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Recovering lost items is the only conundrum, but so long as you keep at a distance, it's possible to handle it. If you're starting to run out of resources like forsaken powers, rested bonus or potions, you can always jump down (with feather cape) and try to make it for the exit?
Yep, sounds about right.
Using feather cape is an exploit now? I'd guess that most players see it as very powerful item, but it's really just a gameplay feature and the indoors citadel "arena" is all but intentionally built for its use.
Melee does good damage to the boss but you need to make be very careful as the boss hits very hard. Before going in make sure the 2 seeker spawns are dealt with first (more on that later), you have high stamina, health pots are not on cool down (for emergency), and bonemass power is ready. The bosses attacks aren't hard to dodge up close but don't get greedy and only strike 1-2 times after the boss attacks. The only time it is safe for a third strike is when the boss is summoning as opposed to attacking. I was able to quickly take out 25% of the bosses health like this, but I was too greedy and kept going for that third strike. As a result I used up my large potions (~10) relatively quickly and spent most of the fight tickling the boss with ranged attacks. If you aren't greedy and manage your stamina well (if stamina is low wait do not attack, but stay close) this fight should not be nearly as long as the 3 hour epic I had.
When things are on cool down or you need to stay away to let your health regen (or you ran out of potions...), walk in a circle around the upper floor trying to keep at least a corner of the gap in the floor between you and the boss. Try to keep ~1/3-1/2 of your stamina in reserve in case the boss uses its charge attack to close the distance so you can sprint away. Use the fire staff to try to hit both seekers the boss summons at once. 2 hits + dot should weaken them to the point where a single melee strike will finish them off (just be mindful of the bosses location and your elevation when going in for the kill). Once the seekers are gone continue circling and hit the boss with fireballs. The bow and crossbow aren't that useful here since you will need to be very mindful of your stamina and there aren't many situations where the boss can be safely shot while maintaining safe stamina levels. I haven't mentioned them until now, since you can spend most of the fight ignoring the baby spawnlings as you can usually just avoid them by walking. Only attack them once the boss is very far away (it will occasionally charge in to the central gap at the top area giving you some breathing room) and when the seekers are dead, otherwise ignore them unless they are completely blocking your escape route in which case use the fire staff. Doing this you can safely kite the boss indefinitely but your weapon durability will eventually get low. You can leave the arena, teleport home to repair, and teleport back without the boss regaining (at least any notable amount) health. I did this at least 5 time during the fight.
Well, it's not like players haven't done that to previous bosses like Yagluth or Bonemass in the past (and present). But it's completely optional, like always.