Valheim
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W+M1 2021 年 2 月 16 日 上午 8:55
Why can't we teleport ore/metal?
And is it temporary?
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目前顯示第 61-75 則留言,共 96
MrBrewed 2021 年 2 月 16 日 下午 12:23 
引用自 Robmo
I can understand the want for ore transportation but I'll be sad if they remove it. Toggle is a good half way point however i think if you toggle ore transport on, no achievements.

I can't tell other players how to play the game but the ore transportation limit gives the game a consistent core loop. The adventures me and my friends went on to find ore and bring it back have been lit.
there will always be ways around everything... Just saying, theres mods that disable 'no achievements' from mods. Lol.
Zarkov 2021 年 2 月 16 日 下午 12:29 
引用自 Uvirith
引用自 Zarkov
Some mods have already started to appear for the game. The ore / ingot teleport limitation is one of the first things I will mod out when it becomes possible. That and make the boars drop 2 - 3 leather scraps.

This game really has a lot going for it, but If it's one thing I dislike about game design it's difficulty and tedium that feels artificial.
Question about that. Do you get banned from playing with other people when using mods? Because I dont want to run into a modder when playing online.
Good question, I don't know. I assume it's the host / server game files that has to be altered for mods to work. Then if you play on a modded server it's the same for everyone, but that's only speculation at this point.
jgraham0331 2021 年 2 月 16 日 下午 12:33 
引用自 MrBrewed
引用自 FadeXF

It's HERE MY DUDE!!

https://www.nexusmods.com/valheim/mods/4

It's amazing!! Downloaded and waiting for a break here to play around with all the changes I can make!

Weeeeeee!!!!!!
oh hell yea, ty!!!

Gonna be a struggle waiting until after work to give this a try. So many QoL improvements.
Marauder of Opportunity 2021 年 2 月 16 日 下午 1:56 
So here's my thoughts on this. You can teleport ores and metals. It's just a pain and uses another system the game has. Persistent characters. As mentioned above you can create a transfer world that is just a hut with chests. Load yourself up on ore at location one, log out and log into the transfer world, drop ores in chest and log back into main world. Then go through the portal back to main base, and repeat. Log into transfer world, pick up ores and log into main world. BOOM! Teleported metals. Not hard just takes a little longer.

So then the real question becomes, if it is so easy to work around teleporting ore is it worth keeping the restriction? What other restrictions need to be put in place to enforce it? The only way I see it being done is to not allow ores or metals on a character at log off. That's much trickier. What if someone Alt+F4? This complication can create a lot of bugs and other issues in preventing logging off's. The simplest solution is no more persistent inventories or persistent characters. For me, that's a deal breaker. I love taking my same viking into different friend's worlds and helping out and is one of the more unique things in this game. Ores/metals should be teleportable. At the very least processed metals should be. Those that want to sail the same straights 10 times to manually transport the ore can do so.

TLDR: It's really easy to teleport metals/ores currently and the only real solution is to turn off persistent characters. It's better to just make it go through portals. If manually transporting the ore is a point of pride you still can.
Bardiche 2021 年 2 月 16 日 下午 2:09 
So here's my thoughts on this. You can teleport ores and metals. It's just a pain and uses another system the game has. Persistent characters. As mentioned above you can create a transfer world that is just a hut with chests. Load yourself up on ore at location one, log out and log into the transfer world, drop ores in chest and log back into main world. Then go through the portal back to main base, and repeat. Log into transfer world, pick up ores and log into main world. BOOM! Teleported metals. Not hard just takes a little longer.

So then the real question becomes, if it is so easy to work around teleporting ore is it worth keeping the restriction? What other restrictions need to be put in place to enforce it? The only way I see it being done is to not allow ores or metals on a character at log off. That's much trickier. What if someone Alt+F4? This complication can create a lot of bugs and other issues in preventing logging off's. The simplest solution is no more persistent inventories or persistent characters. For me, that's a deal breaker. I love taking my same viking into different friend's worlds and helping out and is one of the more unique things in this game. Ores/metals should be teleportable. At the very least processed metals should be. Those that want to sail the same straights 10 times to manually transport the ore can do so.

TLDR: It's really easy to teleport metals/ores currently and the only real solution is to turn off persistent characters. It's better to just make it go through portals. If manually transporting the ore is a point of pride you still can.

I see it as a fundamental problem with this aspect of game design; the restriction to portal is introduced to prolong the game length by forcing players to make long 2 way trips, however, the actual travelling aspect of the game is painfully tedious and slow. If it is possible to make the gameplay experience of travelling and hauling loot over long distances enjoyable and not tedious/boringly slow people would not even want to use portals in the first place.

In many other open world games fast travel is introduced as a mechanism to address exactly this problem of boring un-engaging travelling, the game designers in those games are aware of this fundamental issue.

It Valheim, feels like the wrong approach in general to incentivise travelling, by removing the far more convenient method that people are resorting to server hopping, ideally the solution would be to somehow make the travelling process rewarding in some way
DaddyDanLongLegs 2021 年 2 月 16 日 下午 2:15 
I actually don't mind this mechanic and it's not really that big of a problem to just build multiple bases. The purpose is to prevent people from just mining out entire veins of ore and then teleporting it all back to the base, then teleporting back out, basically making it so you have to transport ore to your base rather than just hopping from the deposit to your base then back out.

If you need access to a source of ore that's far away from your base, it's not a big deal to make another smaller base near the ore and then build a teleporter to your main base.
R 2021 年 2 月 16 日 下午 2:19 
put metal in inventory,
log out and teleport it to a new world where you are at a chest,
log out and back to first world, go through teleporter,
log out and back to world with metal chest, take metal and log out and back into first world.

quite time consuming sure, but you just teleported metal
jgraham0331 2021 年 2 月 16 日 下午 2:24 
引用自 Bardiche
So here's my thoughts on this. You can teleport ores and metals. It's just a pain and uses another system the game has. Persistent characters. As mentioned above you can create a transfer world that is just a hut with chests. Load yourself up on ore at location one, log out and log into the transfer world, drop ores in chest and log back into main world. Then go through the portal back to main base, and repeat. Log into transfer world, pick up ores and log into main world. BOOM! Teleported metals. Not hard just takes a little longer.

So then the real question becomes, if it is so easy to work around teleporting ore is it worth keeping the restriction? What other restrictions need to be put in place to enforce it? The only way I see it being done is to not allow ores or metals on a character at log off. That's much trickier. What if someone Alt+F4? This complication can create a lot of bugs and other issues in preventing logging off's. The simplest solution is no more persistent inventories or persistent characters. For me, that's a deal breaker. I love taking my same viking into different friend's worlds and helping out and is one of the more unique things in this game. Ores/metals should be teleportable. At the very least processed metals should be. Those that want to sail the same straights 10 times to manually transport the ore can do so.

TLDR: It's really easy to teleport metals/ores currently and the only real solution is to turn off persistent characters. It's better to just make it go through portals. If manually transporting the ore is a point of pride you still can.

I see it as a fundamental problem with this aspect of game design; the restriction to portal is introduced to prolong the game length by forcing players to make long 2 way trips, however, the actual travelling aspect of the game is painfully tedious and slow. If it is possible to make the gameplay experience of travelling and hauling loot over long distances enjoyable and not tedious/boringly slow people would not even want to use portals in the first place.

In many other open world games fast travel is introduced as a mechanism to address exactly this problem of boring un-engaging travelling, the game designers in those games are aware of this fundamental issue.

It Valheim, feels like the wrong approach in general to incentivise travelling, by removing the far more convenient method that people are resorting to server hopping, ideally the solution would be to somehow make the travelling process rewarding in some way

These two statements are the most sensible responses I've seen to this whole topic. Traveling is not engaging, Moving my forge and all upgrades along with my smelter, kiln, etc every time I need to find more is also not engaging. Farming mats to remake all those things over and over again is also not engaging. It's already super simple to transport ore so why leave the restriction in place. Disabling persistent inventory would cause a domino effect of other issues.
ColeCash 2021 年 2 月 16 日 下午 2:25 
You can prevent server-hopping with an easy solution for ores and metals. If you craft an item, you can see, who has crafted it. And im sure the devs can set an information to an item like ore, in which world was it found. If you are in another world, you should can't use this material or have it unless you are in your homeworld. in your inventory, instead it is in a box where your char leaves the world. Server hopping problem solved.

I like it, to think about it how to bring all ores and materials back to town. I understand the fact, if you play alone, that it can be a bit boring. i play it with my brother and we had a lot of fun with it and we do other stupid things to wasting time like, to build a big stupid high tower somewhere on an island... or build a veeeeery long street for our cart to bring stuff back...
Why must things always go fast and faster and more faster? Relax and play and enjoy the game... and don't forget, it is an early access. We don't know what happens by travelling in the future.
最後修改者:ColeCash; 2021 年 2 月 16 日 下午 2:27
WR3ND 2021 年 2 月 16 日 下午 2:26 
引用自 R
put metal in inventory,
log out and teleport it to a new world where you are at a chest,
log out and back to first world, go through teleporter,
log out and back to world with metal chest, take metal and log out and back into first world.

quite time consuming sure, but you just teleported metal
I approve of this message. Might as well cheat if you want ease of meta over game-play. Your choice if you want to cheat or not, but that doesn't mean the game should be designed to be played that way.
cAipi_rInHa 2021 年 2 月 16 日 下午 2:28 
I want everything and I want it now! fix game pls now.
.....you have to love that mindset.
Archon 2021 年 2 月 16 日 下午 3:12 
These threads where people argue this back and forth is pointless and both sides can be defeated by the fact you can just login another server and "teleport" any ore you mine right into another base on another map/server lol.
ÆRGØ 2021 年 2 月 16 日 下午 3:19 
We just dig up as much ores as we find in one place and store it in chests. Using a portal we store our gear at our base and load up on ores with the belt equipped (450 carrying capacity). Then we just rush to our base naked. Never had a problem using this method.
Marauder of Opportunity 2021 年 2 月 16 日 下午 3:27 
引用自 valheim_viking
引用自 Bardiche

I see it as a fundamental problem with this aspect of game design; the restriction to portal is introduced to prolong the game length by forcing players to make long 2 way trips, however, the actual travelling aspect of the game is painfully tedious and slow. If it is possible to make the gameplay experience of travelling and hauling loot over long distances enjoyable and not tedious/boringly slow people would not even want to use portals in the first place.

In many other open world games fast travel is introduced as a mechanism to address exactly this problem of boring un-engaging travelling, the game designers in those games are aware of this fundamental issue.

It Valheim, feels like the wrong approach in general to incentivise travelling, by removing the far more convenient method that people are resorting to server hopping, ideally the solution would be to somehow make the travelling process rewarding in some way

These two statements are the most sensible responses I've seen to this whole topic. Traveling is not engaging, Moving my forge and all upgrades along with my smelter, kiln, etc every time I need to find more is also not engaging. Farming mats to remake all those things over and over again is also not engaging. It's already super simple to transport ore so why leave the restriction in place. Disabling persistent inventory would cause a domino effect of other issues.

I like traveling while exploring. Trying to find the biom I'm looking for while fighting/being at the mercy of the wind is fun. The danger of being surrounded by plains is intense. I'm not really sure how to make sailing back and forth along the same route multiple times (it took us 4 trips to bring back our iron from the swamp we found, each trip about 20 minutes sailing total) fun. Especially with wildly changing winds screwing with your planned route half way through. Also the current system incentivizes completely clearing an area and loading up the ship to the max to transfer in as little trips as possible. Distractions won't change how interesting that is.

Maybe if they made the ship sailing as interesting as in Sea of Thieves but that is kind of the base of that whole game.
Dominatus 2021 年 2 月 16 日 下午 3:32 
If it bothers you like it did me just create another map, call it mule log out with ore/metal. log into mule. drop on ground. log back to your map. go through portal. log in/out. grab ore and return it to where you wanted it.

Only reason I was okay doing this once was to move my entire base across over 6000 units of space and didn't really feel like spending the 4 hours transporting it in multiple trips on my smaller boat at the time.
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張貼日期: 2021 年 2 月 16 日 上午 8:55
回覆: 96