Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
This diatribe of yours reads like similar rants from other players who get put in the dirt their first few forays into the area. While I get and understand that it can be frustrating to come out of the Plains feeling unstoppable to then immediately have your ego crushed into paste, you have to remember that every single biome changes the rules just enough from the previous experience to force you to adapt to a new set of circumstances. You aren't giving yourself a chance to learn: you're misassigning blame and crying foul when the fault can only, and should only, be laid at your feet.
You can hear Gjall's usually before you aggro them, they make a gurgling noise when not aggro, when they aggro they will make the trumpet sound. Take fire resist pots with you and remember where the Dverger bases are, mark them on the map, drag the Gjall into the Dverger excavations, docks, and towers and let them deal with it.
I do agree that the wisps should clear a little more mist around you as well. I would like something like the shield generator in the Ashlands specifically to clear mist around your base. Rather than having to throw down a crap load of wisp lanterns.
Firstly, I did not come out of Plains feeling "unstoppable" as just like entering any new biome, I knew the enemies there would be brutal and test my limits and strength even if I had all the best gear. Every time I entered a new biome I did so with all of the best possible gear and supplies, and every time I entered I was met with strong resistance and what felt like a balanced challenge to overcome. Each new biome had details that were a bit annoying but ultimately I felt like if I was deliberate and careful I would be fine. That is out the window in mistlands as you can just walk straight into an enemy that kills you in 2 hits without even seeing it, and as I mentioned, a Gjall can even artillery strike you when you can't even see the ♥♥♥♥♥♥♥ thing. That is not fair or balanced, that is stupid and frustrating. No other biome robs you of the crucial ability to actually SEE where the enemy could be and where the danger you need to avoid is.
I must also re-iterate that I'm not crying about how hard the biome is. Yes, it is challenging, but I don't have a problem with how hard it is, specifically I harp on that it is *annoying* and *frustrating* to play in. Sailing along the coast of Mistlands and having the best ship in the game destroyed in 2 hits by a Gjall you didn't see coming and don't have enough time to react to is not "hard" it is *annoying* because I can kill the Gjall and recover my cargo and the mats for the ship (except the nails which sink) but having to run back and forth to recover all my cargo every time a Gjall sinks my ship isn't "hard" to overcome, it is *annoying* and *frustrating* to deal with. Honestly, this detail alone is really my main gripe and what tips the biome over the edge into being unfun.
The fact that you cannot see 2 feet in front of you is just stupid to have as a mechanic for an entire biome, this is not defensible, you as a game designer should not be creating mechanics that punish the player more than the enemies and have no way to feasibly overcome. In the swamp, the main threat was poison, so what do you do? You get poison res potions. In the Mountains it's the cold, so you get cold resist, but in the Mistlands you just cannot see anything, and you can't dispel the fog in any meaningful way. I have heard ppl mention a wisp lantern that you can carry around and it removes the mist in a small area around you, but I've been exploring the Mistlands for over 30 hours and have yet to find a way to craft this thing. You get no hint or direction in game on how to even acquire this item either. Even when I do finally get the ability to craft this thing, I've spent way too long running around a zone basically blinded. The mist isn't the problem, it's the density and visibility the player is given. If you could see like 30 feet away at least, you'd have the ability to at least feasibly navigate the area, but you can't even see 2 feet in front of you most of the time, so it's nearly impossible to navigate this biome for a new player, which is quite frankly just bad game design. A game should not have mechanics that make the game almost impossible to play. This shouldn't be a hard concept to grasp and I don't know why you'd even defend this. Even if you yourself don't care, surely you can see why it would make the game tedious for other people? Dismissing the gripes of other players because it doesn't bother you is myopic and degrades the overall quality of the game if applied on a large scale.
I also feel like you either only barely skimmed my post or you didn't even read it because you clearly don't understand what I said since every complaint you bring up about my post doesn't even apply to what I said. I was never crying about the biome being hard, I was stating that the biome is just not fun to play and that the entire experience feels tedious and frustrating. I am progressing through the biome just fine, but I am not enjoying it, and that is the problem, the biome is designed in such a way that it saps any ability the player has to have fun in it.
Since I know you're not even going to read everything I just said since it's obvious you didn't even read my post but commented anyway, I do hope you at least continue to enjoy playing Valheim, but I also hope the devs fix this ♥♥♥♥♥♥♥ biome so that it's actually fun and engaging to play.
That's literally the "reward" from yagluth to bridge your ability to explore the mistlands.
Grab a wisp from your wisp fountain, built by yagluth thing when he died and some stone from your hammer (they spawn at night around it or in a storm) and a silver bar and make it at your workbench. Takes up your belt slot (not a huge loss in mistlands).
Don't get me wrong, it still sucks but at least you can see 10ft in front of you.
And lol at people saying to make feather cape asap, you cant do that till you're 60+% already done with the mistlands. It's great, but the majority of your time you won't have it.