Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If I now use dodge-roll, I try to get away from the enemy, not rolling into it. But then I mostly use the atgeir, with which you do not want to be too close up-and-personal anyway.
Maybe you have some lag (server) or something else hit you so you couldn't start the roll (this can happen especially with greydwarves throwing rocks) but I can roll consistently even through projectiles, poison breath or regular melee attacks and I'm by no means some 16 yo pro gamer...
It's not inconsistent, you simply don't have the correct timing down.
I'm at a point where trolls themselves aren't too bad, it's that they always seem to bring a dozen greydwarves with them and the moment I line up for an arrow shot they all attack me. Plus terrain can make things interesting, like trying to move on the side of a mountain or through heavy woods.
However parrying seems easier to me.
It can be noticed when rolling forward at times, that even bad, early roll timing, (definitely no iframes left) can still safe even if the mob weapon went partially through our model. Height difference can play a big part too. Fighting uphill is much safer than downhill.
But as others have saild parry is generally better... unless its a hardcore save and a starred troll :3.
There definitely are iframes.
Because if you dodge roll away from an exploding lava blob you won't get damaged and don't burn, but all the mobs around will.
You can see this with shaman poison attacks that seem impossible to iframe through due to the visuals but there's actually only a hit initially, the rest is just effects.
The difficulty is really just in figuring out when the hurt box is active which might not line up completely with the animation.
In general it's better to dodge slightly early.