Valheim

Valheim

jelliebook Dec 18, 2022 @ 6:40pm
too many Gjalls
in my mistlands I am continually killing the Gjall as soon as I kill it another one shows up in mins, no reprieve, continual battle, not fun and very tiring, and also those two big bugs appear at the same time to attack, it needs to be tweaked it's too much, feeling kind of angry at this point, cant even relax and enjoy, it a big bloody battle
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Showing 1-14 of 14 comments
DeMasked Dec 18, 2022 @ 6:44pm 
I think Gjalls and soldiers will spawn less in the next update.
jelliebook Dec 18, 2022 @ 6:56pm 
great thank you so much
Vaylor Dec 18, 2022 @ 7:22pm 
You can also sign up for the PTR for the next update if you wanted to play it now.
RobotDeathSquad Dec 18, 2022 @ 9:24pm 
They are either much too hard to kill or spawn way too often. Also regularly having two spawn in the same area while also battling one star soldiers is absolutely not fun at all.
WhoopinOnYou Dec 18, 2022 @ 9:29pm 
I have mixed feelings about the Gjall spawns. Yeah, they can be annoying when they respawn so fast. But, if you want to farm their bilebags, it's going to prove a bit trickier when they don't spawn as often after killing them. I'm all for the spawn reducing, but I think they should up the bilebag drop to 2 or 3.
jelliebook Dec 18, 2022 @ 9:55pm 
I have about 70 bile bags now lol from killing that creature
DeMasked Dec 18, 2022 @ 10:44pm 
Originally posted by WhoopinOnYou:
I have mixed feelings about the Gjall spawns. Yeah, they can be annoying when they respawn so fast. But, if you want to farm their bilebags, it's going to prove a bit trickier when they don't spawn as often after killing them. I'm all for the spawn reducing, but I think they should up the bilebag drop to 2 or 3.

Agreed with the increased drop of bile bags as their size warrants such a drop.
3ntarii Dec 19, 2022 @ 4:36am 
I don't think there are enough, in fact i want there to be some that the goblins have gotten a hold of, slapped some seating on it and fly around dropping torches on everything.
Rhapsody Dec 19, 2022 @ 4:42am 
They're also reducing the number of fireballs gjall launch at a time from 2 to 1, should go a very long way of making them less troublesome.

Originally posted by jelliebook:
I have about 70 bile bags now lol from killing that creature

I had a bunch too but I spent a lot of them for bombs to clear dungeons with.
John Dec 19, 2022 @ 5:04am 
Originally posted by DeMasked:
I think Gjalls and soldiers will spawn less in the next update.

Even less soldiers?, if they up their trophy drop rate to 20% that might be okay, it's already a pain to get those, it'd say up the rate of soldiers, not like they are very threatening anyway.
HangarPilot Dec 19, 2022 @ 5:12am 
Played the new 0.212.9 beta ... love the changes. I suspect they will be pushed to the public this week.

It was quite annoying to try to make it through some valley with one gjall in your way and having to kill it over and over because it kept respawning.

Definitely much more like coming across a troll now ... kill them and they stay dead for bit. The one fireball instead of two makes it a little easier to evade. Still a good fight.

Also liked the seeker changes ... having them make a beeline and be "on" the player constantly seemed like overkill and very predicable. Similar to wolves ... you know they are going to charge and you can time your swing and knock them upside the head as they come in. Now much more like fighting a pack of fulings. More circulating and worrying about the one working his way around behind you while you're smacking his cousin. One-on-one fights are easier but in a pack they are still challenging and (in my opinion) more dynamic and interesting.
WhoopinOnYou Dec 19, 2022 @ 7:58am 
Originally posted by HangarPilot:
Played the new 0.212.9 beta ... love the changes. I suspect they will be pushed to the public this week.

It was quite annoying to try to make it through some valley with one gjall in your way and having to kill it over and over because it kept respawning.

Definitely much more like coming across a troll now ... kill them and they stay dead for bit. The one fireball instead of two makes it a little easier to evade. Still a good fight.

Also liked the seeker changes ... having them make a beeline and be "on" the player constantly seemed like overkill and very predicable. Similar to wolves ... you know they are going to charge and you can time your swing and knock them upside the head as they come in. Now much more like fighting a pack of fulings. More circulating and worrying about the one working his way around behind you while you're smacking his cousin. One-on-one fights are easier but in a pack they are still challenging and (in my opinion) more dynamic and interesting.

I'm sure the seeker change is a good one but I was disappointed because I love knocking multiple ones back with the Himmin Afl or Atgeir as they all come at me together. Now I'll have to time my big swings a little more carefully as I'll have different ones coming at me from different angles at different times.
jelliebook Dec 20, 2022 @ 9:23am 
thank for all your comments they all helped and are good information I needed to know
EPICOSE Jun 26, 2023 @ 10:18pm 
Not enough Gjall. Need more bile bags.
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Date Posted: Dec 18, 2022 @ 6:40pm
Posts: 14