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The mist mechanic sucks. The terrain sucks. Finding dungeons sucks. Finding Dverger Forts is easy but getting reliable certain drops from them that are required for progression is rng which kinda sucks. The monsters are meh when it comes to balance. Frostner, Iron Sledge and Drauger Bow pulled me through Mistlands with little difficulty - mostly died from upsetting the Dvergers and maybe once to the flying butt.
I felt like the game was cheesing me with the artificial difficulty increase when it pertains to the mist and terrain making exploration more of an annoyance then exciting or intriguing so I eventually stopped looking for dungeons / magical flesh blobs and just cheesed the boss using the Mistland's version of iron sledge weapon (good job developers on that arena design lol).
I think the best thing that Mistlands offers is the new building material pretty much because the environmental design just undercuts any amount of enjoyment I can find in a biome that was just released.
Here is my base after killing discount Duriel
https://steamcommunity.com/sharedfiles/filedetails/?id=2902746991
I feel like all the downsides already mentioned might just need a small adjustment. Just take the edge off and it would be much better.
My biggest wants:
- Tone back the mist a touch. This would be nice for aesthetic reasons too, I would like to be able to see more of the mistlands as it's a cool place.
- Stamina needs an upgrade, too easy to burn it all in very short amounts of time.
- Make materials less grindy to attain. At least to get the basics going with the new
mistlands items.
The terrain is nice. I love having to navigate this ♥♥♥♥♥♥♥♥♥♥♥. It is a very welcome change of pace from sprinting across open terrain.
Stamina is the one thing they keep ♥♥♥♥♥♥♥ with and making worse. The problem is the glacial regen rate when you don't have the rested bonus. I get that they're trying to limit exploration range, but this is the ♥♥♥♥♥♥♥♥♥ feeling way they could be doing this out of anything that's already in the game. Someone at Iron Gate really needs to play Dragon's Dogma and look at how they accomplished the same thing, where they make the player race the sun primarily due to environmental/world gen factors, and not from gimping the player. I love this concept, but the execution of it in Valheim is easily the worst part of the game.
My suggestion for this: Make the Rested regen rate the normal regen rate, cut the rested bonus time to 1/3 of what it is and make it give a 15% movespeed and healing tick rate buff instead. Rebalance the block stamina cost a little, and leave other costs as is. Then dial up night time difficulty with a few extra spicy mobs that avoid light and Meadows.