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报告翻译问题
In that case you should reduce speed. For safety.
There is alot of fog in this game, and storms, and at least the storm vary by biome, so it might be clear in the ocean and storming in black forest, for example.
The weather is actually totally predictable using the forecasting app: https://jerekuusela.github.io/valheim-weather/
but it doesn't mention fog, and I haven't been able to figure out a pattern to fog. I suspect it also depends on biome, which might be what you're noticing.
While you can still hunt deer in foggy meadows, you should not try to attack a fuling village in foggy plains.
If I am sailing, surrounded by fog and the game tells me I am in the plains, I usually turn around until I am on the ocean again, if possible.
Are you convinced that fog changes across biome lines? Meaning, that you could be in a clear, sunny meadows, and cross into plains, and it's thick fog? I think that is the case, but haven't see as drastic of a variation as you see in weather.
Or at least that is what I tell myself, as otherwise the devs have a really sinister sense of humor.
Generally the fog is horrible just after a storm and will burn off with the dawn. But, like the wind, it always seems to pick the worst possible time to thicken.
In game reason; All the weather is under control of the zone boss and they don't like us.
Another thing that is annoying is mist in your own base. Please let nature be outside not inside of you're base.
And yes they're foggy more often than most other biomes.
Mistland is the area where you are tested and your fear is the signpost.
Mistland also tests your resilience to conquer your fear.
When there is to much fog and i know im close to land i slow down or lay still undtil it goes away since i wont go to shore and run into something bad there then just be a bit patience.
In general i try to set sail in the morning to get as much good weather and daylight as possible to sail along the coast and explore the map.
And in night i can just make a temporary camp and teleport home and sleep and resume the trip the next morning.
Also, if I recall, all the weather is 'set' in the game meaning the weather you have on Day 33 in the Plains will the same on Day 33 in the Plains in any world you create.
In short the weather is not randomly generated.
Edit: Did not see @Faceplant has posted the link and that interactive chart is better than the one I recall. As far as I know it has remained true since no changes have been mentioned b the developers.
Islands often have their own little microclimates, especially if they have hills or mountains, which can trap the moist air and create a kind of foggy “halo” around them, especially in the early morning or late evening. On top of that, offshore winds can push big fog banks toward islands, especially in places where cold ocean currents run into warmer air. So, between all these things, fog around islands is just one of those natural quirks that makes them feel a bit mysterious as you approach!