Valheim
Zarkkill 24. nov. 2024 kl. 16.39
Mistlands feels like it was specifically designed to spite players
I am not exaggerating when I say It feels like the dev team deliberately designed Mistlands with the sole purpose of spiting the player and making them frustrated at every possible turn. As if they did everything in their power to make the biome as frustrating and annoying as they possibly could without making it just blatantly unfair, and it's right on that line too.

For starters, obviously you absolutely cannot see a ♥♥♥♥♥♥♥ thing 97% of the time you are in this place. You can't even see more than 5 feet in front of you usually, and that makes navigating not only extremely tedious and annoying, but also extremely dangerous because they chose to design the geography to be as spiteful as possible to pair with near zero visibility.

Secondly, the geography, it's bad, really really bad. The entire biome is almost exclusively sheer cliffs and deep ravines that will badly wound or kill you if you move a bit too fast and end up walking off a ledge you can't see because you are basically blind. It is so ncredibly tedious and frustrating trying to move across this biome because even if you could see where the hel you were going, there are giant walls of rocks everywhere.

Third, those ♥♥♥♥♥♥♥ GJALL are the WORST enemy in the game, and it's not even close because of how frustrating they are to encounter. Obviously since you are bllind in this biome, you can wander right into one of these ♥♥♥♥♥♥♥♥ and get obliterated before you even knew what hit you, and even if you do survive, good luck trying to kill these ♥♥♥♥♥ as they artillery strike you from the mists and vanish into a puff of smoke if you even start to injure them. Then you have to constantly switch back to you melee weapon because it spawns ticks every 5 seconds so you can't even focus on trying to kill it with your bow. Honestly, I could deal with even all this ♥♥♥♥♥♥♥♥, were it not for the fact that these ♥♥♥♥ waffles will break a Longship in 2-3 hits, meaning you don't even have time to react before your ship is either sunk or about to be sunk. Even if you do leap out and try to aggro this piece of ♥♥♥♥ onto you so it stops sinking your ship, 99% of the time you won't reach land fast enough to aggro it before it's done spitefully bombing the ♥♥♥♥ out of your longship. So if you encounter one of these ♥♥♥♥♥ while you are sailing, 99% chance you lose your ship within 15 seconds exploring the biome that's basically a third water and has POIs accessible by sea, and geography so retarded it makes exploring by ship the best way to scout it for easy access to POIs. So they create a biome that heavily encourages you to explore it at least partially by ship and then punish you for daring to bring your ship by designing an enemy SPECIFICALLY DESIGNED to break ships because of it's flying, fire damage, and high explosive damage output.

I'm not even going to mention the Seekers and how badly you get ♥♥♥♥♥♥ trying to get cores from a mine, because while that is annoying, at least you can see what the ♥♥♥♥ you're doing when you're in a mine.

I love Valheim, and it extremely fun to play, I have 300+ hours in it and I love viking games, but the thought of ever replaying the game and having to do Mistlands again makes me never even want to attempt a new playthrough. I don't mind have to adapt to the challenges of a new biome and having some unfair encounters happen while I am trying to conquer it, but every single detail of how the Mistlands was designed feels like it was done so with the intent of trying to frustrate the player and work together in tandem to spite us.

I really genuinely hope the devs will consider rebalancing Mistlands and making it actually fun to play because I have had fun doing every biome so far, but every single second I spend in the Mistlands I hate.

I'm happy to hear the thoughts of other players though as well!
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Viser 115 av 112 kommentarer
Salty 24. nov. 2024 kl. 16.54 
To me it just seems like a waste. It's a beautiful area, the terrain, the colors, and the creatures. I would totally build there but for 1 fact, you can't see. May as well play with your eyes closed. And I hate hate hate having to put those wisp lamps every few feet. It's similar to how an underground biome would be, with caves. They can keep the mist impenetrable but have it pass through. I'd rather have no visibility at times then total visibility at others rather than just an increased radius of visibility.
Sist redigert av Salty; 24. nov. 2024 kl. 16.55
OutOfIdeas 24. nov. 2024 kl. 18.58 
With the right equipment and antifire potions gjall arent that bad. But a little bit more vision range would be welcome.
Zarkkill 24. nov. 2024 kl. 19.19 
Opprinnelig skrevet av OutOfIdeas:
With the right equipment and antifire potions gjall arent that bad. But a little bit more vision range would be welcome.
Fighting them isn't that bad, but it's the longship I worry about
Ashley 24. nov. 2024 kl. 19.49 
It's not a hard biome. It's just that the mist removers are awful.
Zarkkill 24. nov. 2024 kl. 19.52 
Opprinnelig skrevet av Ashley:
It's not a hard biome. It's just that the mist removers are awful.
I didn't say it was hard, just that it is spiteful and frustrating to an almost intentional degree
Ashley 24. nov. 2024 kl. 20.01 
Opprinnelig skrevet av Zarkkill:
Opprinnelig skrevet av Ashley:
It's not a hard biome. It's just that the mist removers are awful.
I didn't say it was hard, just that it is spiteful and frustrating to an almost intentional degree
Oh I know. I absolutely agree with those points. It's that people will paint you as "bad" for not liking Mistlands and that's why I brought up Mistlands not being hard.
Tom 24. nov. 2024 kl. 21.30 
Agreed. Mistlands wasn't really hard when i went through there but it was annoying as hell. Ashlands may be more difficult because its constant combat with fairly tanky enemies, but atleast i can see more than 5 feet. Sidenote the Wisplight should be a lamp attached to your back that dissipates a constant and large sphere around you, not be some wandering fairy that is sometimes infront of you and almost never gets the mist out of your face when you need it to.
Mistlands when came out was climp and climp and climp then you drop, loose 100 hp and climp again if you are alive...
Zarkkill 24. nov. 2024 kl. 21.57 
Opprinnelig skrevet av konstantinoskountousias:
Mistlands when came out was climp and climp and climp then you drop, loose 100 hp and climp again if you are alive...
well....it still is....
Gorebag 25. nov. 2024 kl. 7.00 
you wont like the queen then
Exodite-Dragon 25. nov. 2024 kl. 7.14 
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It wasn't designed to spite players. Mistlands is the start of the end-game in Valheim, and it tests you on gameplay basics and concepts that are present in all prior biomes. Instead of ranting about how it's the game's fault or bad design or some other nebulous culprit, you need to approach it like the prior biomes: move in cautiously, prepare accordingly, and turn your focus towards observation of enemy movements/actions.

This diatribe of yours reads like similar rants from other players who get put in the dirt their first few forays into the area. While I get and understand that it can be frustrating to come out of the Plains feeling unstoppable to then immediately have your ego crushed into paste, you have to remember that every single biome changes the rules just enough from the previous experience to force you to adapt to a new set of circumstances. You aren't giving yourself a chance to learn: you're misassigning blame and crying foul when the fault can only, and should only, be laid at your feet.
Sist redigert av Exodite-Dragon; 25. nov. 2024 kl. 7.15
Chorazin 25. nov. 2024 kl. 7.20 
The very first thing you craft is the feather cape, you will have the wisp already. Make sure that cape is top priority. The cape improves navigation of the terrain by orders of magnitude, allows for a quick gliding escape from Gjall's if you have some elevation. And prevents untimely falls from heights to your death.

You can hear Gjall's usually before you aggro them, they make a gurgling noise when not aggro, when they aggro they will make the trumpet sound. Take fire resist pots with you and remember where the Dverger bases are, mark them on the map, drag the Gjall into the Dverger excavations, docks, and towers and let them deal with it.

I do agree that the wisps should clear a little more mist around you as well. I would like something like the shield generator in the Ashlands specifically to clear mist around your base. Rather than having to throw down a crap load of wisp lanterns.
Zarkkill 25. nov. 2024 kl. 8.15 
Opprinnelig skrevet av Exodite-Dragon:
It wasn't designed to spite players. Mistlands is the start of the end-game in Valheim, and it tests you on gameplay basics and concepts that are present in all prior biomes. Instead of ranting about how it's the game's fault or bad design or some other nebulous culprit, you need to approach it like the prior biomes: move in cautiously, prepare accordingly, and turn your focus towards observation of enemy movements/actions.

This diatribe of yours reads like similar rants from other players who get put in the dirt their first few forays into the area. While I get and understand that it can be frustrating to come out of the Plains feeling unstoppable to then immediately have your ego crushed into paste, you have to remember that every single biome changes the rules just enough from the previous experience to force you to adapt to a new set of circumstances. You aren't giving yourself a chance to learn: you're misassigning blame and crying foul when the fault can only, and should only, be laid at your feet.
I can understand and respect your perspective, but I must heavily disagree with almost every point you made.

Firstly, I did not come out of Plains feeling "unstoppable" as just like entering any new biome, I knew the enemies there would be brutal and test my limits and strength even if I had all the best gear. Every time I entered a new biome I did so with all of the best possible gear and supplies, and every time I entered I was met with strong resistance and what felt like a balanced challenge to overcome. Each new biome had details that were a bit annoying but ultimately I felt like if I was deliberate and careful I would be fine. That is out the window in mistlands as you can just walk straight into an enemy that kills you in 2 hits without even seeing it, and as I mentioned, a Gjall can even artillery strike you when you can't even see the ♥♥♥♥♥♥♥ thing. That is not fair or balanced, that is stupid and frustrating. No other biome robs you of the crucial ability to actually SEE where the enemy could be and where the danger you need to avoid is.

I must also re-iterate that I'm not crying about how hard the biome is. Yes, it is challenging, but I don't have a problem with how hard it is, specifically I harp on that it is *annoying* and *frustrating* to play in. Sailing along the coast of Mistlands and having the best ship in the game destroyed in 2 hits by a Gjall you didn't see coming and don't have enough time to react to is not "hard" it is *annoying* because I can kill the Gjall and recover my cargo and the mats for the ship (except the nails which sink) but having to run back and forth to recover all my cargo every time a Gjall sinks my ship isn't "hard" to overcome, it is *annoying* and *frustrating* to deal with. Honestly, this detail alone is really my main gripe and what tips the biome over the edge into being unfun.

The fact that you cannot see 2 feet in front of you is just stupid to have as a mechanic for an entire biome, this is not defensible, you as a game designer should not be creating mechanics that punish the player more than the enemies and have no way to feasibly overcome. In the swamp, the main threat was poison, so what do you do? You get poison res potions. In the Mountains it's the cold, so you get cold resist, but in the Mistlands you just cannot see anything, and you can't dispel the fog in any meaningful way. I have heard ppl mention a wisp lantern that you can carry around and it removes the mist in a small area around you, but I've been exploring the Mistlands for over 30 hours and have yet to find a way to craft this thing. You get no hint or direction in game on how to even acquire this item either. Even when I do finally get the ability to craft this thing, I've spent way too long running around a zone basically blinded. The mist isn't the problem, it's the density and visibility the player is given. If you could see like 30 feet away at least, you'd have the ability to at least feasibly navigate the area, but you can't even see 2 feet in front of you most of the time, so it's nearly impossible to navigate this biome for a new player, which is quite frankly just bad game design. A game should not have mechanics that make the game almost impossible to play. This shouldn't be a hard concept to grasp and I don't know why you'd even defend this. Even if you yourself don't care, surely you can see why it would make the game tedious for other people? Dismissing the gripes of other players because it doesn't bother you is myopic and degrades the overall quality of the game if applied on a large scale.

I also feel like you either only barely skimmed my post or you didn't even read it because you clearly don't understand what I said since every complaint you bring up about my post doesn't even apply to what I said. I was never crying about the biome being hard, I was stating that the biome is just not fun to play and that the entire experience feels tedious and frustrating. I am progressing through the biome just fine, but I am not enjoying it, and that is the problem, the biome is designed in such a way that it saps any ability the player has to have fun in it.

Since I know you're not even going to read everything I just said since it's obvious you didn't even read my post but commented anyway, I do hope you at least continue to enjoy playing Valheim, but I also hope the devs fix this ♥♥♥♥♥♥♥ biome so that it's actually fun and engaging to play.
Zarkkill 25. nov. 2024 kl. 8.16 
Opprinnelig skrevet av Chorazin:
The very first thing you craft is the feather cape, you will have the wisp already. Make sure that cape is top priority. The cape improves navigation of the terrain by orders of magnitude, allows for a quick gliding escape from Gjall's if you have some elevation. And prevents untimely falls from heights to your death.

You can hear Gjall's usually before you aggro them, they make a gurgling noise when not aggro, when they aggro they will make the trumpet sound. Take fire resist pots with you and remember where the Dverger bases are, mark them on the map, drag the Gjall into the Dverger excavations, docks, and towers and let them deal with it.

I do agree that the wisps should clear a little more mist around you as well. I would like something like the shield generator in the Ashlands specifically to clear mist around your base. Rather than having to throw down a crap load of wisp lanterns.
I have explored Mistlands for about 30 ish hours os far and have not seen any way to craft a "feather cape" or a wisp light
Cattastrafy 25. nov. 2024 kl. 8.39 
Opprinnelig skrevet av Zarkkill:
Opprinnelig skrevet av Chorazin:
The very first thing you craft is the feather cape, you will have the wisp already. Make sure that cape is top priority. The cape improves navigation of the terrain by orders of magnitude, allows for a quick gliding escape from Gjall's if you have some elevation. And prevents untimely falls from heights to your death.

You can hear Gjall's usually before you aggro them, they make a gurgling noise when not aggro, when they aggro they will make the trumpet sound. Take fire resist pots with you and remember where the Dverger bases are, mark them on the map, drag the Gjall into the Dverger excavations, docks, and towers and let them deal with it.

I do agree that the wisps should clear a little more mist around you as well. I would like something like the shield generator in the Ashlands specifically to clear mist around your base. Rather than having to throw down a crap load of wisp lanterns.
I have explored Mistlands for about 30 ish hours os far and have not seen any way to craft a "feather cape" or a wisp light
Holy sweet mother of God, you don't have a wisplight yet?

That's literally the "reward" from yagluth to bridge your ability to explore the mistlands.

Grab a wisp from your wisp fountain, built by yagluth thing when he died and some stone from your hammer (they spawn at night around it or in a storm) and a silver bar and make it at your workbench. Takes up your belt slot (not a huge loss in mistlands).

Don't get me wrong, it still sucks but at least you can see 10ft in front of you.

And lol at people saying to make feather cape asap, you cant do that till you're 60+% already done with the mistlands. It's great, but the majority of your time you won't have it.
Sist redigert av Cattastrafy; 25. nov. 2024 kl. 9.47
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