Valheim

Valheim

Quick difficulty slider feedback
First, I just want to say that I'm REALLY looking forward to the difficulty sliders. So even if these ideas don't make it, it's still a win for me!

Regarding the death penalty slider, I would like Easy to change to dropping items on death but NO skill drop. Then a new 'No Penalty' minimum that is the current easy (No dropping items and NO skill drop). It just feels like a natural middle ground between the current Easy and Normal.

Second, I think it would be nice if we had the option to simply not unlock the map until the Cartography table was built. I think this makes sense from an 'immersion' aspect as well as makes that a useful item even in Solo campaigns.
< >
Showing 1-12 of 12 comments
It looks promising, but i hope they add more to the combat; like enemy aggression, spawn rates, star chances etc. That's what it's missing for me personally.
Last edited by i have 2026 vision fear me; Apr 17, 2023 @ 12:51pm
Smetrix Apr 17, 2023 @ 1:27pm 
Really hope it drops soon, because those settings are what I have wanted since I got the game. Then I wont have to ♥♥♥♥♥ about it on the forums anymore :)
pipo.p Apr 17, 2023 @ 1:34pm 
Originally posted by yourmajesty18:
Second, I think it would be nice if we had the option to simply not unlock the map until the Cartography table was built. I think this makes sense from an 'immersion' aspect as well as makes that a useful item even in Solo campaigns.
Or the map could be available only when using the Cartography table.
dirktoot Apr 17, 2023 @ 1:35pm 
I hope the harder difficulty means AI is different instead of much higher health and hard hitting mobs.

I'm looking forward to agressive seekers and fulings, not unparryable 3 or 4 star health sponges. That would just be cheap. There have been several nerfs on valheim, just revert those nerfs on the hard setting.

The hardcore setting could then be the reverted nerfs + generally more health and damage for the mobs.

Originally posted by yourmajesty18:

Regarding the death penalty slider, I would like Easy to change to dropping items on death but NO skill drop. Then a new 'No Penalty' minimum that is the current easy (No dropping items and NO skill drop). It just feels like a natural middle ground between the current Easy and Normal.

I think that setting is too cheesable with pocket portals. It's either death with no skill loss in a world without portals or death with skill loss(5%) in a world with portals for me.

I'd like to try portalless, I hope I can convince my crew of trying that too. I don't expect us to all come together until the ashlands are released. For now I'm just building an absolute behemoth of a self sufficient plains base with dev commands close to a ML capable of supporting 10 people if need be. To top it off there is an army of 2* wolves and lox inside. To balance out the advantage that that base provides I'd definately go for hard or hardcore without the crazy death penalty now associated with it, and hopefully no portals so any adventure means leaving the safety of the big base for a prolonged period of time.

Whatever it is, I'm going to test it with my brother and if we can handle it after some practice, that will be the setting the setting we'll push on the crew!
Last edited by dirktoot; Apr 17, 2023 @ 2:09pm
Jethro Sigwilder Apr 17, 2023 @ 3:11pm 
Originally posted by dirkroot:
I think that setting is too cheesable with pocket portals. It's either death with no skill loss in a world without portals or death with skill loss(5%) in a world with portals for me.

Could be! Personally, I don't care if people cheese. I think everyone should play the way they want. I don't mind doing corpse runs, but I'd rather not be both naked AND lower skilled when I'm doing them (until I work up some back up gear). To me, that just seems like a gap in the slider.

I definitely wouldn't want to take any options away from what they presented, so you and your bro can crank up the settings and play the way you want! :)
Last edited by Jethro Sigwilder; Apr 17, 2023 @ 3:13pm
Nerevar (Banned) Apr 17, 2023 @ 3:27pm 
there is 3 settings for it currently when you check the video :

normal. like now.
hardcore. character is deleted on death.
easy. no gravestone/itemdrop.
Nerevar (Banned) Apr 17, 2023 @ 3:31pm 
Originally posted by dirktoot:
I hope the harder difficulty means AI is different instead of much higher health and hard hitting mobs.

I'm looking forward to agressive seekers and fulings, not unparryable 3 or 4 star health sponges. That would just be cheap. There have been several nerfs on valheim, just revert those nerfs on the hard setting.

The hardcore setting could then be the reverted nerfs + generally more health and damage for the mobs.

Originally posted by yourmajesty18:

Regarding the death penalty slider, I would like Easy to change to dropping items on death but NO skill drop. Then a new 'No Penalty' minimum that is the current easy (No dropping items and NO skill drop). It just feels like a natural middle ground between the current Easy and Normal.

I think that setting is too cheesable with pocket portals. It's either death with no skill loss in a world without portals or death with skill loss(5%) in a world with portals for me.

I'd like to try portalless, I hope I can convince my crew of trying that too. I don't expect us to all come together until the ashlands are released. For now I'm just building an absolute behemoth of a self sufficient plains base with dev commands close to a ML capable of supporting 10 people if need be. To top it off there is an army of 2* wolves and lox inside. To balance out the advantage that that base provides I'd definately go for hard or hardcore without the crazy death penalty now associated with it, and hopefully no portals so any adventure means leaving the safety of the big base for a prolonged period of time.

Whatever it is, I'm going to test it with my brother and if we can handle it after some practice, that will be the setting the setting we'll push on the crew!

dont expect much from the "harder" settings. they didnt put much effort into them so far. the idea is in generel make game more "accessable" aka make everything silly easy on the press of a button at anytime. aka this is just cheats in option form mostly so far.

makeing a game harder is difficult and requires good balance if you want good difficulty. makeing it easy is always simple. there is even a warning displayed if you choose anything but default settings that you arent playing the intended experience of the game anymore and they dont recommenced that.

pretty sure all feedback from users on non stadard settings regarding difficulty will be fully ignored after this is added so the devs can just ignore these people with the argument : "just change the settings of your world if you dislike something we fokus on balanceing the standard mode"

i mean there is a toggle for metal teleport. go figure.
dirktoot Apr 17, 2023 @ 3:41pm 
Originally posted by Nerevar:
Originally posted by dirktoot:
I hope the harder difficulty means AI is different instead of much higher health and hard hitting mobs.

I'm looking forward to agressive seekers and fulings, not unparryable 3 or 4 star health sponges. That would just be cheap. There have been several nerfs on valheim, just revert those nerfs on the hard setting.

The hardcore setting could then be the reverted nerfs + generally more health and damage for the mobs.



I think that setting is too cheesable with pocket portals. It's either death with no skill loss in a world without portals or death with skill loss(5%) in a world with portals for me.

I'd like to try portalless, I hope I can convince my crew of trying that too. I don't expect us to all come together until the ashlands are released. For now I'm just building an absolute behemoth of a self sufficient plains base with dev commands close to a ML capable of supporting 10 people if need be. To top it off there is an army of 2* wolves and lox inside. To balance out the advantage that that base provides I'd definately go for hard or hardcore without the crazy death penalty now associated with it, and hopefully no portals so any adventure means leaving the safety of the big base for a prolonged period of time.

Whatever it is, I'm going to test it with my brother and if we can handle it after some practice, that will be the setting the setting we'll push on the crew!

dont expect much from the "harder" settings. they didnt put much effort into them so far. the idea is in generel make game more "accessable" aka make everything silly easy on the press of a button at anytime. aka this is just cheats in option form mostly so far.

makeing a game harder is difficult and requires good balance if you want good difficulty. makeing it easy is always simple. there is even a warning displayed if you choose anything but default settings that you arent playing the intended experience of the game anymore and they dont recommenced that.

I agree, and wouldn't actually blame the devs for that if it wasn't for all the previous nerfs. On many occasions nerfs included actually changing the AI, like with seekers and fuling. It can't be hard to revert those nerfs, the codes exist as they where made before. Just use the previous codes, easy.

That shouldn't require any significant dev effort. For content that hasn't already been nerfed in this respect, like wolves and draugr, changing the AI is a process that requires time and effort that rightfully shouldn't be prioritised over releasing the ashlands.
Last edited by dirktoot; Apr 17, 2023 @ 3:42pm
Originally posted by Nerevar:
Originally posted by dirktoot:
I hope the harder difficulty means AI is different instead of much higher health and hard hitting mobs.

I'm looking forward to agressive seekers and fulings, not unparryable 3 or 4 star health sponges. That would just be cheap. There have been several nerfs on valheim, just revert those nerfs on the hard setting.

The hardcore setting could then be the reverted nerfs + generally more health and damage for the mobs.



I think that setting is too cheesable with pocket portals. It's either death with no skill loss in a world without portals or death with skill loss(5%) in a world with portals for me.

I'd like to try portalless, I hope I can convince my crew of trying that too. I don't expect us to all come together until the ashlands are released. For now I'm just building an absolute behemoth of a self sufficient plains base with dev commands close to a ML capable of supporting 10 people if need be. To top it off there is an army of 2* wolves and lox inside. To balance out the advantage that that base provides I'd definately go for hard or hardcore without the crazy death penalty now associated with it, and hopefully no portals so any adventure means leaving the safety of the big base for a prolonged period of time.

Whatever it is, I'm going to test it with my brother and if we can handle it after some practice, that will be the setting the setting we'll push on the crew!

dont expect much from the "harder" settings. they didnt put much effort into them so far. the idea is in generel make game more "accessable" aka make everything silly easy on the press of a button at anytime. aka this is just cheats in option form mostly so far.

makeing a game harder is difficult and requires good balance if you want good difficulty. makeing it easy is always simple. there is even a warning displayed if you choose anything but default settings that you arent playing the intended experience of the game anymore and they dont recommenced that.

pretty sure all feedback from users on non stadard settings regarding difficulty will be fully ignored after this is added so the devs can just ignore these people with the argument : "just change the settings of your world if you dislike something we fokus on balanceing the standard mode"

i mean there is a toggle for metal teleport. go figure.
Yeah, that's the issue with sliders which is why i never really liked them much. It's a LOT harder to balance, since there's so much more chaos and variables altered. It's why i prefer a standard; Easy, Normal, Hard, Very Hard, and Hardcore or whatnot. I feel like when arguing about balance after this, people will just use the "just change the slider lol" which is true, but games vary in difficulty options. I pretty much always played games with set ones, so sliders are just messy.

"Oh what difficulty do you play on?", "Hard combat, 0.5x droprate, normal death penalty, No Portals, Map on, Permadeath, Build Cost, Passive enemies off, high Raid rate."

Cool.
Jethro Sigwilder Apr 17, 2023 @ 3:57pm 
Originally posted by Nerevar:
there is 3 settings for it currently when you check the video :

normal. like now.
hardcore. character is deleted on death.
easy. no gravestone/itemdrop.

Correct! Well almost. There are actually 4 options in the video and the difficulty settings also affect skill loss. My suggestion was to add a 5th by changing Easy in a small way and calling out the current easy as fully removing any death penalty. Perhaps I wasn't very clear. Sorry. It would be like this.

No Penalty - no skill loss, no gravestone/itemdrop because you keep all of your items
Easy - no skill loss, yes gravestone/itemdrop (so you can choose to keep the corpse run feature but not have to worry about skills
Normal - some skill loss, yes gravestone/itemdrop
Hard - high skill loss, yes gravestone/itemdrop
Hardcore - complete skill loss, no ability to recover items

Originally posted by Nerevar:
...there is even a warning displayed if you choose anything but default settings that you arent playing the intended experience of the game anymore and they dont recommenced that.

Yeah, but why would anyone care about how other people are playing the game? If you want to have shared experiences with folks, then perhaps playing on a server would be good. Do folks like me, who want to focus on building and casually enjoying the progression, really bother other people? I can tell you 100% that adding a Hard or Hardcore mode doesn't bother me in the least. Neither does opening up portals, restricting maps, or any of the other items on the list. Personally, I don't give two figs about what the 'intended experience' is. McDonalds may not want you to put ketchup on their french fries, but it's not going to stop me from enjoying it however I want.

Originally posted by Nerevar:
the idea is in generel make game more "accessable"

I think you're correct again! Again, not really sure why this makes some folks sad. I've not played with mods yet, but if I understand correctly, much of this stuff is already available that way. FWIW, I really DO hope that the developers are able to achieve your vision for what 'hard' means. As long as these options exist, it's not going to impact me one way or the other. So I'm sorry if you don't get exactly what you want in this update. There's always next time!
FissionChips Apr 17, 2023 @ 4:47pm 
Originally posted by pipo.p:
Originally posted by yourmajesty18:
Second, I think it would be nice if we had the option to simply not unlock the map until the Cartography table was built. I think this makes sense from an 'immersion' aspect as well as makes that a useful item even in Solo campaigns.
Or the map could be available only when using the Cartography table.
Craftable and equipable maps. Can use map but only while it's equipped. Blocking with a map should provide 0 resistance and getting hit should instantly break the map.
Happy Apr 18, 2023 @ 9:37am 
I'm just now trying to imagine tougher Sea Serpents with star variants that bite twice as hard.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Apr 17, 2023 @ 12:44pm
Posts: 12