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Anything on that page provides a 20 meter (spherical) anti-spawn radius (the 32 meter radius attributed to Wards are for preventing player modifications, anti-spawn is still only 20 meters). Only Wards will produce noise and light when anything in its protection is attacked, so use something else if you'd like to get rid of that effect.
Be warned, however, that those same items are also what are used to determine whether or not you qualify for most raid events to be triggered.
I get it if you have played a week, are in the Black Forest and have realized all the neighbors are annoying but like how do you have a barley farm in the plains, how do you grow food anywhere in the game? All the events with trolls and wolves running through your base? Am confounded. Tell us more, you must have some fun stories.
I've had a large house for a very long time so I'm not *too* concerned about raids... I've gone probably 200 [ingame] days without a raid, only to have seekers, bats, and blobs come at me almost back to back in a single week.
I still want to have something in place to properly prevent things from spawning at any distance where they'd walk up and start making a nuisance of themselves.
I do have a farm for barley and for jotun puffs, I had a stakewall put up around those farms. The plains farm works decently enough, since I set it up on a patch of plains too small to spawn anything on it. The mushroom farm is not as easy because of seekers and gjalls, and I can't build a roof or even a simple covering above the farm.
The events are not too difficult to deal with, I just run out of the house and fight the enemies in a clearing. The aforementioned seeker raid was different though, I was in the middle of cooking and see the prompt- I barely made it out the front door by the time they had already blown a huge hole in my wall. I was trapped in my house while those bugs were running amok until the event decided to end on it's own.
I also don't have any mountains on my island, so wolves are also a no-go.
Meanwhile I put a bunch of torches, campfires, and workbenches out in the forest surrounding my house, further out from the wards. Checked back the next day and a bunch of them were broken and the mobs went further in to whack at the wards again.
Ah, got it. In that case, the only things I can think of is to either build an earthen wall with the hoe (won't prevent spawns, but will make everything but flyers essentially incapable of getting to your base or at the very least not be able to register that it exists), or use a fully-covered island (or turn your workspace into one) and make sure every point of land within roughly-visible distance of your base is under water.
First works fine for my meadows farm by the forsaken altars and also worked for my plains farm though if I got seeker raid at that location I'd have to run out and distract them since it was made before killing Yagluth.
Final base is the combination of earthen wall and the stone platform wall on top of that with the only way to get in is via jumping from a stone stair that I made. 1 seeker got in because I was looking at it from above on my wall so if you ignore them then I think they won't be a problem and just hang outside until the event is over.
If you have an island that does have mountains that is close to your home base island (inside swimming distance) you can get wolves to cross. If its a bit more than swimming distance you can build a causeway over the water and have the wolves follow you. If its farther away than that you can sail them short distances in a longboat without too much difficulty. Wait for a storm and after the storm is passed sail quickly this will help prevent wave damage that may occur to the wolves from sailing.
Was it when you logged in or was it in an area that was heavily mined / landscaped. Either your field of protection has a few holes or something janky is going on with the spawn points of enemies which I wonder may be impacted by changing the terrain a lot.
I've never had enemies spawn in my bases.
Beyond it being a bug, public test version of the game maybe it's a mod that isn't up to date? Sounds very glitchy.
My first plains base I did find some destroyed wind mills at one point but I realized that fulings got in from my stone dock that descends into the water a bit lol - fixed that with 1 raised block platform.
Perhaps validate Valheim or invite someone to your base to double check. Odd problem for sure.
What I do and successfully maintain very large bases is pretty simple. First I ck that I am going only in cardinal directions with my ditches. The game makes ditches and earthen walls look awful unless they are going N,S,E,W. I dig down maybe four whacks w my trusty antler pickaxe as these bases are done as soon as I get it. Use better pick for plains farm.
Then inside and right at the edge of the ditch I use the hoe to go up 4 levels. That way the wall is too high for anything to pop over cept the flyers. Lookin at you blobs. Your first wall and ditch may be a bit wonky looking but soon you will understand how to make them look perfect. If one side has a good view I only make ditches, two of them with small walking area between, each a bit deeper than if I had a wall. They work great for the hordes as the berzerkers walk down and get pathed into the outer ditch where you can just ignore them.
Log trolls do damage to anything about three squares in except plants n trees so my garden rings the base. Then I set down workbenches along the perimeter then pretend I am going to set down a small building piece to light up any areas that lack coverage. Gotta be diligent so pay attention. A sloppy Viking gets neighbors comin in to do a little mischief.
The last step is to house all the workbenches in nice little houses, totally enclosed.
Voila. A well defended base. And my bases are big, bigger than the red circle. Yes it takes time, yes it takes mats, but I only have to mess with it once.