Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Totally true.
But I started my current playthrough with no build costs to see how that plays and to encourage myself in a bit more expermimental building (especially being less stingy with iron when it comes to building).
Of course I can decide not to use the serving tray now. But having such an easy and tempting way of speeding up things (reminds me of the dark side of the force by the way) somehow ruins the playthrough for me right now.
....so goodbye no build cost by now... it became just too much now.
Not quite.
I just posted to raise awareness of these loopholes hoping that some day it might be fixed. Because it just does not seem intentional to me.
I think the "no build cost" modifier should be just what it is - a gamerule that defines you can build whatever structure you have the recipe for without farming all the materials for it.
But you still should have to gather the materials for your gear, food, mead, ammo and so on.
But it failed in one regard before the recent update (being able to actually get materials from destroying structures that you never invested any materials for, especially iron).
And it fails in another regard now.
Also, just to clarify: A cheat in anything that gives you an advantage by using some kind of console, modification or tinkering with game files. In easy words: by means that the game actually does not provide itself.
So the "no build cost" modifier is not a cheat. It is an option. A gamerule. But it has major flaws and I don't think it is intended to have that effect.
Maybe that's exactly my problem about this. I did not expect it to be kind of a creative mode. I expected it do be a setting that allows me to spend less time on base building and more on exploration, while I still have to put some effort in getting stronger.
I don't understand this exploring stuff. You know what the biomes contain. it's not like you're going to run across some new thing you've never seen before.
Pretty sure it's an oversite and will be addressed in a future update. Ne sure and report it as a bug also since It most certainly is one.
Nop, nobuildcost let's you build things that you have already unlocked. So when you first start game you can not build anything until you touch wood and stone. Or you cannot build with iron unless you touch iron first. You cannot use silver until you find some in the mountains and have an iron pickaxe to dig it up. I think you get the point........ Also you still have to grind for you weapons, armor, food(no longer food because of the bug) but now only weapons and armor. Nobuildcost is to have LESS grind and more action but believe me there is still A LOT of grind if you do a nobuildcost playthrough, especially in multiplayer.
Currently you can get cooking skill to 100 in 10 minutes.
Currently you can get farming skill to 100 in about 20 minutes.
Feasts you only have to make once....... When they get to zero servings left just log out and in again and they are reset back to 10 servings.
These 3 bugs were in PTB and known/listed on the official bug page but not fixed because of the pressure to put on main branch.
Sadly none of these are game breaking so will probably not be fixed in the hot fix coming(tomorrow?) up to fix the bugs that actually are game breaking. I do expect them to be fixed in the end of year update though.
I think the modifier itself needs a rework, looks too much like a "quick and dirty" solution.