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Hopefully for Valheim they add the content as you say. Im tired of hearing "this games got alot of potential!". I just want a freakin game thats had it's potential realized.
-Cooking
-Cultivating
-Taming
Once the honeymoon exploration phase is over... the vast majority will be bored of this game too.
Is that a joke? What part of EA don't you understand, exactly?
Its potential will be realised at v1.0 - sounds like you should wait for that rather than complaining about unfinished EA games not fulfilling their potential.
Taming would probably be fine if the tamed animal AI wasn't so wacky, but I frankly see no point in taming anything, since spawns are plentiful in all biomes.
Cooking is pretty fleshed out, really. Unless you are expecting Master Chef Simulator 2021, there's nothing to complain about.
As for OP, it frankly sounds like a mad cuz bad post. Nothing instakills you unless you are drastically undergeared for an area, low on health, bad at blocking and dodging, or all of the above. Progression has exactly the same philosophy as every other sandbox survival game out there, including Conan Grindxiles, and the game has multiplayer, despite OP's provably false claim to the contrary.
As for lacking multiplayer, which likely means you want to kill and grief others, that's just too bad & too sad. I'm sure some of you will be back when more is added to the game and then will quit again because "I'm bored! I want more!"
I wonder how many will quit and come back time after time because they just had no patience. Bless their sweet hearts.
Cooking, cultivating, fishing, taming. No skills tied to this... in a game that makes you level up swimming, sprinting, and jumping...really? Seems like a gap to me. The cultivating system is pretty boring... there is no maintaining it... its just plant.... get 2 or 3x yield every time after you come back. Its not weather dependent... could ruin the crops... its not enemies try 24/7 to steal your crops... etc.. Its a boring system.
You find turnips in the swamp... yet can't plant them there. You find carrots in the black forest... but you can plant them in meadows.
Cooking is yet again another linear progression system... if they made you go back to previous zones to get different ingredients... it would tie into making you utilize all the biomes.... however it does not do this... it follows the linear progression the game has.... do this in biome a.... goto biome b, use biome b recipes etc etc..
And not every progression mechanic is for everyone. Personally I despise raids in such games; doing the same thing against the same mobs over and over for a small chance at a piece of gear that might make my character some small percentage stronger than he already is. And yet some players live for raids. Yet, I don't post telling them how what they like is completely boring and repetitive because I feel it is.
And comparing an EA game to a game that saw its full release some time ago and has years to 'mature' is just sour grapes.
Long term building? Players do it all the time and use portals to transit from their main base to other places.
I could go on, but OP if you don't like the game then move on. Why come here to make arguments in support of your dissatisfaction that, for the most part, have no merit?