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번역 관련 문제 보고
It's much better done than in NMS, where you can literally see copy-pasted segments...
Not as well as in The Forest, then again that game has a handcrafted map.
While I do agree there needs to be more stuff to do, and better things to find in forests, I also understand that there's more content to be added.
One thing we'd really need is more caves, and I'm not talking about scene-change caves like troll caves, but actual caves in the Earth without a loading screen.
Also I agree with the inventory management. It's garbage, and some of the worst I've seen so far xD, but again, it's early access and possibly going to change.
I'd like to see a proper equip screen in addition to the inventory, and move your equipped items out of the inventory (like minecraft, or any other game with a competent inventory system).
See here's the thing, you're complaining about an EA title's first release, which is bustling with content and very few bugs. This is miles ahead of most EA games for higher price tags. If we were to compare 7 days to die's first release, vs valheim's first release, it is night and day. Minecraft's first release (Which was basically a 5 dollar EA title.) is also much less robust in the content department. Time to bake, it got better.
Your entire argument relies on the comparison to other current games and that just isn't fair. Taking conan exiles into example, is the best misuse of information I've ever seen. I was there at conan's launch, I did the horrible grind and horrendous combat that game had and the ultimate goal? To summon a god for 1 minute for 1 weeks of work. That was it, there was nothing else to do.
More bosses, better combat, more exploration, more building items, mounts, growing pets etc, that all came later. At launch, it was a glorified bare bones and question for the future game. Valeheim released with a lot of its content there and for a good price tag and if it bores you? Perhaps it isn't your cup of tea? I like the combat system, it is rewarding to deflect multiple enemies at once and try and kill them during the reel. The building system is so user friendly that it isn't funny and the world, albeit graphically took some getting used to, is just gorgeous.
Perhaps you shouldn't go into an EA game expecting much more than a few hours until the game is done though. The world is progressive, you can see that they are working on it and more will of course be added on, but if it doesn't suit you for now? Just leave and come back later. Personally, I think they deserve all the praise they are getting and the sales too. They have a gem here, just needs some polish.
There isn't all that much content, and more importantly, a working gameplay loop.
Valheim is actually in my top 3 for disappointing ea releases.
Number 1 was DayZ standalone which was crap for almost a decade.
Number 2 is Rust which faced the exact same issues as Valheim does at release (too easy, lack of survival elements/ content/ core mechanics) and ended up as a pvp only game.
Every other ea game I bought at/around release was way better at its time because the core gameplay was already working and fun.
Getting more stuff on top with each update felt great because you already had a game that made sense and did get more content for it.
Valheim so far is a extremly linear game despite its open world and doesn't have anything going but grind and beat the last boss.
Replay value is basically 0 and even as a one timer it is hard to keep the motivation up and do the grind.
stopped reading at 'no working gamplay loop'
Like man, do you just say words that you think sound good? Or do you actually think about what they mean beforehand.
Stopped reading at "stopped reading".
This is one of the most objectively wrong posts on this thread xD
This goes way beyond just "opinion" at this point.
No, you are wrong.
Discussing without reasoning is so fun.
Would totally do that again.
I used to love just strolling around the map, collecting as much as I could and killing what monsters were there but sometimes I now just sprint past them if I'm on a huge trek. Enemies are feeling like they are getting in the way and I'm not finding the gameplay as relaxed as it was a few days ago. This game is definitely aimed more for co-op but despite it being perfectly viable solo, it does turn into a bit of a slog made worse by the repetitive nature. I probably played a bit too much since I got it which is fuelling personal burnout too.
Oh Cool a cart.... you'll never use it.
Oh Cool taming.... theres really no need or point of taming currently, its a waste of time and resources, easier to just kill the static respawns of animals once you find them at a location.
Oh Cool dungeons... tediously repeating, with little to no variety, and only present in 2 of the 5 current biomes.
Oh Cool events... Fun the first few times, tedious and annoying after as they pose no real challenge, threat, or reward.