Valheim
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identity 2021년 2월 15일 오후 2시 37분
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Gets progressively more boring the longer you play
Sad fact of this game is that when you get farther, the game becomes less fun, especially when you die and now have to go retrieve your stuff and everything around you insta-kills you, which is especially bad in the Plains and Deathsquitos. Island hopping is a cool novelty until you pretty much have to do it all the time late game as you advance which makes building anything long-term redundant. There is no real point to it all except to get to the next tier, and then you do everything all over again, rinse and repeat until you finish it and... then what? The game is pretty much lacking any type of multiplayer, so compared to Conan Exiles, its a loss. The content and sense of progression, boss kills, new items, etc, is nothing compared to Terraria, so it lacks there too. Maybe in the longterm this game will be something, and it's early access, so I'm not going to fault it that much, but it has a long way to go to even get close to those games, and the hype it receives is really undeserved imo.

**A little more of an elaborate explanation I posted later in the thread;

I don't have a problem with the content, or lack of content, that the game has, and have already stated in the OP that I accept that it is a work in progress and will not fault it for that. My problems, more or less, come down to how that content is implemented, the gameplay and progression, overall sense of scale and, ultimately, how it will affect longterm play.

As it relates to Conan Exiles, there is a sense of community there, interaction with other players (outside of your friends), not for just the PvP content, but how you can immerse yourself in the world with other players. This game doesn't have that, as there's no real reason to play on public servers since progression is long, and the power gap is far too wide for drop-in players, especially if they are new. You can mitigate this by helping them out and giving them stuff, but that comes with other problems, such as lack of experience with the game, skill levels, and general know-how of the game and its mechanics, which may be a slow process.

As it relates to Terraria, bosses are much more interesting, varied and rewarding. In Valheim, they are just a stepping stone to the next tier, and somewhat "story" related, while in Terraria, they are an additional level of progression by also dropping various items. I mean, overall, the big difference between the two is itemization. Perhaps Valheim is not really a fair comparison, but I've seen it thrown around so it was worth mentioning. I would absolutely recommend someone play Terraria over Valheim.

Rust is more of a PvP oriented game, and not really a fair comparison either. The length of progression in Valheim might be more easily relatable to The Forest, but I didn't get that far in that game to really know much about it, only that it seemed to me more like a huge tree chopping grind. Never got in to Ark, either, but I heard that was quite a bit of a grind as well, with many servers being traps for new players to eventually lose all of their junk to more established clans. Played it once or twice with a few friends, but it never drew me in like Conan Exiles did.

All in all, the mechanics of the game will need to be heavily tweaked, because there is a lot of unnecessary annoyances present here that will do more to frustrate potential players, notably with grind, than draw them in... unless, of course, you're a big fan of these types of games and can get past that, but I see the number of players dropping off over the coming weeks, and see the surge of interest as nothing more than another flavor of the month social media pump and dump, mostly undeserved, imo, and probably with some sort of ulterior motive (tinfoil hat), but it is what it is and doesn't impress me as much as it appears to impress other people.

**Another little snip from the thread;

So, I've yet to really elaborate on my problems with the game, mostly because putting it into words is time consuming, but here it is;

The combat is laughably simple, I'm surprised anyone thinks its even remotely good. Just about all NPC's have the same attack pattern. There is a dodge, but it's actually not necessary, since you have just enough time to walk out of range of every mob trying to hit you (even trolls) and move back in for a counter attack (except for trolls, since bows are so much better as a counter), and walk-dodging is preferable in the long term since stamina loss/regen is so punishing considering how often it rains, which when stacked with cold is just ugh.

The grind for ore isn't necessarily that bad, but it's the fact that you have to do it multiple times because each piece of gear can or needs to be upgraded 3-4 times. I couldn't imagine playing with a bunch of people, because once you strip the entire landscape of copper, for example, the boat rides to get more and bring it back would just be irritating to me. Maybe some people see that as a longterm accomplishment, which is fine and dandy until you: kill the boss, move to the next biome, start the grind for your new gear all over again.

Mentioned in the OP, the extreme power gap based on your default state, how quickly everything overpowers you and your total reliance on your gear + food buffs makes dying in any of the late game areas especially frustrating, and potentially dangerous. So you die on top of a mountain... well, now you're harassed by the drakes, wolves, etc, which hit extremely hard, in addition to the cold damage, I can easily see people losing their stuff as early as this (and in fact do, considering some threads that pop up here), and it gets worse when you reach the Plains and have to deal with guided missiles in the form of Deathsquitos, which aren't all that hard to kill, but they fly and they're fast, and, of course, without anything to power you up, its instant death.

Building is actually the most fun aspect of the game, and let me preface this by saying I am not a graphics snob in the slightest, but... it's all pretty drab and ugly looking, especially the stone. There isn't a whole lot to complain about here, but they definitely need to expand the building blocks; corner tiles, for one, and stone needs more than just walls. If anything, this is the one major thing the game can really stand out about. I can forgive most of its problems if I'm given a huge assortment of tools to build with. It'll increase longevity in at least one way.

As for the grind, well, it can be hit or miss. Sometimes I don't mind it, other times it's egregious (upgrading gear). One article tried to tell me there were no "chores" in this game... like, really? Come on... You gotta farm for literally everything, and that in and of itself is a chore, but also you gotta fill your torches, your campfires, you gotta hunt and cook your food, mine and smelt your ore, all of which takes time and feels more like a job than something to have fun with (the early new-game-smell is more entertaining when it comes to this). Once this process gets tweaked and more streamlined, it'll be the least of the games problems, but to say this game isn't grindy as hell is just plain wrong.

Exploration is where the game is really at fault, too. It's fun and interesting until it no longer isn't and you've seen everything the game has to offer you. That burned down house/village? Yeah, seen it before. That troll cave? Exact same layout every time. That Crypt? At least its randomly generated, but otherwise just a hallway romp. There needs to be way more to look at, especially with sailing. You have the big sea creature to farm off of, but that's the only "special" encounter I've seen out there, other than the serpent which is cool the first time and then just annoying after that. Where are the isolated islands with cool, unique treasures? I can see this being something that's expanded on a lot in the future too, so I'll just leave it at that.

Finally, the itemization. I don't think any game has done this as well as Terraria. It's just fun to explore and find cool items. Perhaps this game should go this route, too. They don't have to be randomly generated, but a healthy list of cool things to find and use that buff various aspects of the game would add some needed long term gameplay. There should be hundreds of things to find; weapons, armor, vanity gear, unique tools, some interesting flora to grow, different building blocks, the list could go on and on. If there's going to be a grind, make the grind more interesting by rewarding persistence and willingness to get out there and find things.

And maybe just an addendum; the bosses. Hopefully we'll get more of these, and hopefully they include some cool unique drops as noted above as well. If I want to kill a boss multiple times, I should be rewarded with a drop list of cool things to try and get. Outside of the more irritating aspects of this game, it's just about where all of the "difficulty" comes from.

I think two cool things that should be considered as well are;

A very large and interconnected "underworld", which could be used as a means to avoid sailing and get to other islands, and also act as it's own biome, or maybe multiple biomes... I'll steal some ideas from Terraria and say a glowing mushroom biome would be pretty neat, a volcanic one, and then maybe an extremely dark biome that would require slow movement and a healthy amount of wall torches to map.

And then maybe a future boss could drop an item that lets you breathe underwater for long periods of time, then you could use the wishbone to locate sunken cities that can be another biome as well.
identity 님이 마지막으로 수정; 2021년 2월 19일 오후 12시 47분
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identity 2021년 2월 16일 오전 2시 57분 
mahashma님이 먼저 게시:
id님이 먼저 게시:
Oh, so you went from being rational and wanting to have a discussion to "waaaah OP doesn't like my game". Honestly tired of caring, so feel free to leave and do something more constructive with your time.

You're the one comparing games with literal years of development against an indie title 2 weeks old. Weird flex but you do you I guess. If the game were released and that sort of multiplayer (or other) functionality hadn't eventuated then I would perhaps find that sort of criticism to hold more merit, but given how early a stage it is at I find it a somewhat unfair comparison.
Unfortunately for you, I don't feel like spoonfeeding you what you still don't seem to understand. Think what you want and move on. I'm going to bed.
Naewyng 2021년 2월 16일 오전 3시 04분 
Kage님이 먼저 게시:
I got up to the 2nd boss area, have just been taking my time building and stuff. Found out exploring is utterly pointless, its just empty terrain with random chests with mostly useless items in it that I already have 100s of and copy paste dungeons/ tombs. The invasions are getting seriously tedious, sitting there mining copper or w.e and 50 greydwarves and trolls start attacking.. ugh. Now I gotta hall 10 copper back 200 miles to my main base because that's all I can carry. Yay I can craft a singular bronze nail! But that's after it takes 5 minutes to smelt each ore. Guess in the meantime I'll cook and make some jam.. cool I can make a whopping 1 with my berries, gotta go collect 1000 more , also need 20000 fine wood while i'm at it, and re light my hundreds of torches with resin a bazillion times individually. I really liked this game but ♥♥♥♥♥♥♥ its a job. The further I progress the more tedious it gets. Maybe its just not for me but I cant see how any solo player finds it fun after 20-30 hours of basically work. I think they should increase carry weight a bit and increase inventory size, either by upgrades or items I don't know. Unlocking the boat and cart really doesn't fix anything its just making it slightly less tedious, especially with the cart needing perfect travel conditions and it being physics based. Honestly not worth the time and effort to cart anything unless you happen to find a ♥♥♥♥ ton of mines near each other.
The procedural generation in this game is actually quite good. The woods look realistic enough and there's enough variety to keep you excited (some of you xD).
It's much better done than in NMS, where you can literally see copy-pasted segments...
Not as well as in The Forest, then again that game has a handcrafted map.

While I do agree there needs to be more stuff to do, and better things to find in forests, I also understand that there's more content to be added.
One thing we'd really need is more caves, and I'm not talking about scene-change caves like troll caves, but actual caves in the Earth without a loading screen.

Also I agree with the inventory management. It's garbage, and some of the worst I've seen so far xD, but again, it's early access and possibly going to change.
I'd like to see a proper equip screen in addition to the inventory, and move your equipped items out of the inventory (like minecraft, or any other game with a competent inventory system).
Kashra Fall 2021년 2월 16일 오전 3시 27분 
id님이 먼저 게시:
Tyrael님이 먼저 게시:
the game came out two weeks ago.. two million sales means 40 million dollars. The game has been out for two weeks. Im pretty sure the development will be funded and here will be plenty more content.

Sure, but that's no excuse to not talk about its problems and things that could be better. I really don't get why people jump in here and cry about dissenting opinion, or argue asinine points like a discussion could never be relevant. It wouldn't be the first time either should a game never quite live up to the reputation others have given it. We will see.

See here's the thing, you're complaining about an EA title's first release, which is bustling with content and very few bugs. This is miles ahead of most EA games for higher price tags. If we were to compare 7 days to die's first release, vs valheim's first release, it is night and day. Minecraft's first release (Which was basically a 5 dollar EA title.) is also much less robust in the content department. Time to bake, it got better.

Your entire argument relies on the comparison to other current games and that just isn't fair. Taking conan exiles into example, is the best misuse of information I've ever seen. I was there at conan's launch, I did the horrible grind and horrendous combat that game had and the ultimate goal? To summon a god for 1 minute for 1 weeks of work. That was it, there was nothing else to do.

More bosses, better combat, more exploration, more building items, mounts, growing pets etc, that all came later. At launch, it was a glorified bare bones and question for the future game. Valeheim released with a lot of its content there and for a good price tag and if it bores you? Perhaps it isn't your cup of tea? I like the combat system, it is rewarding to deflect multiple enemies at once and try and kill them during the reel. The building system is so user friendly that it isn't funny and the world, albeit graphically took some getting used to, is just gorgeous.

Perhaps you shouldn't go into an EA game expecting much more than a few hours until the game is done though. The world is progressive, you can see that they are working on it and more will of course be added on, but if it doesn't suit you for now? Just leave and come back later. Personally, I think they deserve all the praise they are getting and the sales too. They have a gem here, just needs some polish.
Kashra Fall 님이 마지막으로 수정; 2021년 2월 16일 오전 3시 29분
ChiefE 2021년 2월 16일 오전 3시 35분 
Only gets better for me after getting some end game gear.
leichenteil 2021년 2월 16일 오전 5시 50분 
Kashra Fall님이 먼저 게시:
See here's the thing, you're complaining about an EA title's first release, which is bustling with content and very few bugs. This is miles ahead of most EA games for higher price tags.

There isn't all that much content, and more importantly, a working gameplay loop.
Valheim is actually in my top 3 for disappointing ea releases.
Number 1 was DayZ standalone which was crap for almost a decade.
Number 2 is Rust which faced the exact same issues as Valheim does at release (too easy, lack of survival elements/ content/ core mechanics) and ended up as a pvp only game.

Every other ea game I bought at/around release was way better at its time because the core gameplay was already working and fun.
Getting more stuff on top with each update felt great because you already had a game that made sense and did get more content for it.
Valheim so far is a extremly linear game despite its open world and doesn't have anything going but grind and beat the last boss.
Replay value is basically 0 and even as a one timer it is hard to keep the motivation up and do the grind.
Cylixx 2021년 2월 16일 오전 5시 56분 
leichenteil님이 먼저 게시:
Kashra Fall님이 먼저 게시:
See here's the thing, you're complaining about an EA title's first release, which is bustling with content and very few bugs. This is miles ahead of most EA games for higher price tags.

There isn't all that much content, and more importantly, a working gameplay loop.
Valheim is actually in my top 3 for disappointing ea releases.
Number 1 was DayZ standalone which was crap for almost a decade.
Number 2 is Rust which faced the exact same issues as Valheim does at release (too easy, lack of survival elements/ content/ core mechanics) and ended up as a pvp only game.

Every other ea game I bought at/around release was way better at its time because the core gameplay was already working and fun.
Getting more stuff on top with each update felt great because you already had a game that made sense and did get more content for it.
Valheim so far is a extremly linear game despite its open world and doesn't have anything going but grind and beat the last boss.
Replay value is basically 0 and even as a one timer it is hard to keep the motivation up and do the grind.

stopped reading at 'no working gamplay loop'

Like man, do you just say words that you think sound good? Or do you actually think about what they mean beforehand.
I don't wanna be a dink, but literally every game ever gets more boring the more you play it by the mere fact that from the moment you start everything will become progressively more familiar and therefore repetitive? No game is meant to be played forever, calm yer tits
leichenteil 2021년 2월 16일 오전 6시 00분 
Cylixx님이 먼저 게시:
stopped reading at 'no working gamplay loop'

Like man, do you just say words that you think sound good? Or do you actually think about what they mean beforehand.

Stopped reading at "stopped reading".
Tachyon 2021년 2월 16일 오전 6시 00분 
ALL games get boring if they're played long enough. :)
Naewyng 2021년 2월 16일 오전 6시 11분 
leichenteil님이 먼저 게시:
Kashra Fall님이 먼저 게시:
See here's the thing, you're complaining about an EA title's first release, which is bustling with content and very few bugs. This is miles ahead of most EA games for higher price tags.

There isn't all that much content, and more importantly, a working gameplay loop.
Valheim is actually in my top 3 for disappointing ea releases.
Number 1 was DayZ standalone which was crap for almost a decade.
Number 2 is Rust which faced the exact same issues as Valheim does at release (too easy, lack of survival elements/ content/ core mechanics) and ended up as a pvp only game.

Every other ea game I bought at/around release was way better at its time because the core gameplay was already working and fun.
Getting more stuff on top with each update felt great because you already had a game that made sense and did get more content for it.
Valheim so far is a extremly linear game despite its open world and doesn't have anything going but grind and beat the last boss.
Replay value is basically 0 and even as a one timer it is hard to keep the motivation up and do the grind.

This is one of the most objectively wrong posts on this thread xD
This goes way beyond just "opinion" at this point.
leichenteil 2021년 2월 16일 오전 6시 23분 
Naewyng님이 먼저 게시:
This is one of the most objectively wrong posts on this thread xD
This goes way beyond just "opinion" at this point.

No, you are wrong.
Discussing without reasoning is so fun.
Would totally do that again.
J4MESOX4D 2021년 2월 16일 오전 6시 46분 
First 25 hours were incredible for me - great sense of exploration and progressing the crafting aspect. Did the first boss, built a couple of nice houses and then unlocked some new materials. Fantastic stuff and very relaxing. However, I'm now feeling the grind and it's clear as a single player, I will have to dedicate an incredible amount of time managing and moving resources around the map whilst going far afield to find crucial new stuff and building temporary bases. The location of the Elder is so far away and Biomes are beginning to feel very repetitive.

I used to love just strolling around the map, collecting as much as I could and killing what monsters were there but sometimes I now just sprint past them if I'm on a huge trek. Enemies are feeling like they are getting in the way and I'm not finding the gameplay as relaxed as it was a few days ago. This game is definitely aimed more for co-op but despite it being perfectly viable solo, it does turn into a bit of a slog made worse by the repetitive nature. I probably played a bit too much since I got it which is fuelling personal burnout too.
DredSilent 2021년 2월 16일 오전 6시 50분 
Summary: Huge world, literally no reason to sail and explore it. You can beat the game by visiting only a handful of islands (gated by RNG if you find crypts or not in the swamp biome and where your merchant is located)... That's it. That's Valheim.

Oh Cool a cart.... you'll never use it.

Oh Cool taming.... theres really no need or point of taming currently, its a waste of time and resources, easier to just kill the static respawns of animals once you find them at a location.

Oh Cool dungeons... tediously repeating, with little to no variety, and only present in 2 of the 5 current biomes.

Oh Cool events... Fun the first few times, tedious and annoying after as they pose no real challenge, threat, or reward.
DredSilent 님이 마지막으로 수정; 2021년 2월 16일 오전 6시 53분
bumbaclad 2021년 2월 16일 오전 7시 28분 
The game is great but does really need to fill in the tiers. Just got iron and feel like I'm just heading straight for silver without anything else to do. Need more creatures, items and dungeons to extend the tiers and/or between the tiers.
c0nan666 2021년 2월 16일 오전 8시 24분 
go back to fortnight kid
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