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Always has been.
Moder's forsaken power will cause the wind to blow at maximum speed where you are (and exactly in the direction you are sailing if you are on a ship).
Windmills make a good defense against deathsquitos since even at speed 1 a windmill blade hitting a deathsquito will kill it.
My first thought was "Wind affect windmills? Awesome!"
With how things are now, I could place my windmill in the mistlands and get the same results. Because I'm spending the majority of my time in mistlands right now. It's just not right
I missed the official notification by Iron Gate Studio that the Plains are more windy than the Meadows. Could you tell me where to find that notification?
EDIT: To be fair, in my 70-odd years of life experience, plains do seem windier than meadows. It also seems that mist, as in fog rather than very light precipitation, is dissipated by even a moderate wind. I would not expect a windmill, which depends on a moderate wind to operate, to be very effective when constructed in an area of mist/fog since persistent mist/fog is not compatible with even a moderate wind. I do not see this as a bug.
I found it on google. It says plains is windier than other biomes. You can test it personally in game as well. Just standing in front of your windmill for 10 minutes in the plains will yield more flower than spending days in the mistlands and coming back to a windmill with barely any flower.
And the proof is that when it gets foggy and misty in the plains, the windmill stops spinning. So if your character is in mistlands at all, the only time that windmill will be spinning is when you are getting a rainstorm. It's messed up. The weather of the entire world should not be based on your location, lmao