Valheim
Advice concerning plains?
I feel bad needing help every time I enter a new biome, but it seems like difficulty curve is accelerating. Meadow to Black Forest, fine. Black Forest to Swamp, tricky. Swamp to Mountain, yikes. Mountain to Plains, seriously?

Even with the strongest armour upgraded to max and full health with the best foods, I got killed in two hits by a single furling armed with a torch. And it's plenty obvious there are much, much scarier things out there than furlings. Like with the mountain it was a scary grind but gradually upgrading my gear made the difference. I was looking at the wiki and it seems there isn't better armour available for the plains at all. At this rate things could be trouble, if not now then down the road. Thinking about it, parry would have helped but their movements are both subtle and sudden. Pretty unforgiving in other words.
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Diposting pertama kali oleh hardy_conrad:
I'm generally not much for pop psychology / social media jargon, but I sometimes wonder if that "learned helplessness" thing might apply in my case. Without oversharing lets just say early attempts in my life at getting help tended to go, poorly... But that's surely true of a lot of folks when you think of it. Live and learn.

One thing that seems to set the plains apart from other biomes is how you keep getting more and more ore. Mining is finite but creature spawns aren't. Well better too much than too little!

Problem with reaching out for help, is people have a way of making you never reach out again, or mistreating you for asking in the first place. While the camps may not respond, the mobs will respond all over randomly, The tar pits, or in this case, the Tar Blobs, do respawn, and can even be made into an auto farm for tar, there is a few videos on it, finding the Retkins( Goblins ) is more annoying when the camps have been cleaned out, but they are readily available at night time in the Plains. ( Not sure if you are exploring at night ) But, as for reaching out here, most people are pretty friendly and more then willing to even go on the game and help you kill a boss if you're having issues, as for lost gear, if you're even in a spot where you can't get it back, there is a group that runs a body retrieval service, that will go in, wipe out the entire area, just so you can get your stuff back, then give you lots of advice.
Diposting pertama kali oleh hardy_conrad:
Speaking of an okay-ish computer, for some reason the one thing that always seems to make the game run poorly is farming. Not what I would have expected.
Each of the plants take up a bit of memory. If your farm is where your base is then you have the plants, your bee hives, your tames, your lodge, your workshop all using memory.

You can build a raid proof pen by dropping 2 work benches 1 bench radius apart from each other and enclosing the ellipse with walls. (The ellipse is huge. The major axis is 60 meters, the minor axis is 40 meters). You can then tame a couple boars and get a sounder started.

Replace one of the work benches with a portal and you can raise your boars and grow your carrots/turnips/onions inside the ellipse. If you don't want to mess with the boars eating what you are picking or getting in the way while planting you can run a wall through the middle and farm on one side and do your animal husbandry on the other. Its not only raid proof but since its only your plants and tames it will cut down on lag.

If you feed the tames when you arrive they will breed while you harvest and plant. The plants and tames will grow while you aren't there. Go back 3 game days later and you can cull some tames, feed the remainder, harvest, plant, and leave. Come back in three days, repeat.

As long as you are only there in the day time, and you set it up in the meadows far from another biome, you'll only have to deal with the occasional Greyling.
Terakhir diedit oleh knighttemplar1960; 29 Okt 2024 @ 3:04am
Diposting pertama kali oleh knighttemplar1960:
Diposting pertama kali oleh hardy_conrad:
Speaking of an okay-ish computer, for some reason the one thing that always seems to make the game run poorly is farming. Not what I would have expected.
Each of the plants take up a bit of memory. If your farm is where your base is then you have the plants, your bee hives, your tames, your lodge, your workshop all using memory.

You can build a raid proof pen by dropping 2 work benches 1 bench radius apart from each other and enclosing the ellipse with walls. (The ellipse is huge. The major axis is 60 meters, the minor axis is 40 meters). You can then tame a couple boars and get a sounder started.

Replace one of the work benches with a portal and you can raise your boars and grow your carrots/turnips/onions inside the ellipse. If you don't want to mess with the boars eating what you are picking or getting in the way while planting you can run a wall through the middle and farm on one side and do your animal husbandry on the other. Its not only raid proof but since its only your plants and tames it will cut down on lag.

If you feed the tames when you arrive they will breed while you harvest and plant. The plants and tames will grow while you aren't there. Go back 3 game days later and you can cull some tames, feed the remainder, harvest, plant, and leave. Come back in three days, repeat.

As long as you are only there in the day time, and you set it up in the meadows far from another biome, you'll only have to deal with the occasional Greyling.

You can also just breed a few wolves and let them roam the area, and they will take care of the Greylings. Or you can just spawn proof the area further out, and not worry about it at all.
Diposting pertama kali oleh brianloveslisa:
Diposting pertama kali oleh knighttemplar1960:
Each of the plants take up a bit of memory. If your farm is where your base is then you have the plants, your bee hives, your tames, your lodge, your workshop all using memory.

You can build a raid proof pen by dropping 2 work benches 1 bench radius apart from each other and enclosing the ellipse with walls. (The ellipse is huge. The major axis is 60 meters, the minor axis is 40 meters). You can then tame a couple boars and get a sounder started.

Replace one of the work benches with a portal and you can raise your boars and grow your carrots/turnips/onions inside the ellipse. If you don't want to mess with the boars eating what you are picking or getting in the way while planting you can run a wall through the middle and farm on one side and do your animal husbandry on the other. Its not only raid proof but since its only your plants and tames it will cut down on lag.

If you feed the tames when you arrive they will breed while you harvest and plant. The plants and tames will grow while you aren't there. Go back 3 game days later and you can cull some tames, feed the remainder, harvest, plant, and leave. Come back in three days, repeat.

As long as you are only there in the day time, and you set it up in the meadows far from another biome, you'll only have to deal with the occasional Greyling.

You can also just breed a few wolves and let them roam the area, and they will take care of the Greylings. Or you can just spawn proof the area further out, and not worry about it at all.
The idea is to stay under 3 base items to prevent raids and also to make a less laggy spot to do your farming. Wolves will self breed in the meadows anytime they kill a neck, deer, or wild boar. 30 wolves running around the perimeter causes its own lag problems.
Diposting pertama kali oleh knighttemplar1960:
Diposting pertama kali oleh brianloveslisa:

You can also just breed a few wolves and let them roam the area, and they will take care of the Greylings. Or you can just spawn proof the area further out, and not worry about it at all.
The idea is to stay under 3 base items to prevent raids and also to make a less laggy spot to do your farming. Wolves will self breed in the meadows anytime they kill a neck, deer, or wild boar. 30 wolves running around the perimeter causes its own lag problems.

I would just cull them every so often. I actually have more then 30 atm, and haven't gotten lag, but one time i did test it, and needed over 100, + a bigish base, and it went from no lag to unplayable very quickly, Of course that base was in between Meadows Black forest and base of a mountain so, there is that.
The farming lag is a minor issue, could be the problem is it's a very big and messy farm. But I've never suffered raid problems, at least so far. Good news is that although I'm knocking on day 500 I finally got my first furling totem. They aren't a lie! Lucked out with one of the many berzerkers I've killed. Only, uh, four more to go? And the slight matter of actually finding the boss. But I got a good feeling about this plains.
Diposting pertama kali oleh hardy_conrad:
The farming lag is a minor issue, could be the problem is it's a very big and messy farm. But I've never suffered raid problems, at least so far. Good news is that although I'm knocking on day 500 I finally got my first furling totem. They aren't a lie! Lucked out with one of the many berzerkers I've killed. Only, uh, four more to go? And the slight matter of actually finding the boss. But I got a good feeling about this plains.

\ o /



Congradulations. glad you found one :D
Terakhir diedit oleh brianloveslisa; 29 Okt 2024 @ 4:35am
Grim 29 Okt 2024 @ 7:32am 
I'm not going to give a wall of text here, this is right to the point. You'll cut at least 50% of your deaths in the plains by wearing the root harnesk.
Diposting pertama kali oleh Grim:
I'm not going to give a wall of text here, this is right to the point. You'll cut at least 50% of your deaths in the plains by wearing the root harnesk.

This is so true. Most of the deaths are from those freaking flying snipers. It also protects also the spear throwers too.
Generally when I die it's because I'm overconfident and think I can get away with running around at night in the rain while not rested. Not even a root harnesk can protect me from my own stupidity, heh. End up getting chased by basically everything and no amount of protection can save me then. But the next best thing to not dying is dying in a fashion that's recoverable, and, umm... Let's just say that practice makes perfect!
Diposting pertama kali oleh hardy_conrad:
Generally when I die it's because I'm overconfident and think I can get away with running around at night in the rain while not rested. Not even a root harnesk can protect me from my own stupidity, heh. End up getting chased by basically everything and no amount of protection can save me then. But the next best thing to not dying is dying in a fashion that's recoverable, and, umm... Let's just say that practice makes perfect!

There is one thing that can protect even the dumbest, most over confident, and the viking who could pull the entire game at once, and that is God mod.
Frozztastic 29 Okt 2024 @ 6:17pm 
Diposting pertama kali oleh brianloveslisa:
Diposting pertama kali oleh hardy_conrad:
Generally when I die it's because I'm overconfident and think I can get away with running around at night in the rain while not rested. Not even a root harnesk can protect me from my own stupidity, heh. End up getting chased by basically everything and no amount of protection can save me then. But the next best thing to not dying is dying in a fashion that's recoverable, and, umm... Let's just say that practice makes perfect!

There is one thing that can protect even the dumbest, most over confident, and the viking who could pull the entire game at once, and that is God mod.
That doesn't protect Vikings! Vikings don't need God Mode! (Unless they're Odin)
Diposting pertama kali oleh Frozztastic:
Diposting pertama kali oleh brianloveslisa:

There is one thing that can protect even the dumbest, most over confident, and the viking who could pull the entire game at once, and that is God mod.
That doesn't protect Vikings! Vikings don't need God Mode! (Unless they're Odin)

Meh even Odin is not Immortal, if you don't let him have his fruit that gives him immortality.
On the subject of Norse mythology, I seem to remember reading somewhere that even Ragnarok isn't the TOTAL end of everything. Don't some humans survive by sheltering in the roots of the world tree?

Anyway on to plains number four. Third one to its credit did give me two totems, so easily the best one yet by far. Surprisingly small though. At this point it's kind of like a test to see how many plains biomes I can explore without finding the boss.
Diposting pertama kali oleh hardy_conrad:
Generally when I die it's because I'm overconfident and think I can get away with running around at night in the rain while not rested. Not even a root harnesk can protect me from my own stupidity, heh. End up getting chased by basically everything and no amount of protection can save me then. But the next best thing to not dying is dying in a fashion that's recoverable, and, umm... Let's just say that practice makes perfect!
Root Harnesk AND bonemass forsaken power can solve even some of this if you remember to trigger it. Healing mead and stamina meads can stretch it further.

Diposting pertama kali oleh hardy_conrad:
On the subject of Norse mythology, I seem to remember reading somewhere that even Ragnarok isn't the TOTAL end of everything. Don't some humans survive by sheltering in the roots of the world tree?

Depends on which version you favor. The stories were passed on using oral tradition. Each Skald told a slightly different version and they were never written down in the Viking era. Snorri Sturluson was the first person to compile them in written form (300 years after the end of the Viking age so they had further opportunities to morph) and he used the versions he favored. Most people are familiar with Snorri's Prose and Poetic eddas. In that version some of the Norse gods survive Ragnarok; Hoenir, Magni, Modi, Njord, Vidar, Vali, and the daughter of Sol.

In all versions Líf and Lífþrasir are the 2 two human survivors who repopulate the Earth. They survive the events of Ragnarök by hiding in a wood called Hoddmímis holt which most scholars believe to be the remains of the world tree Yggdrasil.

In other versions Ragnarok is cyclic. All the gods die except Vali and Hodur. Hoddmímis holt springs forth from the body of Baldur and the long winters of the Fimbulvetr begin when Vali kills Hodur who was tricked into killing Baldur by Loki. The Fimbulvetr kills Vali but Odin, Vili, and Ve are reincarnated in the bodies of humans born to Líf and Lífþrasir except they do not retain their memories of who they are until Odin is accidentally struck by lightening. He is then able to make the others remember who they are and they travel to Ginnungagap, kill Ynir again, rebuild Asgard and the rainbow bridge that connects it to Midgard (where the other progeny of Líf and Lífþrasir dwell) and then they create the other 7 realms and the cycle repeates itself.
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