Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah that's what I've been doing I'm wondering if anyone has come up with a solution inside a building so I can shamelessly duplicate it in future builds/playthroughs.
Its an option in world modifiers called "Fire hazards". It was introduced with Ashlands (I believe). If you toggle "Fire Hazards" on, sparks and embers will periodically fly out of your campfire and potentially set building pieces on fire (and it can spread). Additionally, if you use fire arrows, as they hit their target (or miss) they will also eject embers and potentially catch the grass/trees around them on fire as well. You can also beat items with a torch and turn them into coal. A good way to make coal for smelting is to beat stacks of wood with a torch until they break...Netting you 50 coal per stack. With Fire hazards enabled Kilns become more or less irrelevant.
The nature of fires with this toggled on is such that you need to build about a tile away from campfires until you get access to the stone cutter and can build a proper fire place.
I love it. I use fire arrows cautiously. You can stop the spread of the fire by destroying pieces in the fires path. As for griefers, well there are plenty of more efficient ways to destroy buildings and such that already existed prior to this option.
I only remember one time we had a griefer destroy buildings and he did it with a modded 2 hander, and even then all you have to do is go to the most recent back up (provided the server host is doing that properly). Flat out cheating is much more prevalent (world hopping,, unapproved mods, leveled characters etc).
The fire mechanic was introduced back when Ashlands was released. It is in the patch notes. And its off by default. You should play around with it before judging it too harshly. Its a lot of fun.
https://steamcommunity.com/sharedfiles/filedetails/?id=2981922207
No chimney. Smoke collects in the peak and exits through the vent holes at each end of the lodge. Interior view:
https://steamcommunity.com/sharedfiles/filedetails/?id=3321393591
You'd have to keep the floor dirt and move the supports but it should work.
No walls yet, but complete roofing. Looks like a 3 by 4 meter dirt floor rectangle might do the trick.
I've done that as well. I'm wondering if there are any "earthen" solutions using the hoe that might have been tried.
You can also stop any fires on your structures by simply repairing them. This puts out the fire and instead of destroying (and rebuilding) will save you time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3321778607
skip to 11:11 for the build designs, the embed won't timestamp
I've only used the 3x3 square formation for the basic campfire but works like a charm
I suppose what one could potentially do is create a raised set of earthen walls about 4m in height and carefully - very carefully - pickaxe down the walls to thinner size, perhaps 1-2m in width, with an opening facing the interior of the house.
You could then build a house into the raised walls as though it were a stone chimney, and even build a wooden smokestack atop it, assuming the 4m height is sufficient to prevent embers from reaching that high.
If i can't dig, then I give the fireplace an extra 2 planks worth of space.
I noticed that the small cooking station has a tendency for the fireplace to spark more but the my above resolution takes care of most fire hazzards.