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* Though it might also be doable with just the regular chat window accessed with the Enter key (haven't tried it that way), in which case no need to add anything to the launch options.
** Default value is 5. Values over 10 can be entered, but don't seem to provide any greater benefit.
The game already has issues on low to mid end pc's. There needs to be a lot more optimization done before further distance could even be considered for everyone not running super computers, which would terrible for a new game that isn't specifically marketed for supercomputer users.
Render Limits mod allows to change more than just lod bias.
Both are on Nexus mods.
"...Turns out, Valheim by default only allows 512 MB of memory space for textures, probably because they are so low in vanilla..."
If your GPU has 6GB or more memory, you can allow more.
In the CustomGraphicsSettings.cfg
## The total amount of memory to be used by streaming and non-streaming textures.
# Setting type: Int32
# Default value: 512
streamingMipmapsMemoryBudget = 4096
gives BIG boost to fps!
This is what Unity's documentation[docs.unity3d.com] says about Level of Detail and Maximum LOD level:
Unfortunately it doesn't have the Custom Graphics Config mod. Any suggestions on where I can download this without having to register? Nexus unfortunately requires this.
Thanks again!
Edit: Never mind. I found it on ThunderStore! It's CustomGraphicsConfig. ;)
Edit2: I can confirm that setting the memory limit higher in Custom Graphics Config helps a lot with FPS when more things are happening. This even works with my very lowly RX 6500 with only 4GB VRAM.
When I'm in the mountains and a blizzard happens, my FPS usually used to tank hard. Now it just keeps on chuggin' and nothing much changes. HIGHLY recommended. This might in fact also help users with high end GPUs.