Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Moving fishing into the iron age is absolutely pointless. The cooked fish are still slightly worse than deer stew, which you'll have easy access to by that point. Its outclassed by other easier to get foods from the swamp. To even unlock the ability to fish you need to explore a good bit searching for the merchant that sells rods and bait (my current world had him a bit over halfway to ashlands) and if your lucky enough to find him quickly well he's in black forest meaning by that point theres a good chance you just got the ability to get fish but not the ability to use them.
The least they could have done was add more recipes that use fish for more biomes. Right now fish wraps are nice and all, but you get access to those in the plains and thats the only recipe that uses them. There's practically 0 reason to even get fish before plains and past plains its a mid tier food thats too much hassle to get.
exactly, i don't like to complain since i generally love the game and the additions, but i really didn't get this, it was perfect: cooked fish to pair with deer stew for big fights in bronze age, then iron-cooked serpent stew until plains, then fishing back on trend for wraps and fish'n'bread, neat, perfect...
not only rod and baits are available in black forest, also i remember having a bunch of beached fish stored since the meadows, wich could be converted in almost the best food possible as soon as you mined your first 10 tin...
they surely made an effort to make fishing more meaningful with new potions and stuff, and i understand the realism logic of it being prepared on a table with knives.. but that 5 iron...
EDIT: Fish'nBread stays relevant even in Ashlands as a 3d tier stamina food.
Certainly if you enjoy fishing then good for you. However i maintain moving the ability to use fish to the next biome, while keeping fishing rod, bait, the stats of the food to black forest tier with no swamp and mountain tier equivalent is a bad choice.
EDIT: the only slip up, for me, was not being able to make mossy bait until swamp, which feels wrong.
Maybe I'm just gud but I run into early swamp with deer stew and cooked deer meat, wearing troll hide (I don't even bother with meat sauce), and have plenty of hp and armor.
Pretty much sums up my thoughts. As of right now there's zero point to fishing in the bronze age, and I find it bizarre that we've moved from a food that was a decent enough alternative if you put a little extra effort in even in the stone age to something that's basically unusable once you now gain access to it.
I don't exactly trust IG when it comes to accounting for everything they've put into their own game when they roll out updates, so while I would like to see a change that adds new fish-specific recipes in the future, ideally they walk back needing the prep board to make use of basic fish for the first two biomes. This has always seemed like they just plain forgot and them not acknowledging it is, frankly, stupid.
Sure, i like new food mechaninchs a lot, and totally agree with the splitting of recipes between 2 more crafting stations, i understand i am a bit obsessed with super-early game so cooked fish was a very good bonus and made a bit of a difference for me (no game changer but i really liked it).
Agree with the bait thing, i developed strategies based on fishing bonus yelds to get stonecutter and stone building capability before fighting the elder and unleashing troll raids, and it's no more possible.
I mean, all minor things, i expect things to change until 1.0, i actually enjoy things to change. This one pushed me to find new strategies to achieve the same thing, more daring and dangerous strategies, i actually had lots of fun... just the one cooked fish thing bugs me a bit, but far from make me judge the update "bad", very far.
Love early game as well! Get the feeling fish was an afterthought to the game development and never properly integrated with the rest. Added to that it appears not many gamers have the patience/interest to increase their fishing skill so its a bit of a stepchild to the game. The fact that some potions now use fish means that perhaps they are rethinking stuff and hopefully by 1.0 everything will coordinate better and fish will be fully part of the mechanics. I guess playing the game and actually designing the game are two totally different levels of engagement, so considering how much enjoyment I already got from this game, I'm prepared to give the devs a little bit of breathing space.
If I find fish on the shore after my first few days... I'm eatin good.
I also make a stone cutter from bronze instead of Iron. Who wants to wait for stone walkways and pretty fireplaces until the Swamps?