Valheim

Valheim

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Sevithian Feb 12, 2021 @ 9:56am
Semi-Frequent Stuttering
Hate to beat a dead horse, most people here already like to pretend this issue doesn't exist with the game and instead is completely user-dependent, which I vehemently disagree with, but yes, I suffer from frame pacing issues from time to time. I assume this has something to do with world generation/rendering, as it doesn't happen when I'm standing still or during gameplay in an area that's already been rendered, that being said, it does happen when travelling repeatedly between two specific areas.

My specs:
RTX 2080 8GB (Don't say "buh nvidia drivers", DDU'd, deleted any presets I had in profile inspector, messed with driver settings, the works.)
i9-9900k
32GB RAM
Yes, it's on an SSD.

Things I've tried:
- That link that you're about to post to another forum on this discussion, I've tried it. Yes, most people who have this issue have seen that thread.

- Changing boot.config and steam launch properties, changing compatibility settings on executable

- DDU'd and reconfigured drivers, checked BIOS settings

At a loss here. Game plays 100% perfectly *aside* from the stutters. 85-100fps at all times but horrendous frame timing when anything is forced to render. This is a problem I see a lot with Unity games. Anyone else have this issue/any new suggestions?
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Showing 1-15 of 27 comments
BloodyVikings! Feb 12, 2021 @ 10:04am 
Same issue here and I've done everything you've done. I'm on an i9-10900k@4.8GHz, 2080S and 64GB RAM. The game's installed on a Corsair MP510 (the rest of the specs are on my profile page). Everything is watercooled so the temps are not a problem.
Last edited by BloodyVikings!; Feb 12, 2021 @ 10:04am
Kaziklu78 Feb 12, 2021 @ 10:06am 
it very well maybe because this is a Early Access game that has been out for just 10 days and may not be fully optimized yet as Early Access = beta.

I get it too. This is a game issue more than a spec issue as I only get semi frequent stuttering on a 1060 with a R5 3600 and 16GB

The rest of the time it is fine. It just means the way the game is handling loading things is causing a spike which causes the flutter.

Give them some time. One of the things you could do I suspect is try to find out what is causing the stuttering. If you know what two areas (specifics) it is.. and if it is consistent then send them a bug report so they can work on optimization. Do a little testing i'm sure it will help them a fair bit.

I'm paying attention to it myself, see I can work out just what it causing the stutter. (If it is water, moving from biome, water, sky, open areas, forests etc. the more info we can give them the more easily they can figure things out when it comes to optimization. If they don't already know what the issue is of course.
alex Feb 12, 2021 @ 10:08am 
Yeah, me too. Frequent stuttering when exploring.
Sevithian Feb 12, 2021 @ 10:09am 
Originally posted by Kaziklu78:
it very well maybe because this is a Early Access game that has been out for just 10 days and may not be fully optimized yet as Early Access = beta.

I get it too. This is a game issue more than a spec issue as I only get semi frequent stuttering on a 1060 with a R5 3600 and 16GB

The rest of the time it is fine. It just means the way the game is handling loading things is causing a spike which causes the flutter.

Give them some time. One of the things you could do I suspect is try to find out what is causing the stuttering. If you know what two areas (specifics) it is.. and if it is consistent then send them a bug report so they can work on optimization. Do a little testing i'm sure it will help them a fair bit.

I'm paying attention to it myself, see I can work out just what it causing the stutter. (If it is water, moving from biome, water, sky, open areas, forests etc. the more info we can give them the more easily they can figure things out when it comes to optimization. If they don't already know what the issue is of course.

Thanks for the reply.

I guess it's concerning to see this issue this far into EA. I was an early beta adopter a while before the game came to steam; the issue has remained just as prevalent throughout the entire development cycle so far. I understand it's still early and optimization is usually at the tail end of a workload, but seeing the issue not get addressed for this long is concerning when we have "AAA" games like Genshin and Dark Souls 3 with many users reporting similar issues that just never get addressed because the game already sold and got amazing reviews (Something Valheim seems to have already achieved)

The purpose of this thread is just to compile more unique user input and find some correlation, mainly.
Budnick Feb 12, 2021 @ 10:11am 
i seem to get it when it saves the world. on a 10900k , 3080, 32GB ram and 970 evo m.2
Originally posted by Sevithian:
Hate to beat a dead horse, most people here already like to pretend this issue doesn't exist with the game and instead is completely user-dependent, which I vehemently disagree with, but yes, I suffer from frame pacing issues from time to time. I assume this has something to do with world generation/rendering, as it doesn't happen when I'm standing still or during gameplay in an area that's already been rendered, that being said, it does happen when travelling repeatedly between two specific areas.

My specs:
RTX 2080 8GB (Don't say "buh nvidia drivers", DDU'd, deleted any presets I had in profile inspector, messed with driver settings, the works.)
i9-9900k
32GB RAM
Yes, it's on an SSD.

Things I've tried:
- That link that you're about to post to another forum on this discussion, I've tried it. Yes, most people who have this issue have seen that thread.

- Changing boot.config and steam launch properties, changing compatibility settings on executable

- DDU'd and reconfigured drivers, checked BIOS settings

At a loss here. Game plays 100% perfectly *aside* from the stutters. 85-100fps at all times but horrendous frame timing when anything is forced to render. This is a problem I see a lot with Unity games. Anyone else have this issue/any new suggestions?

Probably not this, but I played fine yesterday, then today was stuttering and micro freezes. Rebooted and happened again and then noticed the SSD with the game installed on it was constantly running at 100%. I Powered down PC and unplugged the SSD and then made sure it was connected properly then rebooted, been fine since. But I think that was just a unique issue with me. Bring up Task Manager and I think it's the 2nd tab (Performance) that lets you see SSD performance.
Irot Noot Feb 12, 2021 @ 10:53am 
Originally posted by Budnick:
i seem to get it when it saves the world. on a 10900k , 3080, 32GB ram and 970 evo m.2
World save is pretty much the only time I recall seeing any sort of stuttering.
Sevithian Feb 12, 2021 @ 10:54am 
Originally posted by ℬℓα⊂₭ ℙℜ¡ℵ₠:
Originally posted by Sevithian:
Hate to beat a dead horse, most people here already like to pretend this issue doesn't exist with the game and instead is completely user-dependent, which I vehemently disagree with, but yes, I suffer from frame pacing issues from time to time. I assume this has something to do with world generation/rendering, as it doesn't happen when I'm standing still or during gameplay in an area that's already been rendered, that being said, it does happen when travelling repeatedly between two specific areas.

My specs:
RTX 2080 8GB (Don't say "buh nvidia drivers", DDU'd, deleted any presets I had in profile inspector, messed with driver settings, the works.)
i9-9900k
32GB RAM
Yes, it's on an SSD.

Things I've tried:
- That link that you're about to post to another forum on this discussion, I've tried it. Yes, most people who have this issue have seen that thread.

- Changing boot.config and steam launch properties, changing compatibility settings on executable

- DDU'd and reconfigured drivers, checked BIOS settings

At a loss here. Game plays 100% perfectly *aside* from the stutters. 85-100fps at all times but horrendous frame timing when anything is forced to render. This is a problem I see a lot with Unity games. Anyone else have this issue/any new suggestions?

Probably not this, but I played fine yesterday, then today was stuttering and micro freezes. Rebooted and happened again and then noticed the SSD with the game installed on it was constantly running at 100%. I Powered down PC and unplugged the SSD and then made sure it was connected properly then rebooted, been fine since. But I think that was just a unique issue with me. Bring up Task Manager and I think it's the 2nd tab (Performance) that lets you see SSD performance.

Thanks for the suggestion. Went at it again just to make sure, can confirm game has 0 impact on my disk usage % whatsoever. Glad it worked for you.
EvilFubAr Feb 12, 2021 @ 11:09am 
Same issue here
s7v7n Feb 12, 2021 @ 11:10am 
Same issue here
Originally posted by Sevithian:
Originally posted by ℬℓα⊂₭ ℙℜ¡ℵ₠:

Probably not this, but I played fine yesterday, then today was stuttering and micro freezes. Rebooted and happened again and then noticed the SSD with the game installed on it was constantly running at 100%. I Powered down PC and unplugged the SSD and then made sure it was connected properly then rebooted, been fine since. But I think that was just a unique issue with me. Bring up Task Manager and I think it's the 2nd tab (Performance) that lets you see SSD performance.

Thanks for the suggestion. Went at it again just to make sure, can confirm game has 0 impact on my disk usage % whatsoever. Glad it worked for you.

Ok, I can also suggest you all go to Help (top of Steam) and select 'System info' then copy and paste it here. It might show some sort of pattern that may help.

My PC:-

Computer Information:
Manufacturer: To Be Filled By O.E.M.
Model: To Be Filled By O.E.M.
Form Factor: Desktop
No Touch Input Detected

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3999 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Unsupported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: NVIDIA GeForce GTX 1080 Ti
DirectX Driver Name: nvldumd.dll
Driver Version: 27.21.14.5671
DirectX Driver Version: 27.21.14.5671
Driver Date: 9 30 2020
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 144 Hz
DirectX Card: NVIDIA GeForce GTX 1080 Ti
VendorID: 0x10de
DeviceID: 0x1b06
Revision: 0xa1
Number of Monitors: 2
Number of Logical Video Cards: 2
No SLI or Crossfire Detected
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 4480 x 1440
Primary Display Size: 23.54" x 13.23" (26.97" diag)
59.8cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 8x
Primary VRAM: 11263 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:
Audio device: Speakers (Sound Blaster Z)

Memory:
RAM: 16331 Mb

VR Hardware:
VR Headset: None detected

Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 14627226 Mb
Largest Free Hard Disk Block: 377126 Mb
OS Install Date: Jan 01 1970
Game Controller: None detected

Last edited by ℬℓα⊂₭ ℙℜ¡ℵ₠; Feb 12, 2021 @ 11:18am
Harry Coxx Feb 12, 2021 @ 11:19am 
For all those saying "It's an Early Access Game" check out Dyson Sphere Program if you want to see a well optimized Unity game which is also in Early Access. This constant stuttering puts me off so much that I can't keep playing at this point.
Sevithian Feb 12, 2021 @ 11:22am 
Originally posted by ℬℓα⊂₭ ℙℜ¡ℵ₠:
Originally posted by Sevithian:

Thanks for the suggestion. Went at it again just to make sure, can confirm game has 0 impact on my disk usage % whatsoever. Glad it worked for you.

Ok, I can also suggest you all go to Help (top of Steam) and select 'System info' then copy and paste it here. It might show some sort of pattern that may help.

My PC:-

Computer Information:
Manufacturer: To Be Filled By O.E.M.
Model: To Be Filled By O.E.M.
Form Factor: Desktop
No Touch Input Detected

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3999 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Unsupported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: NVIDIA GeForce GTX 1080 Ti
DirectX Driver Name: nvldumd.dll
Driver Version: 27.21.14.5671
DirectX Driver Version: 27.21.14.5671
Driver Date: 9 30 2020
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 144 Hz
DirectX Card: NVIDIA GeForce GTX 1080 Ti
VendorID: 0x10de
DeviceID: 0x1b06
Revision: 0xa1
Number of Monitors: 2
Number of Logical Video Cards: 2
No SLI or Crossfire Detected
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 4480 x 1440
Primary Display Size: 23.54" x 13.23" (26.97" diag)
59.8cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 8x
Primary VRAM: 11263 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:
Audio device: Speakers (Sound Blaster Z)

Memory:
RAM: 16331 Mb

VR Hardware:
VR Headset: None detected

Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 14627226 Mb
Largest Free Hard Disk Block: 377126 Mb
OS Install Date: Jan 01 1970
Game Controller: None detected

While I would be interested in seeing what motherboard and monitor models people experiencing these problems with are, this is relatively basic information that can be summarized with a 4 line posting of your specs.
luisedgm Feb 12, 2021 @ 11:23am 
If you build a huge base, specially if you modify the terrain too much you will get heavy stuttering when you enter and leave your base as the terrain is loaded and unloaded
Sevithian Feb 12, 2021 @ 11:24am 
Originally posted by luisedgm:
If you build a huge base, specially if you modify the terrain too much you will get heavy stuttering when you enter and leave your base as the terrain is loaded and unloaded

This is to be expected. What's not to be expected is stuttering when slowly walking through a default world with nothing constructed
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Date Posted: Feb 12, 2021 @ 9:56am
Posts: 27