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the navmesh is part of unity, but the rigging are the bones used to move the skin render around like a skeleton. Unity doesn't have a built in tool for rigging characters - but you can import rigs from blender and modify them in unity.
you use the animator component- with animator overrides in combination with the rigging to animate characters. if unity had rigging built-in wouldnt need to use blender.
'ect'
etc for et cetera
and...
The "Return key" comes from the original carriage return on a typewriter and is not to be confused with the "Enter key", which comes from the original digital calculator.
In Windows and various keyboard layouts, the return key (U+23CE ⏎ RETURN SYMBOL) is not the same key as the enter key (U+2386 ⎆ ENTER SYMBOL).
The function of both keys may be the same in terms of effect, but not always.
The modern day keyboard is a combination of the old typewriter and a digital calculator... who'd a thought it?
Carry on... ;)
The "Return key" comes from the original carriage return on a typewriter and is not to be confused with the "Enter key", which comes from the original digital calculator.
In Windows and various keyboard layouts, the return key (U+23CE ⏎ RETURN SYMBOL) is not the same key as the enter key (U+2386 ⎆ ENTER SYMBOL).
The function of both keys may be the same in terms of effect, but not always.
The modern day keyboard is a combination of the old typewriter and a digital calculator... who'd a thought it?
Carry on... ;) [/quote]
Keyboard manufacturers can, and do, put which ever they choose on their keyboards. Trust me, I've had keyboards since the 1980's that had a return key, and an enter key on the NumPad. I think when the 104 keyboard became kind of an unofficial standard, the 'return' key became less common, and both keys started being labeled 'enter'. But not always.
Originally, the NumPad was an extra product. It came as a separate mini keyboard that plugged into the side, or back, of the standard keyboard via a cable. It was intended as a business product to perform functions like accounting. Imagine trying to use the num keys across the top of the keyboard all day to do accounting if you'd been using a calculator/tabulator for 20 years?!?!
My cousin (who is even older) studied computing at Cambridge before working at IBM and then at Olivetti... he could tell you a lot more about early computer development.
Personally, my experience and history with home computers started with the Sinclair ZX80, a machine that used the good old fashioned cassette recorder as a data storage device, although I'm sure I could have used our old reel to reel tape recorder, vacuum tubes and all lol.
Well, you may be older then me, or maybe not. My first computer didn't have external storage to begin with(TRS-80 1979)(I think it also used the z80 cpu). The cassette deck was a later option, actually for a different model(TRS-80 coco 3). My first experience with "a real computer" was 1982, at The University of Chicago(a UNIX System 5.0). I later worked at Microsoft, as a Software Engineer, in the pre Windows 95 era. And I've been using Linux since 1995...
I think @Wariat117 might have the correct answer to my problem after all. I thought I was being trolled - dll files are "supposed" to be compiled object code files that can be dynamically linked to by other executable files... I'd never heard of a plain text dll. I guess if you wanted to hide your products config files from the casual user, you might do that.
I might have found a mod called "autokeyscripts" that would allow me to do what I want. Or, just edit the file wariat117 suggested. The autokeyscripts mod probably just does that anyway.
Well, maybe fair, but I don't think so. I didn't, however, call anyone a troll(Noun). I said I was being troIled(Verb). I don't think decompiling a binary file is even remotely the solution though. But the instructions given wouldn't ever work - Open file, edit, save, restart game. Yeah, that isn't going to work in this universe, so... When someone advises you to open and edit a binary file... You don't do that, it's trolly. Binary files are usually accessed by offset, which would change if you used an editor to make changes in them. And I wasn't told to decompile anything. And that would necessitate a recompile, and that wasn't in the instructions either. And I wasn't told I should make a back up of the original. So if I followed the instructions as given, I'd have to reinstall the game. Sounds kind of like I was being trolled. Or in the kindest sense - just being given very bad advice which could cause harm to my system.
Method: private void Update()
Code:
to be fair, I never called it plain text
you are right about one thing, I missed the "compile" part
and didn't mention program, generally any program for C# will do, I use "dnspy" and it's literally as I said:
1) Open file (press it twice with left mouse button)
2) Search class/method in search bar to find it (well, I didn't mention it, but you could just skip it and manually search for stuff from drop down menu, it's alphabetical order so not hard... but still not advised)
3) Edit it (Right mouse button -> "Edit method (C#)..." button -> copy+paste or write the stuff)
4) Compile (it's the step I forgot, right mouse button -> compile)
5) Save (left top corner of program -> File -> Save Code.. (or Save All... works too)
steam has file verify, which means taht you won't need to reinstall the game
just press it so it downloads this one file (which is less than 1MB iirc)
Yeah, this looks to be a windows only solution. At least it doesn't mention Linux anywhere on: https://github.com/dnSpy/dnSpy that I could find. It does require you to install the mono ecosystem first. And that includes Visual Studio 2019, .NET Core SDK 3.0, and the Unity editor. It does mention how to install mono on Linux, so maybe they just didn't mention that dnSpy will run on Linux? I don't know.
Remember, I'm just trying to remap a single key here.
I think I may have found a solution outside of Valheim/Steam anyway: xmodmap & Autokey. I can make a script that swaps whatever the default key for interact is with the enter key. Run the game. When I'm done, run an un-swap script to reset the keys. Or make it all one script.
But thanks for the suggestions @Wariat117
My solution will also work with another game I have that the devs decided to hard code one of the keys I always use. At least that game was open source, and I could alter the code directly, then compile the game. But I need to do that every time I update to a new version, so I can just use this solution(if it works), and run the script before and after I launch that game too. Easy pezzy.
I'm just a simple man ;)
And I didn't have to install anything additional maybe I had all the stuff already? no idea
I just downloaded dnspy and it was ready to go
linux lives it's own special way as always ;D
I don't remember from where I downloaded dnspy, but i guess it wasn't from github
I can't find any .exe files on the link you provided (and I have no idea how to use the files that are on this github)
I have heard people using visual studio for .dll files, just like I use dnspy, but I didn't try it