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Actually you are the one who doesn't get it. The OP is asking a question and just stating his opinion.
Then asking the same question again.
My answer is in the last part of my post above
You don't like Valheim. You want it to be batman. Get over yourself. Millions of gamers are enjoying Dark Souls style combat thanks to Valheim and that is going to change gaming forever. Don't worry, you'll always have your modded Skyrim and Witcher 3.
Why are you distracted so much. I thought you wanted to discuss combat. Stay focused on one topic and you'll eventually come to a logical conclusion, perhaps it would even be something you thought up yourself. An original idea.
OTS combat is the issue here. It's an OTS game, there's combat with enemies, this it uses OTS combat mechanics. If you don't like that, feel free to play other games or perhaps mod this game to allow a different perspective.
I'll address your combat issues.
Witcher 3 is batman. Valheim is Dark Souls. I can't get any more clear for you. which combat system do you enjoy? You mentioned Dark Souls, but clearly you do not like Dark Souls, that's the issue. You should go play a game you enjoy.
In Witcher 3, sure you swig some pots and get some buffs. Yet you can likely beat enemies with one hand on the controller and your eyes closed. If you press the same button over & over Geralt dances around the battlefield to make it appear like you are doing work. Button mashing is not combat. Withcer 3 could've been one of the best games ever, I loved Witcher 1, but they chose to use batman-style combat. I don't get Witcher 3. Somehow, cookie clicker, became the best game ever.
drinking potions to get buffs. that doesn't matter in either game. You can beat either game without any prep. However the rested bonus in Valheim is OP and going without will literally waste your time.
you said, shields are OP, yes they are, they also teach a new gamer to dark souls combat why it's important to always block
https://www.youtube.com/watch?v=OFoKPhX0P9A
Dark souls is supposed to be difficult. Valheim is very easy and simple fighting.
Hit, run, block... That's it
Amen to that
Also you say Dark Souls is supposed to be difficult. Its difficult when you make it to be difficult. You literally can choose to use a spam weapon over a skill weapon.
Dark Souls 3, arguably the hardest of the three (if you ignore 2s bullcrap) is the best example.
I played through 3 twice, once with a spam weapon on my first playthrough switching to the Onikiri and Ubadachi at the end. And once playing through it with a Scythe build.
The first time was arguably difficult but mainly cause I didnt know the game. Otherwise it was piss easy because I could just spam enemies to death with my aquired weapons. And here is the best thing. My first playthrough was done on a much worse PC so I had to play at the lowest resolution possible (yes leave your laughter at the door) and without summons. And yet most if not all bosses I fought were still easy to beat with a spam weapon.
The second time I switched it up, going from a spam build to a scythe build and immediately I had to adjust to the speed the game was going at cause, you guessed it, cant spam a bloody scythe. Have to dodge more, have to kite more, have to parry (if possible) and so on and so forth.
Valheim isnt even similar to the level of choice you have in Dark Souls of course but to say that you can just button mash in valheim to achieve victory is incredibly dishonest. Yea, go ahead and buttonmash against a Level 2 Troll or a horde of enemies without even parrying once. Hell, try to buttonmash the Serpent to death while on a boat or a Drake as its flying above you. That surely will turn out well. They decimate you in 3 seconds, 5 if you are lucky and on full health.
"Hit, run, block... Thats it"
And the problem with that is? Thats literally Dark Souls or any ♥♥♥♥♥♥♥♥ survival game. Thats the Forest, thats Minecraft. Thats ♥♥♥♥♥♥♥♥ Project Zomboid too and that is ALL about survival cause of all the bloody Zombies everywhere you go!
Oh PS: You can parry enemies too. If you get the timing right, meaning that you can actually do a lot more than just "Hit, run, block".
The only thing its missing is the Lock-On feature cause you play it on PC primarily.
Im missing the innovation others promoted.
I'm missing something else than running in circles to kite an enemy to death.
It's really a simple out of the box combat, building and exploration in this game. It has everything but nothing innovative, which seems to be the nr 1 defensive point of pro valgeimers
First of all: Choice. You can choose to kite enemies and you can choose to actually take them on. You have a bow, you have a shield. Use them, you do the same in Dark Souls dont you?
As for "innovation" yea the people who claimed Valheim is innovative are plain and simple either new to gaming or idiots if they arent new to it. Cant really speak against this one.
As for the "really a simple out of the box combat, building and exploration in this game" the game itself never advertised itself as anything but. If you read a review by someone else and you expected something that the game didnt talk about this is partially on you and partially on the reviewer.
A review should be factual, which is why I personally USUALLY (unless its a special occasion) wait at the very least 20-40 hours for games like this to get my thoughts together. Valheim is a fun game with lots of potential and for what you have in the game right now you will be busy for a long time.
The building is simple but complex enough to build up some really cool and ambient things.
The exploration is ok, not the be all end all but still enough to say "Yea this works" until they add more. Its Early access afterall, remind yourself of that.
The combat, I wont repeat myself. I already went over this. You got your choices, make use of them.
As for the: "which seems to be the nr 1 defensive point of pro valgeimers"
Lemme get the sarcastic jab outta the way by saying "Its Valgamers".
That joke aside, not every game needs to be hypercomplex. If we had that being the case every COD game would look like EFT and only about 5000 people would play it until it eventually dies out cause the next installment would be about as punishingly hard.
Even Dark Souls, for as dificult as it is, ISNT HARD. Once you get used to the controls and once you get used to how the game works and wants to be played, its the easiest game imaginable.
I mean in all honesty, you were promised innovation. What were you hoping for? I am genuinly curious. You saw the screenshots and videos, what exactly were you hoping for in terms of innovation that isnt in the game?
The Long Dark is a gem of a game. A definite must-play for Survival lovers.
When someone post's "Valheim's combat is too easy", my immediate thought is "you are at the halfway point, using the best food and weapons available". There are 3 or 4 more biomes to come. The ocean is getting an overhaul. Let's look at what we have so far.
The combat revolves around two resources: Health and Stamina. Early enemies stand still to attack, allowing you to walk away and regen Stamina. Your max Stamina is low since your food complexity is also low. You get introduced to environmental Stamina reduction by getting rained on and staying out too late and getting cold. You learn the rested buff greatly improves the Stamina regen you desperately need for your tiny Stamina bar. Life is good.
Then, you get into the swamp.
Lots of pools, permanent wet buff, leeches, drauger hit like trucks, leeches, poisonous blobs, underwater archers (how can they DO that?), always dim lighting and leeches. The environment itself is against you. You can use a hoe to raise paths, but that uses Stamina, which regens slower because of wet debuff. Potions are once every 2 min.
The mountains seem like easy mode after the swamp. There is significant verticality in the mountains; you will use Stamina to jump, but you also have access to carrot stew, sausages, and turnip stew. You only had one of those when you went into the swamp. Instead, the mountains have lunging enemies. Before, you could just walk away to regen Stamina because the enemies just stood in place to attack. Wolves lunge. You will be eaten if you don't spend Stamina to escape. You have to be aware of rocks you can quickly climb on to escape a pack of wolves. You can't block all of them; you will run out of Stamina and get eaten.
Plains seem even easier. No permanent Stamina crushing debuff. No verticality that will leave you with no Stamina once you get to the top of a hill and see the 4 wolves that were hiding on the other side. Nothing to obscure your vision or line of sight. Just hordes of Furlings that quickly die to ooze bombs (my friends and I have dubbed ooze bombs "viking napalm"). Plains are practically a disappointment after the severe difficulty increase of the last two biomes. I can understand being critical of the Plains.
We still have 3 or 4 more biomes to go. Looking at the Mistlands, I can easily see 8 legged horrors that easily climb moats and walls to suck out our juices. They may even have attacks that severely limit mobility and prevent that kiting thing people go on about (maybe shoot webs?).
Everything about combat is progression. You get new weapons and food to face more challenging opponents. We are only halfway there. If someone feels the progression is "too easy" or "too slow", so be it. Let them give feedback. However, I'm not going to take "combat is too easy" complaints seriously until the game is finished.