motions of maintaining the norms they had before death.
Interesting.
Is this really a thing?

Fulings are also former "dead"?
So every "thing" that lives in the 10th world happens after its life, so to speak?

Do you happen to have a source?

Some of the Runestones are concerned with what the realm of Valheim is:

Originally posted by Swamp:
For long ages, Odin's eye was turned from Valheim. Yet while the gods ignored it, other creatures crept or fell through cracks into the forgotten world. Trolls, goblins and men found their way along these secret paths. Kingdoms rose and fell, and are buried deep beneath the ground.

Walker among the dead, you tread a grave with every step.


Originally posted by Swamp:
In centuries past, the Draugr walked these lands just as you do now. Pity them, caught between the living and the dead in a shadow of the world they once knew. To destroy them is a mercy.

Originally posted by Swamp:
There is no death that does not bring new life. As worms feed on the battlefield, so did the great corpses of Odin's enemies bring new life to Valheim. Lesser creatures fed on their flesh, fattening themselves on the ancient magic that still clung to them. Their spirits trickled into the earth to renew the soil, or sought out new bodies for themselves.

Do not scorn the dead, you who are dead yourself.

Originally posted by Swamp:
Long ages ago, the world of Valheim was home to a race of proud and noble people. They built great towers that touched the clouds and delved deep into the earth for precious metals. But their pride was their undoing. They challenged the very gods and went to war against the Aesir and the Vanir, destroying themselves completely. Great Odin levelled their cities and Loki consumed their mines in fire. Mighty Thor broke down their towers and Freya sowed their fields with salt tears.

Now they are sunk many hundreds of years deep. No songs sing of their stories, and the earth has claimed their cities. But pride cannot be killed entirely and the warriors who fought in that final battle will not surrender until their bodies are dust and the dust long gone. They return as Draugr, unholy walkers in ancient armour, creatures of rust and despair.
Break them, bury them, let them know they are dead.

Originally posted by Plains:
Here on the plains you will find the dwellings of the Fuling, that ancient race who once built towers and cities to rival those of men until Odin punished them for their pride. He trampled the Fuling armies, their armor cracking like snail shells beneath his feet, and tore down their cities.

Only Yagluth, the great sorcerer, would not bend or break before his fury. So Odin tore his body in half and cast the remains into Valheim, where he bled into the earth and crumbled to dust, wept over by the last of his people.
Now the Fuling rule over the plains of Valheim, savage and wild with only hatred and fear in their hearts. But Yagluth is with them still, an unseen force that the Fuling shamans draw upon for their crooked magic, growing again in strength as his people spread across the world...

Originally posted by Mistlands:
The Dvergr are the descendants of the great smiths of old, delvers in the deep earth, seekers of hidden treasure.

Here in Valheim they mine the bones of the Jotunn and distill eitr, the stuff of magic. If left alone, they are happy with their own plans and care little for the lives of others, but when raised they will defend themselves.

Last edited by Calico-Jack; Jan 17 @ 12:31pm
Dvergr and Fulings are definitely NOT dead. And there were many raised warriors before you. Some of them decided to not follow Odin's plans and settle down. That's the small villages you will find all over the Meadows.

IMHO it should totally be possible to find villages of them, that are still occupied. Not that many, but at least one or two. It would completely fit the lore.
Last edited by electricdawn; Jan 17 @ 2:37pm
Originally posted by electricdawn:
Dvergr and Fulings are definitely NOT dead. And there were many raised warriors before you. Some of them decided to not follow Odin's plans and settle down. That's the small villages you will find all over the Meadows.
yet the majority, with the exception of 7 that we know of, were alone.

To be fair the writing is such that it is open to interpretation, which means it can be what you make of it. With a caveat - the only inhabited villages you run into belong to 2 groups that have intensely upset Odin and their existence now is a punishment for their crimes.

**edit this post got really long and I found myself wanting to add more. so I'll move the bulk to a new thread.
Last edited by Calico-Jack; Jan 17 @ 6:13pm
J-96 Jan 17 @ 4:39pm 
Imagination is a powerful tool. You could make some wood beams that are vertically placed everywhere and put an item rack on top to insert helmets or hats. Giving the appearance of beings in standing form. and arms well, short beams i guess.
Last edited by J-96; Jan 17 @ 4:39pm
Originally posted by RIFF TRAIN:
Imagination is a powerful tool. You could make some wood beams that are vertically placed everywhere and put an item rack on top to insert helmets or hats. Giving the appearance of beings in standing form. and arms well, short beams i guess.

Armour stands with 0 tier rag armour also.

But the approach kind of reminds me of the Borderlands 2 npc Shade who set up mannequins with cobbled together voice recordings so he could bear living in a deserted town (The Oasis)
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Date Posted: Jan 16 @ 8:26pm
Posts: 16