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The H&H update added some mats and a terrain feature, Tar pits, in the Prarie biom. only worlds created after todays patch will have tar pits.
Aww sorry you're not enjoying the game :( Nothing is for sure in early access games. Content goes in, Content goes out, things get tweaked, things get nerfed/buffed. Just think of it as you are playing an "alpha build" of Valheim. What we have now will be very different more than likely than what we get when it goes 'Gold'.
But in the meantime:
1: Don't run constantly.
2: Eat food that helps with Stamina.
3: Try to keep the 'well rested' buff on. You can make tiny little camps here and there with a roof and a campfire (and workbench) which should give comfort 3 (10 minute buff).
Or if it is not tolerable you can always come back to the game later once things are more balanced.
Yeah, they don't seem to think they are sorely needed. I suspect you're trying to pack too much gear for your adventures.
Even just having the armor in dedicated slots would be big help.
Those food stats wouldn't have been any kind of issue if players could easily scale down the monsters a little to match.
I like the changes because there is far more potential
Extreme Stamina:
Extreme Health:
These would offer a massive boost in their respective stat, while offering little to no benefit in the other. For example: 100 Stamina, 0 Health, 30m, 0hp/tick. Unlike Hearth and Home launch, these foods would need to have an increase or remain the same in total stats to remain competitive with other foods.
Currently a few foods feel like they don't have a place. These "new" categories could potentially give them one.
I could be doing something wrong but I don't fully understand the changes to shields.
I would love to see more armor that offers less defense but no movement penalties. It would give an incentive to go on the extreme end of stamina and would give more monsters purposeful drops.
For swamp tier, they could make ghosts and wraiths drop spectral rags which can be used to craft Ghastly hood, cloak, pants. It would have lower defense than iron, but no movement speed penalty and potentially a set bonus. For plains tier you could have lox fur armor that would have slightly lower stats than silver and could cost lox trophies(or tar) to craft/upgrade. These are just ideas that I think would fit the theme of the food system changes and leaving more choice in playstyles.
One set of food for health, the other for stamina. So when your out foraging you can swap to a HP set when you need to clear that burial chamber you just found. And lets not forget to mats to make a portal when you need to go back to basecamp to drop off the stuff you've gathered.
Not everyone plays the game with a foscus on fighting. With all the new ingredients and items added there is even more need for additional inventory slots. Even before this update my usual base loadout took up 60% of my inventory slots.
Don't make the mistake of juding the world only from your own experience.
That said, I also appreciate the update cycle of 7 Days to Die, which is a massive update once every 6-8 months.
Sure, Valhiem has been a bit slow, but definitely need to give it some time before we decide they are too slow or not. They did make enormous bank, so they should be/have expanded their dev studio pretty massively.
In my opinion, their first update to the game should have been more game changing than hearth & home. But it is their game, and they want to do it a certain way that is fine. Just as long as they make a good game, and bring more life into the game world of Valhiem.
Modders use the games framework and add nothing new of actual value apart from build mods. Monstermash is a great example of this, using nothing but slightly modified (if at all) unity assets for models and then just using the same enemy framework that already exists in the game. It even uses the same animations. Werewolf attacks the same way any other mob does in the game, no unique animations, nothing. This doesnt add more, this adds the same enemy type with more health and damage. Thats not content, thats bloatware.
The most complex mod that exists is Valheim + and thats about it.
And no, I wont count overhauls as I dont count them for 7D2D either when it isnt done in the spirit of the game and adds things that the game never intended to add itself (like a magic system for instance).
Drivable truck? In a medieval fantasy? No. Funny but no.
Diablo Style enchanted loot? 50/50. Some like it, I dont get why it exists. Its just busy work to make you feel like the grinding means something. Borderlands 2 has the same thing but made a parody of it by literally going over the top on purpose. You will NEVER keep your gun the same way as you will immediately throw away a worse weapon as soon as you get the same one with better stats.