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If it helps, you probably don't have to attack any of them, since their survival rate is not that amazing. They also don't belong in this world, and are essentially graverobbers (as opposed to the players who are basically divinely sanctioned prison wardens or enforcers).
That's true, the difficulty jump is comparable to other biomes. Players are just not used to learning how to fight new enemies anymore but once you learn attack patterns and behaviour it's not that difficult.
I highly disagree on that. the whisplight is just awful and not enough. For fighting it's fine, you hear every enemy from afar, but finding mines is just annoying. Mistlands is the first biome where after finding and clearing a dungeon I am so annoyed that I don't want to do another one and that is only because of the mist.
Terrain is fine, with the cape it is quite fun to glide from rock to rock.
Players got used to being pretty much invincible in the other biomes so ofc mistlands initially seem much harder.
I just wish that weapons would be able to hit enemies that are 0.5m below/above you.
Each biome seems to be fairly casual if you take your time and upgrade your armor/weapons/crafting/food. If you rush and jump in unprepared, just like irl, you're in for a challenging time. This is one of those journey over destination games, take your time and enjoy the sights.
Some tweaks seem to be needed to the fog radius and some other minor things, but it's only been in the main branch for a week. If the devs are consistent then it will take a couple of months to iron out the rough spots.
Which is also blatant - imagine you are a valheim lover since beginning, you actively suggest things vote for things you like and dislike - example crossbow: https://i.redd.it/ricjaajk3qp81.jpg
Same with magic btw. / on the end of the day it's clear 70%-80% of people don't want something they added - look at the suggestions.
The poeple who disliked the added features were pretty loud in terms of critic, but they are not heared/ignored.
On the other hand a ridiculously small percentage of the population has fear of spiders which also were pretty loud and the whole spider concept was deleted.
I have over 700 hours, I feel like i've experienced the depth and breathe of the game, wore Troll armor all the way to padded, skipped all other armors. Got 1 shot by Misquotes, by goblins, by lox. Went in fully kitted with max level padded, Draugr bow, best food setup imo (2 stam 1 hp) frost hammer, black metal buckler. frost arrows, needles, and woodens because I always carry around wooden for trival mobs.. Got yeeted off a cliff by a bug and died to fall damage. The biome is just so different I think it's taken people by surprise.
What annoys me most about it this new biome is the Gjall, I will never be able to build a really cool Mistland base because of this 1 mob. The mob is really cool but I'm sorry, they're just too destructive I'm not even going to waste my time putting in the effort to build something that could potentially be destroyed in a matter of seconds. I will simply just dig under Dvergr outposts and place a portal. Have a small farm I'll spend minimal time at, a couple extractors here and only come there to harvest and hunt rabbits.
Oh yea, also the lack of optimization. There's no reason this game should tax the CPU so much and it's especially bad in the Mist.
People who likes mistlands nearly always discredit people who doesn't and call them "you just didn't play the game properly" like okey man.
I don't get why people are like that. I've played this game both solo and multi, since launch and even the test branch of mistlands other patches and honestly think Mistland being a accumulation of the most annoying things in the game isn't suppose to be a good thing despite being after plains, and even then plains was understandable cause it nearly always open and flat. That is not the case for Mistlands; The insects has insane knockback for some really weird reason, the wisp is kinda stupid when navigating, the feather cape is not the first thing you craft so you'll be on a slogging search and progression depending on your seed with how steep the mountains are in mistlands, the raid is destructive as beyond easy repair and absolutely damages anything inside even a black marble base, you're forced to use other metallic ores that you'll carry from one side of the world map to another and mistland specifically wants literally other metals cause yes, granted we're not using them anyway so fair.
I don't even understand why eggs are this expensive on the game outside just a reason to throw coins cause you had too much before mistlands was a thing cause plain, but this is a different topic.
They seem to have greatly walked back on some aspects of the enemies in the PTR update. As for the metals, they are easily acquired from either mistlands itself (jotun scrap iron, dvergr scrap copper), or from fulings which either appear in the neighboring plains or during night time in any earlier biomes.
Iron was okey but copper was rare for me in my seed so I ended up just getting old copper in my base, the area in Mistlands is just not friendly especially when my blackmetal sword barely dents a seeker and the flying things are just absolutely awful to see first with the mist.
Again, as much I didn't like the metal thing at first, it did make sense because we weren't really using them anymore.
I'm waiting for hopefully more future adjustments on the biomes, and maybe redo their infested mines not giving a core or seal perhaps
No content should be balanced on the time a game already existed and depend on that.
If you're doing this in a fresh save, then that 2 year argument is horrible cause that's just saying "Well, new players should have been playing this playing long ago".
While I understand your dislikes on raids bein nerfed (in fact, I even mentioned above soldier shouldn't even been an issue if they reduced the seekers and even just a longer spawn time) but nah, people are just cry babies cause it's hard so sure buddy.
And the rate adjustments makes sense, why would the soldier spawn more when the same biome equivalent are rarer like the Fenring, Berserker, Troll and Abomination (and to a degree, Wraiths). I think them balancing that out to be align with those is great while also adjusting more things if it becomes to easy. People are odd to just accept this one thing cause it's the first thing they got.