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回報翻譯問題
Gonna be a struggle waiting until after work to give this a try. So many QoL improvements.
So then the real question becomes, if it is so easy to work around teleporting ore is it worth keeping the restriction? What other restrictions need to be put in place to enforce it? The only way I see it being done is to not allow ores or metals on a character at log off. That's much trickier. What if someone Alt+F4? This complication can create a lot of bugs and other issues in preventing logging off's. The simplest solution is no more persistent inventories or persistent characters. For me, that's a deal breaker. I love taking my same viking into different friend's worlds and helping out and is one of the more unique things in this game. Ores/metals should be teleportable. At the very least processed metals should be. Those that want to sail the same straights 10 times to manually transport the ore can do so.
TLDR: It's really easy to teleport metals/ores currently and the only real solution is to turn off persistent characters. It's better to just make it go through portals. If manually transporting the ore is a point of pride you still can.
I see it as a fundamental problem with this aspect of game design; the restriction to portal is introduced to prolong the game length by forcing players to make long 2 way trips, however, the actual travelling aspect of the game is painfully tedious and slow. If it is possible to make the gameplay experience of travelling and hauling loot over long distances enjoyable and not tedious/boringly slow people would not even want to use portals in the first place.
In many other open world games fast travel is introduced as a mechanism to address exactly this problem of boring un-engaging travelling, the game designers in those games are aware of this fundamental issue.
It Valheim, feels like the wrong approach in general to incentivise travelling, by removing the far more convenient method that people are resorting to server hopping, ideally the solution would be to somehow make the travelling process rewarding in some way
If you need access to a source of ore that's far away from your base, it's not a big deal to make another smaller base near the ore and then build a teleporter to your main base.
log out and teleport it to a new world where you are at a chest,
log out and back to first world, go through teleporter,
log out and back to world with metal chest, take metal and log out and back into first world.
quite time consuming sure, but you just teleported metal
These two statements are the most sensible responses I've seen to this whole topic. Traveling is not engaging, Moving my forge and all upgrades along with my smelter, kiln, etc every time I need to find more is also not engaging. Farming mats to remake all those things over and over again is also not engaging. It's already super simple to transport ore so why leave the restriction in place. Disabling persistent inventory would cause a domino effect of other issues.
I like it, to think about it how to bring all ores and materials back to town. I understand the fact, if you play alone, that it can be a bit boring. i play it with my brother and we had a lot of fun with it and we do other stupid things to wasting time like, to build a big stupid high tower somewhere on an island... or build a veeeeery long street for our cart to bring stuff back...
Why must things always go fast and faster and more faster? Relax and play and enjoy the game... and don't forget, it is an early access. We don't know what happens by travelling in the future.
.....you have to love that mindset.
I like traveling while exploring. Trying to find the biom I'm looking for while fighting/being at the mercy of the wind is fun. The danger of being surrounded by plains is intense. I'm not really sure how to make sailing back and forth along the same route multiple times (it took us 4 trips to bring back our iron from the swamp we found, each trip about 20 minutes sailing total) fun. Especially with wildly changing winds screwing with your planned route half way through. Also the current system incentivizes completely clearing an area and loading up the ship to the max to transfer in as little trips as possible. Distractions won't change how interesting that is.
Maybe if they made the ship sailing as interesting as in Sea of Thieves but that is kind of the base of that whole game.
Only reason I was okay doing this once was to move my entire base across over 6000 units of space and didn't really feel like spending the 4 hours transporting it in multiple trips on my smaller boat at the time.