Valheim

Valheim

Show of hands for iron age fishing?
I love the last update, i think it's awesome on many levels, but... tossing all the fishing in the iron age? it's just me finding it pointless?
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Showing 1-15 of 27 comments
Tom Nov 21, 2024 @ 6:31pm 
I thought it was a bad move when i first read the patch notes, probably should have made a post about it back then but hey whatever.

Moving fishing into the iron age is absolutely pointless. The cooked fish are still slightly worse than deer stew, which you'll have easy access to by that point. Its outclassed by other easier to get foods from the swamp. To even unlock the ability to fish you need to explore a good bit searching for the merchant that sells rods and bait (my current world had him a bit over halfway to ashlands) and if your lucky enough to find him quickly well he's in black forest meaning by that point theres a good chance you just got the ability to get fish but not the ability to use them.

The least they could have done was add more recipes that use fish for more biomes. Right now fish wraps are nice and all, but you get access to those in the plains and thats the only recipe that uses them. There's practically 0 reason to even get fish before plains and past plains its a mid tier food thats too much hassle to get.
Vincitore Becchi Nov 21, 2024 @ 7:00pm 
Originally posted by Tom:
I thought... ...hassle to get.

exactly, i don't like to complain since i generally love the game and the additions, but i really didn't get this, it was perfect: cooked fish to pair with deer stew for big fights in bronze age, then iron-cooked serpent stew until plains, then fishing back on trend for wraps and fish'n'bread, neat, perfect...
not only rod and baits are available in black forest, also i remember having a bunch of beached fish stored since the meadows, wich could be converted in almost the best food possible as soon as you mined your first 10 tin...
they surely made an effort to make fishing more meaningful with new potions and stuff, and i understand the realism logic of it being prepared on a table with knives.. but that 5 iron...
Last edited by Vincitore Becchi; Nov 21, 2024 @ 7:08pm
Dakota Nov 21, 2024 @ 9:32pm 
Personally I always wanted fishing to be made more accessible without the need to find a merchant, but I accepted that. Personally I just like fishing so I don't mind being able to cook em or not that much, and I did get my fishing rod around when I started finding iron anyway, just haven't gotten enough for a table though. Would be neat to have more fish dishes.
adritheonly Nov 21, 2024 @ 9:42pm 
Originally posted by Tom:
There's practically 0 reason to even get fish before plains and past plains its a mid tier food thats too much hassle to get.
Except if you actually enjoy fishing as a passtime. Simply dump all fish in a separate box until you get iron. Really, it is one biome further. Cooked fish falls into the cooked lox/wolf/neck/etc, category, basically cooked anything after boar/deer/serpent, i.e. useless.
EDIT: Fish'nBread stays relevant even in Ashlands as a 3d tier stamina food.
Last edited by adritheonly; Nov 21, 2024 @ 9:46pm
blackphoenixx Nov 21, 2024 @ 9:47pm 
Originally posted by Tom:
There's practically 0 reason to even get fish before plains and past plains its a mid tier food thats too much hassle to get.
Did you miss the new meads from the witch? Nobody ate cooked fish anyway, i'll take troll's endurance mead over that any day.
adritheonly Nov 21, 2024 @ 9:51pm 
Originally posted by Vincitore Becchi:
I love the last update, i think it's awesome on many levels, but... tossing all the fishing in the iron age? it's just me finding it pointless?
You can fish from the moment you find Haldor, so, no, it wasn't all dumped in the iron age. I agree with the other BW changes, the kitchen works much better this way.
Tom Nov 21, 2024 @ 10:11pm 
Originally posted by blackphoenixx:
Originally posted by Tom:
There's practically 0 reason to even get fish before plains and past plains its a mid tier food thats too much hassle to get.
Did you miss the new meads from the witch? Nobody ate cooked fish anyway, i'll take troll's endurance mead over that any day.
I was specifically talking about it as food, could have worded it better tho. As potion ingredients its fine i got no problems with that and am happy they added to that area, but this topic is discussing how they moved the usability of fish for food to the iron age and how that kind of messes with progression by making it actually pointless until plains, as opposed to where it was in the forest where it could be useful as an alternative to deer stew for entering swamps.

Originally posted by adritheonly:
Originally posted by Tom:
There's practically 0 reason to even get fish before plains and past plains its a mid tier food thats too much hassle to get.
Except if you actually enjoy fishing as a passtime. Simply dump all fish in a separate box until you get iron. Really, it is one biome further. Cooked fish falls into the cooked lox/wolf/neck/etc, category, basically cooked anything after boar/deer/serpent, i.e. useless.
EDIT: Fish'nBread stays relevant even in Ashlands as a 3d tier stamina food.
Certainly if you enjoy fishing then good for you. However i maintain moving the ability to use fish to the next biome, while keeping fishing rod, bait, the stats of the food to black forest tier with no swamp and mountain tier equivalent is a bad choice.
adritheonly Nov 21, 2024 @ 10:20pm 
Originally posted by Tom:
However i maintain moving the ability to use fish to the next biome, while keeping fishing rod, bait, the stats of the food to black forest tier with no swamp and mountain tier equivalent is a bad choice.
Viva la... Even if the foodprep table used tin instead of iron, fish would have zero relevance as food until plains. So you would end up with a lot of raw fish instead of whole fish in a box.
EDIT: the only slip up, for me, was not being able to make mossy bait until swamp, which feels wrong.
Last edited by adritheonly; Nov 21, 2024 @ 10:29pm
Zombits (Banned) Nov 21, 2024 @ 10:48pm 
But if you want that sailor's feast it takes just a few iron and a couple of fish, no boss has to be killed. Not supposed to eat cooked fish alone. Also that merchants are easy to find
Cattastrafy Nov 22, 2024 @ 8:40am 
Being able to eat cooked fish in bf was a novelty but not a game changer. Most play throughs i didn't even think about making cooked fish in bf/early swamp. You can make sausage so quickly it's not a huge advantage.

Maybe I'm just gud but I run into early swamp with deer stew and cooked deer meat, wearing troll hide (I don't even bother with meat sauce), and have plenty of hp and armor.
Exodite-Dragon (Banned) Nov 22, 2024 @ 10:12am 
Originally posted by Tom:
I thought it was a bad move when i first read the patch notes, probably should have made a post about it back then but hey whatever.

Moving fishing into the iron age is absolutely pointless. The cooked fish are still slightly worse than deer stew, which you'll have easy access to by that point. Its outclassed by other easier to get foods from the swamp. To even unlock the ability to fish you need to explore a good bit searching for the merchant that sells rods and bait (my current world had him a bit over halfway to ashlands) and if your lucky enough to find him quickly well he's in black forest meaning by that point theres a good chance you just got the ability to get fish but not the ability to use them.

The least they could have done was add more recipes that use fish for more biomes. Right now fish wraps are nice and all, but you get access to those in the plains and thats the only recipe that uses them. There's practically 0 reason to even get fish before plains and past plains its a mid tier food thats too much hassle to get.

Pretty much sums up my thoughts. As of right now there's zero point to fishing in the bronze age, and I find it bizarre that we've moved from a food that was a decent enough alternative if you put a little extra effort in even in the stone age to something that's basically unusable once you now gain access to it.

I don't exactly trust IG when it comes to accounting for everything they've put into their own game when they roll out updates, so while I would like to see a change that adds new fish-specific recipes in the future, ideally they walk back needing the prep board to make use of basic fish for the first two biomes. This has always seemed like they just plain forgot and them not acknowledging it is, frankly, stupid.
Vincitore Becchi Nov 23, 2024 @ 2:58am 
Originally posted by adritheonly:
Originally posted by Tom:
However i maintain moving the ability to use fish to the next biome, while keeping fishing rod, bait, the stats of the food to black forest tier with no swamp and mountain tier equivalent is a bad choice.
Viva la... Even if the foodprep table used tin instead of iron, fish would have zero relevance as food until plains. So you would end up with a lot of raw fish instead of whole fish in a box.
EDIT: the only slip up, for me, was not being able to make mossy bait until swamp, which feels wrong.

Sure, i like new food mechaninchs a lot, and totally agree with the splitting of recipes between 2 more crafting stations, i understand i am a bit obsessed with super-early game so cooked fish was a very good bonus and made a bit of a difference for me (no game changer but i really liked it).
Agree with the bait thing, i developed strategies based on fishing bonus yelds to get stonecutter and stone building capability before fighting the elder and unleashing troll raids, and it's no more possible.
I mean, all minor things, i expect things to change until 1.0, i actually enjoy things to change. This one pushed me to find new strategies to achieve the same thing, more daring and dangerous strategies, i actually had lots of fun... just the one cooked fish thing bugs me a bit, but far from make me judge the update "bad", very far.
adritheonly Nov 23, 2024 @ 6:13am 
Originally posted by Vincitore Becchi:

Sure, i like new food mechaninchs a lot, and totally agree with the splitting of recipes between 2 more crafting stations, i understand i am a bit obsessed with super-early game so cooked fish was a very good bonus and made a bit of a difference for me (no game changer but i really liked it).
Agree with the bait thing, i developed strategies based on fishing bonus yelds to get stonecutter and stone building capability before fighting the elder and unleashing troll raids, and it's no more possible.
I mean, all minor things, i expect things to change until 1.0, i actually enjoy things to change. This one pushed me to find new strategies to achieve the same thing, more daring and dangerous strategies, i actually had lots of fun... just the one cooked fish thing bugs me a bit, but far from make me judge the update "bad", very far.

Love early game as well! Get the feeling fish was an afterthought to the game development and never properly integrated with the rest. Added to that it appears not many gamers have the patience/interest to increase their fishing skill so its a bit of a stepchild to the game. The fact that some potions now use fish means that perhaps they are rethinking stuff and hopefully by 1.0 everything will coordinate better and fish will be fully part of the mechanics. I guess playing the game and actually designing the game are two totally different levels of engagement, so considering how much enjoyment I already got from this game, I'm prepared to give the devs a little bit of breathing space.
Gal Kraft Nov 23, 2024 @ 8:22am 
They need to remove the iron requirement. Done.
SyxtySyx Nov 24, 2024 @ 12:29am 
I use a mod to cut fish with a flint knife.
If I find fish on the shore after my first few days... I'm eatin good.

I also make a stone cutter from bronze instead of Iron. Who wants to wait for stone walkways and pretty fireplaces until the Swamps?
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Date Posted: Nov 21, 2024 @ 4:16pm
Posts: 27