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I wont disagree with you, there is truth in what you wrote. Yet still, if done right some modders could contribute to improve the game in ways which actually correspond to the original vision of its authors, it just needs to be selected and fine-tuned bit them and could speed up the process of adding content. Of course the mods like EpicLoot just bring some kind of random loot drop variability ala Diablo and I do not consider this mod as something which should be a part of the game. The game could develop in so many ways, its hard to imagine. Some new monsters, populating mistlands, ashlands, deepnorth and giving the players incentive to go there and have some fun there could be possible though. For example MonsterLabz brings new creature 3D models which look and move fantastic, the feeling when a spider jumps at you in mistlands is just epic... small things which do not modify the original idea of the devs but enhance it just slightly, those ones could be helpful and keep us entertained for a longer period. Not speaking about other ways of improving multiplayer experience of players. Because right after content, the multiplayer experience is what can hold the game together and in this territory this game with its huge size worlds has so much potential... I love the game, we all do and we would all love to play it more. I just hope they will keep up the promise with smaller addition in shorter time frames. Still, this experience was the best for an early access game and certainly worth the price tag.
That is entirely impossible. That would require modders to know the vision of the devs for their game. Which no modder will know unless they were part of the team. And if they were a part of the team they wouldnt make mods like this into features for the game.
Take MC for instance once again as an example. There are some STELLAR mods out there. Buildcraft. Applied Energistics 2. Tinkers Construct. Ars Magica (Tho sadly outdated and abandoned). They add AMAZEBALLS content to the game that I would love to play with every day. But they are mods and should stay mods. They shouldnt be part of vanilla because vanilla is what people got used to. Changing up entire systems just for the sake of content is exactly what drove 7D2Ds nail more in and frustrated a TON of players (me included).
Cause in 7D2D we HAVE epic loot. And guess what. I get a pistol on level 5, which is the highest craftable level. I switch that with a level 6 purple which is uncraftable as soon as I find one. I dont even need to technically invest skills into crafting the pistol cause as game stage progresses I could just find a higher tier as I loot. Its bloat to give you more options when the options themself have no real impact on the gameplay.
"Some new monsters, populating mistlands, ashlands, deepnorth and giving the players incentive to go there and have some fun there could be possible though"
Yes but all that is coming in the near future.
"MonsterLabz"
Yes but the models within are not models which you would find in Valheim. At least 2 of them are ripped from the unity assetstore, making them stand out visually by a massive degree. And in this one case, the spider is the most unique one we have to see here. Otherwise its the same enemies we already know just with different models and more health and damage. The content you wish for will come, its just not here right now.
"Not speaking about other ways of improving multiplayer experience of players."
Well that is a whole different can of beans, mods can easily just break just as much. Simply due to outdated versions for client or server or some files got corrupted on usage etc etc etc.
What's wrong with BetterUI? Why can't the devs add allowing more space for resources rather than hold up space with worn items. Crafting with containers. As I stated before. New World uses this feature. Resources in storage and you can craft from anywhere in the city. CWC allows you to craft from a nearby chest. Mods like this are simple and made for QoL that can be implemented in Valheim. Mods like EPICLOOT should never be put in Valheim. I doubt the Devs are good enough to come up with a system like that. You can tell they are working towards a dull city builder. Leave the modded community alone. Because of Mods, this game is good not out of the box. Your update happened a few days ago. My update might be next since since mods are broken. Since New world will be out. Valheim has become obsolete for me.
Enjoy!
Lets see:
"Better UI."
Nothing wrong with it, its a neat mod. 7D2D has mods like this too. They are good but if the devs dont want to go for such a UI thats what they wanna do. Its their game.
"Why can't the devs add allowing more space for resources rather than hold up space with worn items."
Because thats how they want to do it. I swear if I have to answer most of your examples with this I will scream.
"Crafting with containers. As I stated before. New World uses this feature."
Valheim isnt New World. 7D2D isnt L4D. Terraria isnt Minecraft. Its great you see a neat feature in a different game but here is the crux of your logical falacy: Its a different game. Its not Valheim. Its not 7D2D. Its not Terraria. Its their own idea, their own game. TLDR: Its the devs choice. I swear I didnt want to answer with this again but I see that we came around to it anyways.
"CWC allows you to craft from a nearby chest. Mods like this are simple and made for QoL that can be implemented in Valheim."
Yea thats great and all but... The devs dont wanna add it. Four times in a row, can we go for a fifth?
"Mods like EPICLOOT should never be put in Valheim. I doubt the Devs are good enough to come up with a system like that."
Aaaaaand here comes the attitude we are getting really sick off in the community. The gosh darn audacity of your comment is astounding. You see a mod like epicloot that provides the illusion of content and would mark it as a "good" system when it provides little to nothing of actual value to the game. The devs dont wanna add it (5). Deal with it.
[Edit] And dont tell me how you said "it should never be put in". You state literally afterwards how the devs arent good enough to create such a system to begin with. Therefor your meaning is quite clear.
"You can tell they are working towards a dull city builder"
The next update is literally an exploration based update. You have NO idea what you are talking about.
"Leave the modded community alone"
Sure, as soon as you guys leave the vanilla community alone, I will. Considering I am part of the modded "community", I think I have a stake in going against entitled people like you from "my community". Its not a community. You play Valheim modded. Big whoop. You aint special.
"Your update happened a few days ago. My update might be next since since mods are broken. Since New world will be out. Valheim has become obsolete for me."
Great. Have fun. Dont come back. No seriously, dont come back.
You are crossing too many lines. This thread is regarding Mods. It's not a platform for you to attack and shoo people away. Stay on course or get the ***** out.
I am fully aware of the fact that this thread is about mods
Hence why 95% of my reply to you was in response to your thoughts on mods.
I made a snide remark to you finding valheim obsolete at the end. Get over it.
Hoping some of the custom difficulty settings from V+ become official in time.
7D2D has an option slider, if you can call it that. Would be cool to have like a peaceful world where its just "building" but in your general survival setting.
"We want to make the best game we can, and even in beta we’ve learnt that working directly with our community is the best way to do that. Valheim is a huge world and we have lots that we want to add, and Early Access is a way for us to receive constant valuable feedback, collaborate with our players on what they want to see, and keep our players in mind at every step of the development cycle."
Valheim Developers
^^
https://steamcommunity.com/sharedfiles/filedetails/?id=2485429468
well said. its a fact that many lack the understanding of IG and thier plans
lol you didnt reach actuall end game content. only 50% of the game is done. there will be 9 bosses/biomes there is only 5 right now. the real end game will not be untell around bosses 6-9. beating the 5th boss is not going to be the end game content.