Valheim

Valheim

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Munin Sep 16, 2021 @ 11:15am
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Hearth & Home Feedback [ARCHIVED]
Hi there!

Seems like you stumbled across a pretty old thread!

In case you wonder what this thread was all about: It was the central place where we collected feedback regarding the Hearth & Home Update.

The thread repeatedly devolved into a feedback loop, arguing with others about their "wrong opinion", trolling, and off-topic discussion. TL;DR: The thread became very unconstructive - That's why we locked it.

Want to go back to the Forum's landing page? Simply click here!
Last edited by Munin; Sep 26, 2021 @ 9:21am
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Showing 1,156-1,170 of 2,143 comments
Yakumo_2020 Sep 17, 2021 @ 1:58pm 
Originally posted by Vault Traveler:
lol how now everyone mention new world out of a sudden

The H&H update added some mats and a terrain feature, Tar pits, in the Prarie biom. only worlds created after todays patch will have tar pits.
ladyeternity Sep 17, 2021 @ 2:03pm 
Originally posted by TIDNAB:
just played this with the wife she loves this game. and its like pulling teeth. i have gone from loving this game to hating it.. this is destroyed... think its time to look elsewhere for a new game ... gutted to be honest.. having to stop every 10 seconds for stamina is so stupid.

Aww sorry you're not enjoying the game :( Nothing is for sure in early access games. Content goes in, Content goes out, things get tweaked, things get nerfed/buffed. Just think of it as you are playing an "alpha build" of Valheim. What we have now will be very different more than likely than what we get when it goes 'Gold'.

But in the meantime:

1: Don't run constantly.
2: Eat food that helps with Stamina.
3: Try to keep the 'well rested' buff on. You can make tiny little camps here and there with a roof and a campfire (and workbench) which should give comfort 3 (10 minute buff).

Or if it is not tolerable you can always come back to the game later once things are more balanced.
AngryOldDad Sep 17, 2021 @ 2:03pm 
The cart is your new best friend.
Sentient Entropy Sep 17, 2021 @ 2:11pm 
Originally posted by PyrateLV:
Originally posted by Sentient Entropy:

The developers seem to flatly disagree with you there.

Yeah they do, and I dont understand why?
It doesnt make any sense not to have one. Whats their reasoning on this?
It would at least free up 4 Inventory slots which are sorely needed.

Yeah, they don't seem to think they are sorely needed. I suspect you're trying to pack too much gear for your adventures.
Darkling Sep 17, 2021 @ 2:11pm 
Originally posted by ladyeternity:
Originally posted by TIDNAB:
just played this with the wife she loves this game. and its like pulling teeth. i have gone from loving this game to hating it.. this is destroyed... think its time to look elsewhere for a new game ... gutted to be honest.. having to stop every 10 seconds for stamina is so stupid.

Aww sorry you're not enjoying the game :( Nothing is for sure in early access games. Content goes in, Content goes out, things get tweaked, things get nerfed/buffed. Just think of it as you are playing an "alpha build" of Valheim. What we have now will be very different more than likely than what we get when it goes 'Gold'.

But in the meantime:

1: Don't run constantly.
2: Eat food that helps with Stamina.
3: Try to keep the 'well rested' buff on. You can make tiny little camps here and there with a roof and a campfire (and workbench) which should give comfort 3 (10 minute buff).

Or if it is not tolerable you can always come back to the game later once things are more balanced.
rested buffs are great until it rains or you slide into a puddle lol. the stamina drain before HnH didn't need to be changed, they should've only changed what foods do instead.
Yakumo_2020 Sep 17, 2021 @ 2:13pm 
Originally posted by Mindmaster:
Originally posted by Weaver:

You don't though. You take whatever you need for what you are intending to do. No one is making you carry one of each food, 2 sets of armor, and one of each weapon type and ammo on you. If you choose to try to play with your entire home slapped on your back that is on you.

You're basically going to have to carry:

1) 3 varieties of food, possibly an extra food for 'stamina switch' so you move to bow or knife (stealth)
2) Whatever you manage to pick up along the way.
3) Armor/Weapons, etc.

By the time you're done you realistically have about 4-5 open slots tops. In that will be a random deer head, a bone piece, and some other random trophy, lol.

To me, the food mechanic is the lamest part of the game next to the pitifully small inventory. Minecraft had the same issue, they fixed it.. It's hard to have a builder game with a small inventory.
you forgot about the mats for workbench and a portal when your out exploring new areas. Thats another 4 slots, so with your described loadout a player's bags are now effectivly full.

Even just having the armor in dedicated slots would be big help.
Mharr Sep 17, 2021 @ 2:14pm 
Yeah, these events point pretty clearly towards different game modes being the good idea they generally are for sandbox games. The command line server especially could really use a bunch of admin commands and settings.

Those food stats wouldn't have been any kind of issue if players could easily scale down the monsters a little to match.
Last edited by Mharr; Sep 17, 2021 @ 2:16pm
EmperorC3 Sep 17, 2021 @ 2:18pm 
A Good Direction For Food
After running a spreadsheet, food on Hearth and Home launch lost on average ~25% of it's total stats. Late game food lost ~44%. Combined with later tier weapons requiring more stamina to use and enemies dealing more damage, you didn't have very good food options late game. A patch has mostly addressed this, but the system could be even better with some fine tuning.
I like the changes because there is far more potential
There could be 5 Food categories
As of the post H&H patch, eating 2 health and 1 stamina, you will have a good amount of health and workable amount of stamina and vice versa. Food also notably saw very little increase in total stats, with only 3 having an increase, the rest having no change or a decrease. This leaves room for two more categories:
Extreme Stamina:
Extreme Health:
These would offer a massive boost in their respective stat, while offering little to no benefit in the other. For example: 100 Stamina, 0 Health, 30m, 0hp/tick. Unlike Hearth and Home launch, these foods would need to have an increase or remain the same in total stats to remain competitive with other foods.
Currently a few foods feel like they don't have a place. These "new" categories could potentially give them one.
Parrying and Shields
I'm not sure if this was addressed in the post-launch patch, but parrying seems off. Parrying an attack of a same tier enemy(fulings with black metal, greylings/greydwarves with wooden shield) seems to block around 25-50% of the damage I would take. In return the enemy is inconsistently staggered and I can deal some extra damage. While this is fine early game, the damage taken is too much late game. Kiting or dodging seems to be far more viable, which leaves parry shields in an awkward spot. Especially considering most shields have movement penalties
I could be doing something wrong but I don't fully understand the changes to shields.
Future Changes
I feel like overall, the new systems add a lot more to the game. Numbers just need to be tuned appropriately and perhaps parrying needs to be looked at more.
I would love to see more armor that offers less defense but no movement penalties. It would give an incentive to go on the extreme end of stamina and would give more monsters purposeful drops.
For swamp tier, they could make ghosts and wraiths drop spectral rags which can be used to craft Ghastly hood, cloak, pants. It would have lower defense than iron, but no movement speed penalty and potentially a set bonus. For plains tier you could have lox fur armor that would have slightly lower stats than silver and could cost lox trophies(or tar) to craft/upgrade. These are just ideas that I think would fit the theme of the food system changes and leaving more choice in playstyles.
Yakumo_2020 Sep 17, 2021 @ 2:22pm 
Originally posted by Soviet Block:
The cart is your new best friend.
only in the medows. Do you really want to be pulling a cart in the Prairies?

Originally posted by Myrkana:
Originally posted by Mindmaster:
There is really no room for anything at all now, since you have to carry 2x at least of the food types, lol. Starting to think it's not a viking game and a game about grocery shopping, lol.
why woudl you carry more than 3 food? You just carry what you need for that trip. I have a dagger, shield, 3 armor, pick, 3 food, axe, hammer. Plenty of room for things
One set of food for health, the other for stamina. So when your out foraging you can swap to a HP set when you need to clear that burial chamber you just found. And lets not forget to mats to make a portal when you need to go back to basecamp to drop off the stuff you've gathered.

Not everyone plays the game with a foscus on fighting. With all the new ingredients and items added there is even more need for additional inventory slots. Even before this update my usual base loadout took up 60% of my inventory slots.

Don't make the mistake of juding the world only from your own experience.
NM9G Sep 17, 2021 @ 2:25pm 
I remember when Ark Survival Evolved came out and they had an update a week, which included balance, a new dinosaur, new items, etc and they did this for at least a year. It was pretty awesome for an early access game to pump out actual updates quickly.
That said, I also appreciate the update cycle of 7 Days to Die, which is a massive update once every 6-8 months.
Sure, Valhiem has been a bit slow, but definitely need to give it some time before we decide they are too slow or not. They did make enormous bank, so they should be/have expanded their dev studio pretty massively.
In my opinion, their first update to the game should have been more game changing than hearth & home. But it is their game, and they want to do it a certain way that is fine. Just as long as they make a good game, and bring more life into the game world of Valhiem.
Vi-El Sep 17, 2021 @ 2:32pm 
Originally posted by k3rr3k:
Originally posted by Mharr:
So there's a generalised rebellion against having to choose between combat stats and being able to actually move, in a game that already has a huge modding community.

Seems like there's significant danger of a split there, with mods to recover pre-h&h balance becoming the 'real' version for most and IG working at cross purposes to their players. Best ways to avoid this?
Modders are already adding 10x more content in 1/10th the time. We will be relying on modders for the full game experience rather than the devs at this point.
I will quickly debunk this one again

Modders use the games framework and add nothing new of actual value apart from build mods. Monstermash is a great example of this, using nothing but slightly modified (if at all) unity assets for models and then just using the same enemy framework that already exists in the game. It even uses the same animations. Werewolf attacks the same way any other mob does in the game, no unique animations, nothing. This doesnt add more, this adds the same enemy type with more health and damage. Thats not content, thats bloatware.

The most complex mod that exists is Valheim + and thats about it.

And no, I wont count overhauls as I dont count them for 7D2D either when it isnt done in the spirit of the game and adds things that the game never intended to add itself (like a magic system for instance).
Last edited by Vi-El; Sep 17, 2021 @ 2:33pm
JayleeVT Sep 17, 2021 @ 2:37pm 
Did hearth and home do something to stamina?
Ever since the update I feel like I'm just contantly running out of stamina even though I'm eating the same things I was before...?
yes they ♥♥♥♥♥♥♥ destroyed it and it was even worse yesterday they patched it this morning and it's still not great but not the worst
Mharr Sep 17, 2021 @ 2:40pm 
Most mods, sure, but Valheim already has a few things that are absolutely expansions on the existing mechanics. The modular raft mod, a drivable truck, Diablo style enchanted loot. It probably helps a lot that the game's built on a well understood third party engine.
Last edited by Mharr; Sep 17, 2021 @ 2:52pm
Vi-El Sep 17, 2021 @ 2:43pm 
Originally posted by Mharr:
Most mods, sure, but Valheim already has a few things that are absolutely expansions on the existing engine. The modular raft mod, a drivable truck, Diablo style enchanted loot. It probably helps a lot that the game's built on a well understood third party engine.
Modular Raft? Ok I give you that one

Drivable truck? In a medieval fantasy? No. Funny but no.

Diablo Style enchanted loot? 50/50. Some like it, I dont get why it exists. Its just busy work to make you feel like the grinding means something. Borderlands 2 has the same thing but made a parody of it by literally going over the top on purpose. You will NEVER keep your gun the same way as you will immediately throw away a worse weapon as soon as you get the same one with better stats.
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Date Posted: Sep 16, 2021 @ 11:15am
Posts: 2,143