Valheim

Valheim

Forcedge Dec 16, 2022 @ 5:50pm
Bugged windmills
Windmills will not produce if you are in a zone that has no wind. It doesn't matter where you place the windmill. You could place it on top of a mountain or the highest peak in the plains and that thing will not produce flour unless you are standing right next to it, or in a zone that has wind around your character. I know this because I've been spending most of my time in mistlands and for 4-6 days straight the windmill produced 14 flour. I can stand there and watch it produce a stack of 20 in like 10 minutes. This absolutely needs to be fixed because it makes windmills pointless. They are supposed to spin based on the weather in the zone that they are placed, not the zone that your character is in. I can't babysit the windmill to make sure it is spinning ffs
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Showing 1-11 of 11 comments
avatar.zero Dec 16, 2022 @ 6:02pm 
Wind in this game is universal. Whatever wind your character is experiencing is the same wind that the whole world is experiencing.

Always has been.
Forcedge Dec 16, 2022 @ 6:19pm 
Originally posted by avatar.zero:
Wind in this game is universal. Whatever wind your character is experiencing is the same wind that the whole world is experiencing.

Always has been.
It makes zero sense and needs to be fixed.
DeMasked Dec 16, 2022 @ 6:39pm 
My windmills are working fine. Just stack both up to 50, leave and do whatever in some other place in the world and when I come back all the barley is ground up.
Last edited by DeMasked; Dec 16, 2022 @ 6:40pm
knighttemplar1960 Dec 16, 2022 @ 6:42pm 
Wind speed ranges from 1-10. You can get an idea of how fast it is blowing by looking at the movement of the clouds on the map view. Objects (like terrain, mountains, trees, earthen and stone walls can partially (or completely) block the wind. The best places to set up wind mills are in treeless sections of the meadows biome or in the plains.

Moder's forsaken power will cause the wind to blow at maximum speed where you are (and exactly in the direction you are sailing if you are on a ship).

Windmills make a good defense against deathsquitos since even at speed 1 a windmill blade hitting a deathsquito will kill it.
McTec Ind. Dec 16, 2022 @ 6:47pm 
Wouldn't that entail an entire rewrite of the engine as only the chunk the player is in will be loaded at any given time? Having localised weather/wind being simulated outside of a players chunk/ field of vision will only create another group of people being a tad annoyed with the severe frame drop of having to simulate the weather patterns/wind in all of Valheim. Even the parts outside of your chunk/view or the parts that haven't been discovered and proceduraly generated yet. But yeah... the windmills would work. Though they wouldn't be that much faster with 1 to 2 FPS due to having to load the entire world to simulate the weather patterns. Whilst it sounds nice at first, such a fix would tank the game if it were a global 'fix' or you would still be stuck with a localized weather solution, which would still require you babysitting your windmills somewhere nearby. Regardless... the likelyhood of Iron Gate making any changes to the way weather/wind works is fairly slim to almost none existant.
Foxglovez Dec 16, 2022 @ 7:35pm 
Unless there is a storm going on the windmills just meander around and don't do much, just like in real life. There is always wind sometimes, not so much at others. Just more rng. Maybe it's the calm before the storm.
Pain Dec 16, 2022 @ 10:17pm 
Windmills are random. Sometimes, wind will make the grindstone go wild. Other times, you get literally nothing and it barely moves. Just have 2 windmills and some patience
SertanDoom Dec 16, 2022 @ 10:37pm 
No wind - no flour being milled.

My first thought was "Wind affect windmills? Awesome!"
Forcedge Dec 17, 2022 @ 4:41am 
I get that it's rng and I have no problem with that. But the windmill that you placed in the plains shouldn't have it's performance relying on the wind based on where your character is, it should be based on the weather where it was built. That's the whole point of building a windmill in the plains instead of next to your house in the meadows, because it is supposed to be a better location due to more wind. The system in place now completely makes that irrelevant

With how things are now, I could place my windmill in the mistlands and get the same results. Because I'm spending the majority of my time in mistlands right now. It's just not right
Last edited by Forcedge; Dec 17, 2022 @ 4:42am
warrenchmobile (Banned) Dec 17, 2022 @ 5:15am 
Originally posted by Forcedge:
...That's the whole point of building a windmill in the plains instead of next to your house in the meadows, because it is supposed to be a better location due to more wind....

I missed the official notification by Iron Gate Studio that the Plains are more windy than the Meadows. Could you tell me where to find that notification?

EDIT: To be fair, in my 70-odd years of life experience, plains do seem windier than meadows. It also seems that mist, as in fog rather than very light precipitation, is dissipated by even a moderate wind. I would not expect a windmill, which depends on a moderate wind to operate, to be very effective when constructed in an area of mist/fog since persistent mist/fog is not compatible with even a moderate wind. I do not see this as a bug.
Last edited by warrenchmobile; Dec 17, 2022 @ 5:51am
Forcedge Dec 17, 2022 @ 6:49am 
Originally posted by warrenchmobile:
Originally posted by Forcedge:
...That's the whole point of building a windmill in the plains instead of next to your house in the meadows, because it is supposed to be a better location due to more wind....

I missed the official notification by Iron Gate Studio that the Plains are more windy than the Meadows. Could you tell me where to find that notification?

EDIT: To be fair, in my 70-odd years of life experience, plains do seem windier than meadows. It also seems that mist, as in fog rather than very light precipitation, is dissipated by even a moderate wind. I would not expect a windmill, which depends on a moderate wind to operate, to be very effective when constructed in an area of mist/fog since persistent mist/fog is not compatible with even a moderate wind. I do not see this as a bug.

I found it on google. It says plains is windier than other biomes. You can test it personally in game as well. Just standing in front of your windmill for 10 minutes in the plains will yield more flower than spending days in the mistlands and coming back to a windmill with barely any flower.

And the proof is that when it gets foggy and misty in the plains, the windmill stops spinning. So if your character is in mistlands at all, the only time that windmill will be spinning is when you are getting a rainstorm. It's messed up. The weather of the entire world should not be based on your location, lmao
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Date Posted: Dec 16, 2022 @ 5:50pm
Posts: 11