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Or... make two corpse runs... get to your stuff, collect as much as you can and keep on running. Equip and go back for the rest.
Having the game remember the armor and accessories you were actively wearing at the time of death might be handy, and having it auto-equip the last worn "belt" item first would be beneficial. Then, at least it would just become a "2 interaction" scenario - first "take all" interaction on your corpse / death marker grabs your active equipment and equips belt, followed quickly by a 2nd "take all" that should then be able to pick up everything since the belt would be active.
As a side note, can you put the belt on your hotbar and activate it that way? I can't test that, but it might make for a little insurance / workaround. In theory, if you have the belt on your hotbar when you die, if you "take all" from your corpse it should show up on the hotbar, where you can toggle it active and then do another "take all" to get the rest of the stuff?
In the case of the weight limit, its the first thing to be reequipped.
Some perspective, in the old days if you died at the end boss, you might have to start from the beginning of the game.
You are complaining that it takes 3 seconds to put on a belt.
TLDR: Git Gud
The belt doesn't increase the number of inventory slots, only the max weight. Hence, if not all the items can be retrieved, it means you tried doing so while having a non-empty inventory. This has nothing to do with the belt.
A potential problem with the belt is getting over-encumbered immediately after retrieving all items. Some time is needed to put the belt on, which may be critical if there are enemies camping the body.
But yea feel free to turn on God mode over playing smart.