Valheim

Valheim

36 Sep 18, 2024 @ 12:48am
is the dodge roll supose to be consistant or not?
decided to make a new save and got to hunting trolls only for my roll to decide when it wants to give me I frames or not, i could roll right into the attack and get zero damage but the very next one i somehow now start getting hit

same enemy attack
same dodge timing
different outcomes

why
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Showing 1-14 of 14 comments
electricdawn Sep 18, 2024 @ 12:52am 
TBH, I could never get rolling into the enemy to work consistently as well.

If I now use dodge-roll, I try to get away from the enemy, not rolling into it. But then I mostly use the atgeir, with which you do not want to be too close up-and-personal anyway.
knighttemplar1960 Sep 18, 2024 @ 7:32am 
My guess would be timing. Dodge makes you invulnerable for a few frames. If you are off by plus or minus a bit you can still take damage.
Lorska Sep 18, 2024 @ 7:36am 
I've been standing in front of abominations and trolls rolling into them through their attacks for ages now and haven't gotten hit a single time...
Maybe you have some lag (server) or something else hit you so you couldn't start the roll (this can happen especially with greydwarves throwing rocks) but I can roll consistently even through projectiles, poison breath or regular melee attacks and I'm by no means some 16 yo pro gamer...

It's not inconsistent, you simply don't have the correct timing down.
Last edited by Lorska; Sep 18, 2024 @ 7:37am
Lars Sep 18, 2024 @ 8:41am 
the roll dodge is way to powerful tbh, even my gf who only plays farming games managed to dodge bonemass 9/10 times (my mind was blow)
Last edited by Lars; Sep 18, 2024 @ 8:42am
Curved Vacuum Sep 18, 2024 @ 9:17am 
I find it hard to pull off consistently due to the keypresses involved (RMB, shift and move) which for me are quite awkward so I usually end up jumping out of the way instead like a madman.
Last edited by Curved Vacuum; Sep 18, 2024 @ 9:19am
Hoja Lateralus Sep 18, 2024 @ 10:21am 
Same lol. Still little luck with dodging trolls. Luckily they can be kited and killed with arrows.
hardy_conrad Sep 18, 2024 @ 12:15pm 
I'm going to need a bit more practice with dodge rolls before I go trying them out against trolls I think. So it translates in practical terms into being invincible for a couple frames? I guess that means the precise direction of the role is of lesser importance...

I'm at a point where trolls themselves aren't too bad, it's that they always seem to bring a dozen greydwarves with them and the moment I line up for an arrow shot they all attack me. Plus terrain can make things interesting, like trying to move on the side of a mountain or through heavy woods.
Draconis Sep 18, 2024 @ 1:03pm 
As far as I know you have to roll just the moment you would block if you wanted to parry.

However parrying seems easier to me.
hardy_conrad Sep 18, 2024 @ 1:08pm 
I've actually been kinda sorta almost okay with parrying, much to my surprise. Maybe the game is generous? Although I get the impression not all attacks can be parried.
blprice61 Sep 18, 2024 @ 3:25pm 
For the reason of living too damn long and hard, while I can parry ok, dodge rolling has been beyond me due to coordination (lack thereof). That is, until I installed the QuickTapDodge mod, now I can dodge roll as well as I can parry. I can also accidentally dodge roll off a cliff so.. user beware lol.
ling.speed Sep 18, 2024 @ 10:01pm 
Yeah had my share of weird dodges that should work. If i were to give a hypotesis it would be that the iframes are very short (maybe they dont exist at all), but the player hitbox on dodge gets smaller (or moves faster/differently) than the animation. So half the time dodge succeeds its not because timing was right but the mob missed. Giving us wrong sense of the time window.

It can be noticed when rolling forward at times, that even bad, early roll timing, (definitely no iframes left) can still safe even if the mob weapon went partially through our model. Height difference can play a big part too. Fighting uphill is much safer than downhill.

But as others have saild parry is generally better... unless its a hardcore save and a starred troll :3.
36 Sep 18, 2024 @ 11:02pm 
Originally posted by hardy_conrad:
I'm going to need a bit more practice with dodge rolls before I go trying them out against trolls I think. So it translates in practical terms into being invincible for a couple frames? I guess that means the precise direction of the role is of lesser importance...

I'm at a point where trolls themselves aren't too bad, it's that they always seem to bring a dozen greydwarves with them and the moment I line up for an arrow shot they all attack me. Plus terrain can make things interesting, like trying to move on the side of a mountain or through heavy woods.
for the most part parries are far superior to dodges in almost 90% of any encounter you'll find with projectiles and not being able to parry due to a swarm attacking all at once and not having proper gear due to enemy damage powering past your block force
Draconis Sep 19, 2024 @ 1:14am 
Originally posted by ling.speed:
Yeah had my share of weird dodges that should work. If i were to give a hypotesis it would be that the iframes are very short (maybe they dont exist at all), but the player hitbox on dodge gets smaller (or moves faster/differently) than the animation. So half the time dodge succeeds its not because timing was right but the mob missed. Giving us wrong sense of the time window.

It can be noticed when rolling forward at times, that even bad, early roll timing, (definitely no iframes left) can still safe even if the mob weapon went partially through our model. Height difference can play a big part too. Fighting uphill is much safer than downhill.

But as others have saild parry is generally better... unless its a hardcore save and a starred troll :3.

There definitely are iframes.
Because if you dodge roll away from an exploding lava blob you won't get damaged and don't burn, but all the mobs around will.
Lorska Sep 19, 2024 @ 4:08am 
Btw Not only are there iframes, but the actual hurt boxes only have extremely short windows.
You can see this with shaman poison attacks that seem impossible to iframe through due to the visuals but there's actually only a hit initially, the rest is just effects.

The difficulty is really just in figuring out when the hurt box is active which might not line up completely with the animation.
In general it's better to dodge slightly early.
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Date Posted: Sep 18, 2024 @ 12:48am
Posts: 14