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No, it's not hours of progress and thinking about it that way is downright stupid.
The last time I died, because I foolishly went into the Plains at night in heavy fog and got mobbed by 3 separate groups of Fulings.
I didn't sit there crying because all that time I spent gathering Wood (which passively levelled my Wood Cutting skill) was suddenly wasted. Because no, I gathered freakin' wood doing it! That was what I went out there to do. That was what I achieved. Levelling the skill happened in the background.
Progression is your items and equipment. Skills are a nice boost. If you're that protective about your skills, then play the game more carefully to protect them.
Coming onto a forum to complain about losing a very small amount of your skills because YOU did something reckless is just ridiculous.
I'm not discussing semantics here, I'm saying it will literally, quite literally, take hours to regain those skills. Doesn't matter whether you're focusing on the task, or whether it's a passive regain, it's still hours taken. Whatever else you've said about how you feel about the passiveness of skill gain, or being upset about dying, is pointless and on you. How you feel about how you do something isn't something we can measure against someone else, but the objective time taken to perform something within the constraints of the game is.
It's pretty easy to refute it, actually. Semantics have nothing to do with it.
Did you go out to level your Wood Cutting skill, or because you needed to gather Wood?
If it's the former, then wtf? Please explain.
If it's the latter, then you achieved the objective, so your time cannot be wasted.
Did you come back with a full inventory of silver from the Mountain? Did you clear that Fuling Encampment and get some more Flax? Did you find plenty of Deer for their hide? It's a survival game, what reason is there to go anywhere, except to get resources of some kind?
The only time I even think about my skills is when I'm running around with Eikthyr active an I think "Now would be a good opportunity to spam Jump to help level it a little faster".
Die less. End of story. It's entirely on you to stop that happening.
This mental gymnastics is tiresome. As if you're arguing that, because you don't feel like it takes hours for something to happen because you're not focusing on it/care about it/it's passive actions, you're saying that hours are not taking place. A powerful level of delusion.
Well, speaking of things that are a waste of time, this conversation would be one.
I don't see things your way, so there must be something wrong with me? How quaint.
You are focused entirely on the concept that because it takes a long time to level a skill, any decrease to it therefore costs hours of your time.
Sorry, but you are just plain wrong. The context is very important and you are completely oblivious to it. If you think that my time gathering wood was somehow wasted because I died and lost some of the skills I gained, then I'm afraid it is you who is delusional.
I doubt you'll get a clue between now and when you respond, so I wouldn't expect any further replies.
Kurtino, you're my hero. Thank you so much.
Which is why I said we could use server sliders.
Personally I think 5% as the default setting is more than fair. The simple fact is you don't NEED ANY of the skills to finish the game with it's current level of content. Also all of the weapons kills can be quickly regained by just hitting a rock for a bit. It's really quite a mild punishment.
Actually most of the top D2 players I know of are very much in favor of the D2 remake changing as little as possible from the base as they like it the way it is.
Valheim isn't a game that's filled with unfair deaths. Nearly every way to die in the game is a result of your own personal mistakes. I've yet to die due to a random disconnect, a game crash, invisible projectiles, or server lag and I've yet to lose any items or gear as a result of bugs or crashing. I can't say the same for D2. :P
The only enemies you can't run away from are the Mosquitoes and they aren't exactly hard to kill. Most of the time you can simply block them and hit them before they move out of range, or if your timing is a bit better they are pretty easy to parry and kill. Outside of those you can simply bail on every other fight in the game. Deaths are mostly a result of bad prep.
Even compared to something like an old MMO I used to play by the name of The 4th Coming a 5% loss is pretty tame. I remember on T4C being in my mid level 160's and on dialup and being completely unable to advance any further due to the steep death penalty. (The server I was on was set to 25% of your current level XP loss.) To put that in perspective I needed 600,000,000 XP to level and was getting 4,000-12,000 a mob. A death was easily the loss of several days of grinding.
Its not hard to get skills back, and they dont prevent you from actually doing anything.
sounds like an unfortunate bout you had OP. but sounds fun too, You say the game is forcing you to play additional hours (in this case by spending time regaining lost skills) but really you dont have to do it at all