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Oh wait, they do have to
>responds only with insults when replied to
I've not learned anything new from any of this.
There are many other potential ways of improving agriculture features in the game, but trivializing the only interaction between the player character and the crops that actually has an impact in the game isn't the way to do it.
With everything else, if you make a mistake you can de-construct it and get 100% of the resources back. Bees not happy - keep moving them around until they are. Zero penalty.
Not so with seeds. If you plant any crop (or tree) and it cannot grow (not enough room, under a roof overhang, wrong biome) ... all you can do is destroy it.
Pretty sure it's a n00b mistake we've all made at least once ... but frustrating to score your first carrot seeds and then waste them. Or finally score the barley/flax ... plant it ALL just to find out it doesn't grow in your biome! Ouch!
Sure, mods again to the rescue. However the vanilla game could easily prevent you from planting mistakes OR instead of destroying them, allowing you to get the seed back.
It's always seemed odd to me that seed is the one and only "destructible" thing I can think of in the entire game. Mobs can level your entire base but you get all of the resources back to rebuild ... but crops get vaporized. (I keep "backup" seeds in a chest in case of emergency now.)
There is so much to love about Valheim, it really is these little things that can get under a player's skin. Which is probably why there are over 1500 mods.
This is not a valid argument for any video game. Games are not supposed to be like real life. Quite the opposite in fact. Games should be unrealistic, and they are.
If I wanted to play real life I would.