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At the end of the day, this game is pretty awesome. Yes, the inventory needs a ton of work and so do the building mats but it is in EA so I'm not stressing all of that now. However, come release time, if that stuff isn't fixed then I'll moan and gripe. Graphics could stay just where they are now and I'd be happy.
its a bit of a broad argument, i apologize, but what i was trying to say is that there are a lot of aspects one can look at a video-game for being considered a "quality" title. graphics, audio, gameplay, lore, and many more. what im saying with valheim is that it meets a lot of these categories in a quality manner;
the graphics are a deliberate design choice and are not the most sophisticated around visually, but appeals in a way that is pleasing.
audio such as ambiance of each location and other subtle things like when you're 'resting' that it plays a relaxing tune is pretty swell
gameplay has a lot going for it, DIY skill progression that globally makes you better at things as you do them, a slower paced engagement that isn't a constant hack and slash that rewards in the moment thinking, and the colossal presence looming over you that you are the usurper towards.
lore is well, Norse in inheritance and aesthetics, while the intro is nothing more than a scrolling text that you have to read, there are subtle tidbits scattered around the place that tells you more about where you are at the time.
because of all this and more, this game in my opinion hits a lot of high notes and it doesn't even play itself off as a triple AAA title. when i mean by 'triple AAA' the game is set to have the highest possible technological advances applied when the game is being created, the problem with this is the extreme expectations are already being set before the games's even out of development.
and it would be 3x the price
But what do I know? The best game I've ever played was Dwarf Fortress.
You can have a successful game without graphics.
You cannot have a successful game if it's graphics alone.
I am sorry that I misinterpreted what you had said in a negative light. I agree that I would enjoy both aspects of the coin if the game had fantastic graphics, a great storyline, content, exploration, tons of things to do, ect. but if I had to choose and/or ignore a game just because it took a different art style or didn't look as realistic as possible then I feel like games like this wouldn't have a chance. I do however believe that if I had to choose between graphics vs content I would choose content every single time.
I mentioned my age because I felt like it was important to understand how old I was to relate to what I potentially grew up playing and listed a few other games that are in my interest wheel for the same reason. I feel like the requirement to have a game only be released by massive visual enticement of having something shiny in front of someones face is what might start affecting the community in a negative way.
I guess what I personally wanted to get out of this thread was just the understanding of why some people choose visual look over potential game issues, content, ect. I feel like it's become the normal to see flavor of the week type games between 20-200 dollars vs actually having a title that you want to play vs the newest shiniest game on the market to buy and enjoy for maybe 10-20 hours and then never touch again.
I have fond memories of my Interact Computer System and a shoebox of casette tapes with home brew games.
Good times with 8kb of RAM.