Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you had a pic or two of the problem you are trying to solve, it may help.
There are videos of a lot of crazed, inebriated vikings riding the cart down hills or whatnot... maybe some of those will have a kernel of practical design in them to go along with the fun.
I haven't tried stairs, but I think the problem is simply momentum. Cart movement is based on weight physics, so you need a running start to make it up an incline, and will rapidly lose speed.
I get around that by using a zigzag switchback path going up hills. I'll sprint up at a bit of an angle, then level off and walk to regain stamina, and repeat as many times as needed.
But still, I'd love to see some enhancements to the cart system, such as stone/paved path reducing weigjt drag by 50%.
https://steamcommunity.com/sharedfiles/filedetails/?id=2410036435
Well, after doing some testing it looks like ~1500 weight is about the max you can get away with using the ramp. I piled in close to 3k weight with stuff I had at my base (Iron/Copper/Tin bars + stacks of fine wood + stone stacks) and I dropped it by about 500 each attempt and at 1500 weight I could go up the ramp.
When we tested the ramp in screenshot we used 4 dragon eggs (I think they are 200 each) and some other random stuff so we were prob sitting at around 1200 weight. Solo I had been using it with wood and stone which are only 100 a stack so I guess I never hit that 1500 limit.
Tried with ~1750 and you could get a bit of momentum at an angle but it was way too much hassle, and you slowly slide backwards even while trying to walk forward when you run out of stamina.
So, you can definitely go over the limit but you will need to put a staircase than a flat tile, better two, followed up by another staircase.
When I started, from my tiny shack on top of a mountain, I carved a pathway winding down to the near stream of water, built a bridge that evolved into a Dock, built more roads leading into the Black Forrest towards the Copper nodes I wanted, restored a resting home with another bridge halfway between the my main camp and the copper complete with a mostly-leveled dirt road.
Then I realized the Map and MiniMap do not update these events, sadly.
Then I realized that instead of dragging the Cart to and fro with goods, I could just carry the mats for a Warp Gate, create a crafting table, build said Warp Gate. Mass cut logs/stone and warp them out.
And the Metals? Well, I just run those by foot with Eikthyrs blessing and Tasty Mead (+300% Stam Regen, -50%HP Regen, 10sec). It's actually faster than the boat since I mostly already have most of the foliage cut out to make pathways to run and jump through.
The cart is a great idea, but it's a hinderance unto itself.
Roads paved or unpaved offer no utility other than pure aesthetics.
There are no work-animals to haul it.
Warping is Faster.
Maybe if we had Peasants that used the Cart to gather for us, and they then would in turn use the Roads we paved to return the goods to the nearest Road-Connected Keep.
But until then, the cart is a waste of time.
set cart somewhere, use hoe to build pillar under cart, get it to the height you want and just connect this "pillar" with the land you want to enter
move cart, remove pillar with pickaxe and move on
it's a bit stone costy tho
Have someone pull the cart, harpoon them, and pull them around with the cart.
It'd be nice to have some working animals to help.
with mods we can order lox to "follow", now just need mod to attach cart to lox
Elevators: must