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In solo play there is no scaling.... Example: the first boss is going to remain it's default difficulty whether the player is brand new or fully kitted out and leveled up.
Thanks for the reply.
Once the player has "learned" all they can, and crafted the things they need, and upgraded them, then it's "time" to fight the boss of that biome, who usually drops some kind of item that will be needed/useful in the next biome (in the progression) and the player is then ready to move to the next biome/area and repeats the "formula".... fully explore the biome and gather all the new materials, unlocking new blueprints/recipes, new upgrades etc. until they are fully prepared to fight the boss (who drops an item needed in the next biome) and so on.
There are no gates holding a player back from exploring further in to the world, but if the player breaks progression and goes into new areas before they are PREPARED to be there, they quickly find themselves (usually) dead and frustrated, trying to run back to recover their lost gear and inventories... and then usually end up on forums complaining about "how hard the game is", when it was actually the players' fault for going where they were not meant to be yet, and MUCH stronger mobs killed them easily because of it.
Every boss vanquished on the map will unlock new raid events
Enemies have 1 and 2 star elite versions which become more common with distance from spawn.
Just look at "Deathsquitos are impossible" and "How do I get my items back from Plains?" threads to get the full feel of how things are going.
I mean yeah veterans who've mastered the game can do amazing things, I'm not there yet myself despite 1000+ hours of fun playing the game.
But yeah, you need the experience of a prior playthrough and the knowledge how the combat system works (especially parrying), to be successful at that.
You can do that Naked with the, 2 step back, 2 step forward tactic. (Enemys only attack from a static position ;) )
Why would you do this though as you cannot take advantage of the metal until moder is down
True, but you can still put lox and cloudberries to use before then, and of course you'll need to be able to take care of fulings while gathering those materials.
They do scale by number of players in the game, so they will inflict and endure more damage as more players join. It is less than 100%, so if every player is actually skilled and prepared, they will outmatch enemies.
Creatures can spawn with one or two stars. These are more powerful creatures with potential for more loot drops. This is not a scaling mechanic.